Prismal Chaos by ghenoroc

[raw]
made by ghenoroc for LD32 (JAM)
One sewer. One Hero. All the colors.
To be honest, this isn’t much of a game. It’s just one level. Just find and step on the 4 buttons to open the gate at the end and leave. The lighting doesn’t make much sense but the enemies die from the light of the flares.

On most windows machines just double click the jar to start.
Controls: WASD to move, mouse to shoot.

Ratings

Coolness 28% 2054
Overall(Jam) 2.89 784
Fun(Jam) 2.94 595
Innovation(Jam) 2.81 678
Theme(Jam) 3.00 751

Feedback

jhell
22. Apr 2015 · 09:06 UTC
I like the art style very much. The lighting does look a bit glitchy, but i also has its charm. No Azerty support :(. I would also have allowed the player to keep clicking to fire, less finger strain :p
DKoding
22. Apr 2015 · 18:52 UTC
Web version would not work on my Mac (n is undefined)
6x13
23. Apr 2015 · 03:00 UTC
I really like the style. But I got an exception after a moment of playing it:

Exception in thread "LWJGL Application" java.lang.NullPointerException
at ghenoroc.ld32.map.ExitDoor.contains(ExitDoor.java:32)
at ghenoroc.ld32.map.Map.hit(Map.java:149)
at ghenoroc.ld32.Player.draw(Player.java:65)
at ghenoroc.ld32.map.Map.draw(Map.java:81)
at ghenoroc.ld32.GameScreen.render(GameScreen.java:43)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Raiyumi
23. Apr 2015 · 04:01 UTC
Woah, this got some really funky lighting effects.. but that's not a bad thing at all! :)

I seem to get errors once I enter the doors.
Jacob Eriksson
26. Apr 2015 · 19:21 UTC
A bit glitchy lightning, but otherwise splendid graphics. Quite short, but also fun. Good work!
Langouste
28. Apr 2015 · 15:50 UTC
Super game! I love it, thanks ;)
Smirnov48
01. May 2015 · 08:07 UTC
Nice litle game! I won easily, but in the beginning it was hard to kill first monster. I think game must be harder to be more interesting.
Dynad
01. May 2015 · 08:56 UTC
Nice graphics, love the pixel art.. works always for me =D
deadbodyoutline
08. May 2015 · 02:41 UTC
Nice graphics! You can improve the idea of the flares as weapon and use it wisely on the game, maybe lighting the environment with specific colors, or something like it. Also, I could finish the game just stepping on one button on the level :p

And it worked on Linux with Chromium :)
uber
10. May 2015 · 14:33 UTC
A little bit too short, but the graphics were nice :)
Couldn't understand what was up with the numbers over enemies heads (changing randomly and all). They still died so it's okay.