Angry Beavers by PixelStuff
The Lumber Brothers are enjoying their sandwiches after an hard day of work,
When suddenly, they must face an attack of Angry Beavers!
To survive, they'll have to use whatever they have around : trees!
Made in 72 hours during Ludum Dare 32 - Theme : An Unconventional Weapon
Music by PlayOnLoop
---
Controls
Up/Release Up - Smash Beavers
Spacebar - Stop to cut a new tree
Left/Right - Chop tree
R - Restart
---
Credits
Graphics/VFX/Sounds
@nantenai
@Nokifict
Game Development
Jeremy Morel
Mathias Musset
Pierre-Marie Plans
David Miotti
Quentin Lambert
When suddenly, they must face an attack of Angry Beavers!
To survive, they'll have to use whatever they have around : trees!
Made in 72 hours during Ludum Dare 32 - Theme : An Unconventional Weapon
Music by PlayOnLoop
---
Controls
Up/Release Up - Smash Beavers
Spacebar - Stop to cut a new tree
Left/Right - Chop tree
R - Restart
---
Credits
Graphics/VFX/Sounds
@nantenai
@Nokifict
Game Development
Jeremy Morel
Mathias Musset
Pierre-Marie Plans
David Miotti
Quentin Lambert
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.07 | 644 |
| Audio(Jam) | 2.67 | 538 |
| Fun(Jam) | 3.04 | 528 |
| Graphics(Jam) | 4.10 | 141 |
| Humor(Jam) | 3.26 | 320 |
| Innovation(Jam) | 3.00 | 573 |
| Mood(Jam) | 3.05 | 520 |
| Theme(Jam) | 3.63 | 334 |
Controllers are weird.
Audio isn't exceptional but i guess it gets the job done.
folder next to the executable"
No such thing came with the download, so I can't run it.
Webversion says "An error occured running the Unity content on this page. The error was: InvalidStateError"
:(
But there should be a replay-button. (I get errors when opening via WebGL, have to reload the site 3-4 times)
Details:
Firefox 36.0.4 on OSX 10.10.2
Stacktrace:
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:992:13
stackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1009:22
abort@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127977:25
b129@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3124127:60
__ZN13MemoryManager8AllocateEji10MemLabelIdiPKci [MemoryManager::Allocate?1(unsigned int, int)]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:910827:10
__Z15malloc_internaljj10MemLabelIdiPKci [malloc_internal?1(unsigned int, unsigned int)]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:910654:8
__ZN19CollisionListener2DC2Ev [CollisionListener2D::CollisionListener2D()]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1790230:9
__GLOBAL__I_a14174@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1805248:2
.func@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1326:66
callRuntimeCallbacks@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1092:7
ensureInitRuntime@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1120:3
doRun@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127902:5
run/<@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127923:7
-Neith
On the other hand, the graphics are cool, the sound is fitting, the whole idea is beautifully crazy :D
I really liked the graphics style. Audio is not the best but it's not bad either.
I wish there was a button to restart if you failed.
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:992:13
stackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1009:22
abort@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127993:25
b129@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3124143:60
__ZN13MemoryManager8AllocateEji10MemLabelIdiPKci [MemoryManager::Allocate?1(unsigned int, int)]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:910827:10
__Z15malloc_internaljj10MemLabelIdiPKci [malloc_internal?1(unsigned int, unsigned int)]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:910654:8
__ZN19CollisionListener2DC2Ev [CollisionListener2D::CollisionListener2D()]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1790230:9
__GLOBAL__I_a14174@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1805248:2
.func@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1326:66
callRuntimeCallbacks@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1092:7
ensureInitRuntime@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1120:3
doRun@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127918:5
run/<@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127939:7
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Works on the windows build though.
Good job!
Could make a good mobile game.
Thank you all for your feedback :)
uncaught exception: abort() at jsStackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:992:13
Again, it looks pretty and the idea is really fun, but I don't want to rate it while it's in this state. If you let me know when it's up and running I'll come back and rate it.
Thanks for rating my game and leaving feedback, I appreciate it.