The Song of Aria by sydan

[raw]
made by sydan for LD32 (COMPO)
The Song of Aria is a game about a Songcrafter; a girl called Aria who can craft magic with her voice. She is also blind and uses her singing to listen to echoes allowing her to 'see' the world around her.

Aria finds herself trapped in the ruins of an ancient power and must use her vocal talent as an 'unconventional weapon' against the dangers that she finds there.

Controls:
[NOTE: For web player go full screen to use right mouse button properly, otherwise it just ends up being a context menu.]
Space - Advance story text
WASD - Move
Right Mouse - Sing to hear echoes
Left Mouse - Sing to freeze enemies (due to time constraints you can do this from the start of the game, despite story telling you otherwise. If you wish to play properly try to ignore the Left Mouse button until the game tells you to use the ability.)

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Disclaimer: I do not know anyone who is blind, nor was I able to get any first hand experience of the lives of blind people while making this game. If you have been offended by this game, its events or any content within it, please contact me with your concerns. I delved into this challenge knowing fully that I am the least equipped to create a game around this topic but I did it because I wanted to explore a character who's experience of the world is very different to those you usually see in video games.

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Zips: I've uploaded everything in .zip folders for now, I'm aware this might hinder some people but not certain. Too sleep to fix it, will do in the morning if it's a problem. I've also not tested Mac or Linux, let me know if they don't work!

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Tools:
- Unity3D 5
- SAI PaintTool
- Paintshop Pro
- Notepad++
- Visual Studio 2012
- git
- LMMS
- BFXR
- Wikidpad
- TexturePacker

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Comments:
Wow, thank you for the lovely comments! I'm really pleased you're enjoying the game! My apologies for the slippery character motion, I made a dive late in development from Unity's CharacterController to my own physics based character which obviously still has some bugginess.

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Update:
I've made one tiny change to only the webplayer: I've added the 'alternative input methods' to the help text so that players can more easily pick up the game while playing in the webplayer. The buttons are effectively K and L mapped to LMB and RMB respectively. All desktop versions remain completely unchanged if you still want to see the game as it is intended.

Update 2:
Type and bug fix: The boss battle was broken so that it was not properly completable. Now the final barrier fill not lower until you have defeated him, mostly this change is unnoticeable.
One of the text passages has been change because it was nonsensical and potentially offensive, the meaning and implication is the same.

Ratings

Coolness 71% 3
Overall 4.00 36
Audio 3.84 60
Fun 3.37 296
Graphics 4.10 79
Humor 2.30 770
Innovation 3.90 88
Mood 4.18 19
Theme 4.10 61

Feedback

shyupuff
20. Apr 2015 · 02:57 UTC
Wow this is fantastic! I love the art, the hearing mechanic, the enemies, the level design. Awesome job!
sharpcoder
20. Apr 2015 · 02:59 UTC
Whoa! That was such an awesome, creative idea. I made it to the end and had a lot of fun too! Excellent excellent entry.
K1llercake
20. Apr 2015 · 03:09 UTC
Awesome graphics, art and sounds AND level design!
Only thing I did not enjoy at ALL was the character movement, felt really sloppy and slippery.
stuffedgravy
20. Apr 2015 · 03:11 UTC
This is super high quality! The mechanic is both inspired and super fun to play with. The animation for the tiles coming in and falling out looks absolutely beautiful! Levels were decent, enemies had some scary moments (the rushing thing freaked me out the first time haha).

The only issues I had were that the movement was a bit too floaty, and the health indicator bugged out a bit so it wasn't very clear to me when I was about to die or if bandages worked.
NIGIC
20. Apr 2015 · 03:17 UTC
Real fun game, and good concept. Demon AI was a bit wonky at times, making it hard to pull them to wherever I needed them to be. Otherwise it worked great.

I dig the art style. Audio is great. Great atmosphere overall. Makes me wanna play some MegaTen. Which is... Actually, I'm not sure whether that's good or bad... Oh well. Good job!
ehtd
20. Apr 2015 · 03:50 UTC
Really cool, everything was amazing, just the controls need more work.
nicotuason
20. Apr 2015 · 04:49 UTC
Love the story you created with this! The mechanics feel cohesive with the story too. The 2D art on top of the 3D map looks surprisingly good, and I love the design of the "final" boss.
Muffin
20. Apr 2015 · 06:58 UTC
Very good artstyle and concept!, but the controls feel a bit floaty which makes it hard to play sometimes. Also when I play in firefox and rightclick, the popup menu shows up, which is annoying. Not sure if that's just me?
Madball
20. Apr 2015 · 07:50 UTC
Hi again! I forgot that this game has slippery movement and didn't notice it during the game at all. I also didn't have any problems with daemon path-finding.
The thing I like about this game is damage bar. It surprising that, instead of decreasing your health, enemies increase your damage.
The ending was great. Couldn't ask for a better story, except that you don't do anything epic.
As for graphics, they could be a bit more various. It's plain dungeon all the time.
Well, that's a great idea and a great implementation. I wish this game had more levels. And still, it lacks epicness.
aaronjbaptiste
20. Apr 2015 · 11:12 UTC
Brilliant, loved the story driving it. The visuals are awesome.

