Star Driller Ultra by Omiya Games
Drill through space and destroy your enemies to claim yourself as the king of the galaxy! Star Driller Ultra is a Star Fox-inspired space combat game where your play as a neon-colored drill to obliterate evil space ships.
Xbox 360 controller supported!
Controls (Keyboard):
* WASD or Arrow keys to move
* Hold Space to drill (this uses fuel)
* Q & E or Z & X to change targets
* Esc or P to pause
Controls (Xbox 360):
* Left Control Stick to move
* Hold A to drill (this uses fuel)
* Right or Left Shoulder Buttons to change targets
* Start to pause (menu has to be navigated by mouse)
Psst! I also made a Jam game!
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=53111
== Change Log ==
Version 2: made the credits unlocked by default. Changed the hints and controls text to provide more information, early on.
Version 3: removed the problematic graphic qualities, Fast & Fastest, as they cause the target reticule to disappear. Removing any web-builds, as they also don't display the target reticule. No other changes were made.
Xbox 360 controller supported!
Controls (Keyboard):
* WASD or Arrow keys to move
* Hold Space to drill (this uses fuel)
* Q & E or Z & X to change targets
* Esc or P to pause
Controls (Xbox 360):
* Left Control Stick to move
* Hold A to drill (this uses fuel)
* Right or Left Shoulder Buttons to change targets
* Start to pause (menu has to be navigated by mouse)
Psst! I also made a Jam game!
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=53111
== Change Log ==
Version 2: made the credits unlocked by default. Changed the hints and controls text to provide more information, early on.
Version 3: removed the problematic graphic qualities, Fast & Fastest, as they cause the target reticule to disappear. Removing any web-builds, as they also don't display the target reticule. No other changes were made.
| Itch.io (Windows, Mac, Linux) | http://omiyagames.itch.io/star-driller-ultra |
| GameJolt (Windows, Mac, Linux) | http://gamejolt.com/games/shooter/star-driller-ultra/61422/ |
| Source (@BitBucket) | https://bitbucket.org/OmiyaGames/ludum-dare-32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=20557 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.85 | 76 |
| Audio | 3.69 | 91 |
| Fun | 3.66 | 147 |
| Graphics | 4.45 | 19 |
| Humor | 2.13 | 840 |
| Innovation | 3.41 | 344 |
| Mood | 3.56 | 141 |
| Theme | 3.05 | 792 |
The camera also works very well. I like that it automatically locks onto the next target so that you can focus on always closing distance between your next target and dodging missiles.
I could never even begin to possibly dream of making something like this.
Very challenging on trying to focus on where everything's coming from, where I'm supposed to go. A mini-map might help that.
Just...just...just... wow.
+ level selection
- to much sound-fx
Well done!!
I really would have preferred if after destroying a target the closest one would be picked next but that is a minor gripe with an otherwise exquisite entry. Very impressive what you managed to accomplish in such a short time frame.
But despite that, the game was really good and I had a lot of fun playing it!
I found it tricky at first but it became bore and more natural as I played.
Very well done!
But besides that: I loved this game! It looks really, really cool, with it's very unique elements, the audio is very good, the gameplay idea is great, was is the the use of the theme.
Very good work!
It got frustrating on stage 8, but I might try again later when I'm less angry :D
Great work!
I think switching between targeted enemies and constantly moving toward them is an interesting control scheme, but without any extra interaction beyond pressing A to boost its a little simplistic. If it were possible to have a better perspective of what else is happening beyond what you're looking at there could be some strategy where you can target different enemies to move around the area and herd guys chasing you, but as it stands it was a bit too random for me. I couldn't really see anything and just relied on my reactions to boost at the right times to not take damage.
A playthrough video from my stream is forthcoming :)
I think you did a good job making a fun experiment in 48 hours here.
Thanks, I really appreciate that feedback! I've always tried to innovate on the games I make whenever I can. Hearing that you liked the experiment a lot really makes me happy.
The way it currently auto-locks on (arbitrary) enemies is rather frustrating, it almost always means a 180-degree turn-around after a kill during which the camera just takes like forever to reposition itself correctly, to see something again. Most of the time it's easier killing enemies "on the fly" to a far more distant enemy...
As you said in your post-mortem: awesome graphics and polish/juice/feel, but has that major flaw that just annoys...
Still, having that moment where the whole screen is full of flashy bullets/lights and you are like "WTF is happening"... that's just awesome.
--David M (ViRiX_Dreamcore)--
Again, besides my personal preferences, GREAT JOB!
Control felt really good too. Hard to see bullets coming in from behind you but overall everything felt really tight.
Great Job!
The auto target was really cool when you hit several objects in chained, nevertheless, it would be interesting an option to deactivate it and fly free!
Solid entry (y)
Yeah, I did indeed take the extra challenge to take both, though the latter more for boredom. Glad you enjoyed this game!
The controls get some time to get used to but then they work. An option to disable auto-targeting would've been cool :)
And, still, it's a really good entry! Well done!
BTW it took me about 50 minutes to get through the levels!
It's sometimes very confusing/overwhelming but that's totally fine by me, once you get "in the zone" it becomes manageable :)
It might be better though if you increase the field of view a little bit and/or make the camera slightly further from the player (so I can see more of what's going on).
Something I struggled with was how I change the target, it seemed that it goes through a pre-arranged list and not depending on where things are relative to me, which made it very hard to find an asteroid when I'm low on health and trying to escape the mayhem :D
Oh and I always love it when people come out with new ways to show the Credits :)
It kept me going tell the end although it was super hard. I would really love to play more of this on my mobile phone. Keep it up :)