Wooly Defender by gogo199432
The evil self-exploding knights are near and your only weapon are your...sheeps? Quickly, grab a hold of those wooly defenders, strap a stick of dynamite on them and you can already see them fly over the horizon to slay the enemy and themselves.
In this tower defense type of game, you have to survive waves upon waves of enemies. To achieve this you have walls around your tower, which you can repair with just 50 coins! But beware, because once a wall is destroyed, it can't be rebuilt.
Use the arrow keys or WASD to rotate your catapult and increase/decrease your power.
Press space or the left mouse button to shoot.
With R or left alt you can repair your walls, if you have the money.
ESC pauses the game.
Are you prepared? Then what are you waiting for! :D
In this tower defense type of game, you have to survive waves upon waves of enemies. To achieve this you have walls around your tower, which you can repair with just 50 coins! But beware, because once a wall is destroyed, it can't be rebuilt.
Use the arrow keys or WASD to rotate your catapult and increase/decrease your power.
Press space or the left mouse button to shoot.
With R or left alt you can repair your walls, if you have the money.
ESC pauses the game.
Are you prepared? Then what are you waiting for! :D
Ratings
| Coolness | 24% | 2143 |
| Overall(Jam) | 3.11 | 601 |
| Audio(Jam) | 3.16 | 341 |
| Fun(Jam) | 3.00 | 543 |
| Graphics(Jam) | 3.70 | 308 |
| Humor(Jam) | 3.17 | 365 |
| Innovation(Jam) | 3.00 | 573 |
| Mood(Jam) | 3.09 | 502 |
| Theme(Jam) | 3.70 | 272 |
But doing the opposite - flinging live sheep out of sieged castles - is much more fun.
Part of me wished that the sheepapult direction was tied to the camera direction. To prevent that from being overpowered, you could still cap the max rotation speed of the catapult, but still have the catapult rotate in order to realign with the camera. Might at least be something to experiment with. If you tried that, you could even have the vertical camera angle tied to the catapult "charge", with a visual indicator on the ground for how far the sheep will go. Then again, maybe I'm just wanting to make the game trivially easy. :-)
A minimap would be a nice added touch to know when knights are popping up behind the player.
- sfx & music were spot on
- everything worked well
- it wasn't too easy
- graphics were great!
However, the overwall experience was lacking.
There is a throw power bar, but no reason to use anything else than lowest power.
Enemies are hard to see, and the catapult is hard to rotate to the right angle; mouse feels awkward.
Maybe, because of those control and graphics difficulties, I couldn't appreciate the gameplay that much.