Rekyl by Wspon

[raw]
made by Wspon for LD32 (JAM)
This entry was supposed to be submitted to the compo but got delayed because of various reasons.

The goal of the game is to make it to the hole in the end without getting hit by the enemies, however theres a catch when you hit an enemy with a bullet it bounces back at you.

Move with WASD.
Shoot and aim with your mouse.

Ratings

Coolness 26% 2090
Overall(Jam) 2.94 749
Audio(Jam) 2.44 588
Fun(Jam) 2.69 760
Graphics(Jam) 3.17 577
Innovation(Jam) 2.94 620
Mood(Jam) 3.20 424
Theme(Jam) 3.13 684

Feedback

Jerre
21. Apr 2015 · 19:34 UTC
I liked the idea very much. Some tips for a better gameplay expecience in my opinion: The bullet could maybe return not always 180 degrees, but reflect in an angle depending on from where you shoot, otherwise you always get hit if you do not move. Also the first two levels I could just walk past every mouse, and in comparison the level after was very hard. But the idea is very good, and the art also worked well
spriters2000
21. Apr 2015 · 19:39 UTC
Nice game. The idea is neat, but the reflection mechanic is not implemented in the best of the ways. It is often nearly impossible to dodge bullets and, though I like its level design, the third level is very hard to beat because of it
louis.denizet
22. Apr 2015 · 14:13 UTC
It's good and I like the idea but I think you could have a better distinction between walls and floor^^ Good job anyway ;)
OrkyOrks
22. Apr 2015 · 14:25 UTC
Cool game! love the particle effects and simple mechanics. I recommend you don't reflect the bullet back though.
Jasonsumm
23. Apr 2015 · 14:18 UTC
nice idea :)
DKoding
26. Apr 2015 · 13:28 UTC
Interesting to play. Liked the lighting and particle effects. Some more contrast between floor and walls would be nice. Also the bullet should probably be reflected according to real trigonometry and physics and not directly back towards the shooter. Good entry.
slowfrog
27. Apr 2015 · 20:16 UTC
Nice graphics and lighting effects. The level textures could use a little bit more contrast though: it's difficult to distinguish floor from walls at first.