For me the web player crashed my mac twice when loading. Switching to the app instead it played fine.
nknauth
20. Apr 2015 · 15:08 UTC
The player movement control felt a little loose, but overall a very enjoyable game :)
tripleVisionGames
20. Apr 2015 · 15:38 UTC
I love 2d characters in a 3d space! Looks pretty nice here too. I really like the mechanic you've got too. I'd focus on the controls if you're going to work on it a little more now the jam is over.
KedumeBits
20. Apr 2015 · 15:54 UTC
Awesome game. Nice scenario, very cool graphics. I like the player sprite, and the voice as a "weapon".
Celt
20. Apr 2015 · 17:44 UTC
Yes! This could be a "regular" game if its development would be continued without any problems. Top notch for 48h. Would have been awesome if her voice would differ, matching to the background music!
hercludes
20. Apr 2015 · 20:58 UTC
Pretty good idea and very nice mechanics with the level loading but I think it needed a little extra to make it pop out and make it clear that you are blind.
Fanttum
20. Apr 2015 · 23:38 UTC
Really great game, and fun art style. Interesting ideas, even if the character is a bit slippery.
Tomcat94
21. Apr 2015 · 00:18 UTC
The game looks great, has a dark tone, and the mechanics are great! Gotta say, you showcased excellent level design as well. Showing the player how to "see", then introducing fire pits, then making the first enemy walk into it was perfect.
The movement felt less than enjoyable, only because I kept fighting with the corners of the one-block-wide corridors, but that's just a minor complaint.
Great job!
dvdfu
21. Apr 2015 · 01:54 UTC
The mood and concept for this game were very good. I enjoyed this one!
Team-KwaKwa
21. Apr 2015 · 19:19 UTC
Nice innovating game. I record myself playing and commenting it (as soon as it is uploaded): http://youtu.be/qERDSUJUZZ0
scorched
21. Apr 2015 · 19:24 UTC
Amazing, I'm surprised that it's made by one person in 48 hours. You should though make graphic effects for 2 songs more different (or even just merge them in one). You could also steal some ideas for the game from Aquaria's sing system. 5 stars for all expect humor
gruhn
21. Apr 2015 · 21:49 UTC
Beautiful game with an interesting mechanics of illumination. Good job.
nassi
21. Apr 2015 · 23:06 UTC
Nice atmosphere but as others have mentioned the corners and walls hindered your movement somewhat (I guess that's how it is for blind people...). Also had some difficulties trying to gauge when to sing while inside the "glyph rectangle" to destroy the enemies. Solid entry though.
RyanNielson
22. Apr 2015 · 02:00 UTC
Beautiful games with some interesting mechanics that could make for some fun puzzle solving and exploration. The player control needs some work though, it's a bit floaty and much too easy to get stuck on walls. Well done!
Zener
22. Apr 2015 · 18:44 UTC
Fastastic game!! The design is great, graphics and sound are very good too. Everything is very polished, big congrats!
ChronusZ
22. Apr 2015 · 23:13 UTC
I feel like you could have used the concept further or in a better way, but it was still pretty enjoyable.
chikun Dev Team
23. Apr 2015 · 03:37 UTC
Incredible work. This is very high quality and super impressive.
SonnyBone
23. Apr 2015 · 13:38 UTC
I agree with Tomcat94 on the level design. You did a good job of introducing everything and I never ran into a problem of being confused or unsure of what to do. Awesome core concept, great use of theme, interesting character design, and an engaging story. It's everything you want in a 48 hour game. Oh yeah, and good job on the ambient music! Congrats!
Jan Peter (jpdev)
24. Apr 2015 · 19:20 UTC
really nice, I think it's one of the best I have played this ludum dare. Rated accordingly :)
Midnight Creators
24. Apr 2015 · 19:20 UTC
Impressive game, in ALL aspects! Pretty polished, really amazing! Congratulations for this great game!
GarethIW
24. Apr 2015 · 20:17 UTC
This was really great, played all the way through. You crammed a lot into those 48 hours!
Jeasonfire
24. Apr 2015 · 20:20 UTC
What an amazing game. The graphics are beautiful, the sound effects are really good, and the gameplay is good. One of the best entries I've seen.
Geckoo1337
24. Apr 2015 · 20:56 UTC
This is really interesting - maybe one of the most innovative concept for LD32. I like aesthetic and all mechanics seem to be good enough. It's very good entry. Thumbs up ++
Skiddings
24. Apr 2015 · 22:32 UTC
Excellent!
Drauthius
25. Apr 2015 · 13:20 UTC
Great game. Colliding with walls was a bit annoying, but otherwise superb game.
jmborden
25. Apr 2015 · 17:06 UTC
Well done! If you have to wait to sing, there should be some kind of indicator that lets you know when you can sing again (if there was, it wasn't obvious to me). There should have been some other game play mechanic other than hurting yourself every time you sing to destroy demons. I should be able to get through a game without taking a single hit of damage without relying on bandages to increase my life. Other than that, high marks from me. It was pretty fun to play all the way to the finish! Even more impressive that this is a Compo entry!
oparisy
26. Apr 2015 · 09:45 UTC
Thanks, I very much liked the audio ambience and the general graphics. Lighting is subtle and graphics are sharp, very pleasant. The daemons are interesting with their dash movements and fighting mechanics. Thanks for the checkpoints and bandages, which enabled me to get to the end of the game.

The levels discovering mechanism became a little bit tedious after a time, since it was just "spam click to reveal the current room". Perhaps some gameplay mechanism (your song attracts the daemons, or your memory of rooms fades after a while) would have made this more rewarding.

Oh, the mood/story is good and rings true too.
Evergreen Games
27. Apr 2015 · 05:58 UTC
Wow Great! good concept, good execution. love how the pieces of the level sort of float up when you discover them. its really exciting every new level because you don't know whats gonna be there and you reveal it bit by bit. the only problem is that the character and health bar stay onscreen at the end. nice touch on frying demons with fire, although sometimes they got stuck on corners and it was hard to lure them in. also it was a little hard to gauge the AoE of the power squares.
tmpxyz
06. May 2015 · 05:30 UTC
The floating block reminds me of the Bastion, well polished game!
siryakko
06. May 2015 · 10:42 UTC
Just fantastic