Jehova's Witness Simulator by Skipi

[raw]
made by Skipi for LD32 (JAM)
Entry is half completed. Most systems are implemented but not really visible. Game can't be won yet, but there is some funny stuff in the text.

Background:
You are a Jehova's Witness and you know that the apocalypse is soon to happen. Becoming desperate to be among the 144,000 people going to Heaven you soon resort to... Unconventional... Tactics in order to convert as many people as possible before the apocalypse comes.

Controls:

Click on a house to talk to the residents.
W and S keys to change menu selections.
Press Space to select an option and advance text.

Bugs:
Clicking off the screen results in a crash

Feedback

plokdev
21. Apr 2015 · 12:36 UTC
I...the game actually convinced me that Hell is better than Heaven. I don't know what to believe anymore.

The game is prone to crashing randomly, and "ask about yourself" doesn't seem to do anything unless you get kicked out. But my only fault with the gameplay is that it's 100% luck-based. You don't know how well you're doing until you get kicked out.
🎤 Skipi
21. Apr 2015 · 19:17 UTC
@plokdev, that's something we were't able to finish up on in time. Though we're going to continue working on it. The ask about yourself option is supposed to have a chance to show the player some aspect of the person's personality. There are also suspicion and convertibility factors that contribute and that the player is supposed to manipulate. It's just that none of it is being rendered to the screen.
pikmin4000
23. Apr 2015 · 01:32 UTC
I talked to about 10-15 guys and I couldn't convert any of them?!? I used every option and even forced my funny tasting kool-aid down them. It has a good concept of exploring an open world, but there's limited options and they all end of "Get off my lawn"
abcdef65g
24. Apr 2015 · 21:06 UTC
I really like the idea, it is quite daring and I find it specially awesome in an era where everyone is too worried about what is politically right instead of enjoying things. I found it devilishly inspiring, the concept was very cool, I really commend your job in making me experience something I never thought I would in a game.