Wooly Defender by gogo199432

[raw]
made by gogo199432 for LD32 (JAM)
The evil self-exploding knights are near and your only weapon are your...sheeps? Quickly, grab a hold of those wooly defenders, strap a stick of dynamite on them and you can already see them fly over the horizon to slay the enemy and themselves.

In this tower defense type of game, you have to survive waves upon waves of enemies. To achieve this you have walls around your tower, which you can repair with just 50 coins! But beware, because once a wall is destroyed, it can't be rebuilt.

Use the arrow keys or WASD to rotate your catapult and increase/decrease your power.
Press space or the left mouse button to shoot.
With R or left alt you can repair your walls, if you have the money.
ESC pauses the game.

Are you prepared? Then what are you waiting for! :D

Ratings

Coolness 24% 2143
Overall(Jam) 3.11 601
Audio(Jam) 3.16 341
Fun(Jam) 3.00 543
Graphics(Jam) 3.70 308
Humor(Jam) 3.17 365
Innovation(Jam) 3.00 573
Mood(Jam) 3.09 502
Theme(Jam) 3.70 272

Feedback

Sluce
21. Apr 2015 · 00:11 UTC
Fun game! I love the upbeat music and it can be pretty addicting. However, it took me a bit to get the controls down they can be a bit touchy.
rectangular Tim
22. Apr 2015 · 13:21 UTC
The controls were a bit off. The music is nice and the castle looks great. Well done.
Dietrich Epp
22. Apr 2015 · 13:29 UTC
I found it a little difficult to get used to the controls, since there are separate controls for aiming and looking around. But it's a lovely game.
Enneract
22. Apr 2015 · 13:42 UTC
Fun idea :) I found the game a little too easy once I really the sheep could attack once they've landed. Since you could fire all your catapult at the shortest range always and the sheep would just walk towards the enemy and kill them.
chikun Dev Team
23. Apr 2015 · 11:49 UTC
You know, medieval societies would trebuchet animal corpses into cities in order to break a siege with disease and pestilence.

But doing the opposite - flinging live sheep out of sieged castles - is much more fun.
AinoraZ
23. Apr 2015 · 14:19 UTC
The game was quite fun to be honest, but it was quite hard to adjust the power to fit > _ <! Also, the menu seemed a bit derpy on my resolution. Otherwise, great! Giving a good rating!
🎤 gogo199432
23. Apr 2015 · 16:51 UTC
Thanks for all the comments guys! Really appriciated :)
Andy Gainey
24. Apr 2015 · 14:15 UTC
The game didn't fully capture the mouse, whenever I rotated too far and then clicked to fire, I'd end up switching to another window, because the cursor was outside of the game screen and active. Alternatively, in fullscreen mode with the game on my left monitor, I decided to only rotate one direction, so my cursor was always on the left edge of the left monitor. But then I kept muting/unmuting the sound every time I launched a sheep. :-/

Part of me wished that the sheepapult direction was tied to the camera direction. To prevent that from being overpowered, you could still cap the max rotation speed of the catapult, but still have the catapult rotate in order to realign with the camera. Might at least be something to experiment with. If you tried that, you could even have the vertical camera angle tied to the catapult "charge", with a visual indicator on the ground for how far the sheep will go. Then again, maybe I'm just wanting to make the game trivially easy. :-)

A minimap would be a nice added touch to know when knights are popping up behind the player.
reheated
24. Apr 2015 · 14:32 UTC
Fun! I like the graphical style and the silliness. But tell me this: If the sheep can walk towards the enemy what do I need the catapult for? SO unrealistic :)
bradur
24. Apr 2015 · 14:33 UTC
A cool concept, I liked the refreshing 360-degree tower defense!

- sfx & music were spot on
- everything worked well
- it wasn't too easy
- graphics were great!
Smiley
24. Apr 2015 · 14:57 UTC
well done :)
GengisKhan
24. Apr 2015 · 15:34 UTC
I really like the idea, it really suits the theme. Graphics and UI seem polished, which is nice.
However, the overwall experience was lacking.
There is a throw power bar, but no reason to use anything else than lowest power.
Enemies are hard to see, and the catapult is hard to rotate to the right angle; mouse feels awkward.
Maybe, because of those control and graphics difficulties, I couldn't appreciate the gameplay that much.