Genemon by Pietro Ferrantelli
"Embody a Bio-hacker owning an High-Tech Genegun able to give rise to Genemons, some genetically modified creatures built up to struggle against some others and capable to fuse into new ones to fight into explosive underground arena battles."
---INSTRUCTIONS----------------------------------------------------------
Your goal is to crush the opponent's DNA tank with your Genemons.
To load a some Genemons in your Genegun, just LEFT-CLICK once on a Genemon icon.
Then, if your Genegun contains enough DNA, LEFT CLICK once again on the terrain in oder to spawn it.
In their fierce battle, Genemons sometimes drop some DNA or Fusion Cells.
MOUSE OVER these to collect them in your Genegun.
Finally, if your Genegun contains enough Fusion Cells, trigger a Genevolution by DRAGGING AND DROPPING a Genemon icon onto another and a reveal a new Genemon.
After each round, choose a new enhancement for your Genegun !
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Pietro Ferrantelli - Game Design & Programmation
Theophile Loaec (thomaslean) - Character Art & Sound Design
Augustin Grassin - Environnment Art & UI
---INSTRUCTIONS----------------------------------------------------------
Your goal is to crush the opponent's DNA tank with your Genemons.
To load a some Genemons in your Genegun, just LEFT-CLICK once on a Genemon icon.
Then, if your Genegun contains enough DNA, LEFT CLICK once again on the terrain in oder to spawn it.
In their fierce battle, Genemons sometimes drop some DNA or Fusion Cells.
MOUSE OVER these to collect them in your Genegun.
Finally, if your Genegun contains enough Fusion Cells, trigger a Genevolution by DRAGGING AND DROPPING a Genemon icon onto another and a reveal a new Genemon.
After each round, choose a new enhancement for your Genegun !
---------------------------------------------------------------------------------
Pietro Ferrantelli - Game Design & Programmation
Theophile Loaec (thomaslean) - Character Art & Sound Design
Augustin Grassin - Environnment Art & UI
| Web (Itch.io) | http://pietro-ferrantelli.itch.io/genemon |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=30677 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.35 | 8 |
| Audio(Jam) | 4.25 | 17 |
| Fun(Jam) | 4.20 | 9 |
| Graphics(Jam) | 4.71 | 9 |
| Humor(Jam) | 3.32 | 292 |
| Innovation(Jam) | 4.05 | 39 |
| Mood(Jam) | 4.09 | 34 |
| Theme(Jam) | 4.17 | 38 |
The sprites are AWESOME!!! And the music great!
The mechanic is really enjoyable!!
I ended the game 3 times before voting! Real fun! I hope you'll win! :D
Awesome. Not sure if it's a bug but you can merge genemon's with locked ones? At least I was able to get last tier Genemon's super early that way, seemed unbalanced.
Love it nonetheless. Great work
Good luck!
@aaronjbaptiste You're right ! I will fix that tonight, thanks a lot !
The game seems to have some unobvious rules about who kills who. In general, the game lacks a tutorial.
I found a strategy of upgrading the clone power and infesting the field with beringeis, completed the last level without losing health.
Great game enough said.
It'll be released soon !
Thanks for your feedbacks ! It really helped us to find bugs :)
If you guys are thinking in doing a post-compo version (I hope you will, specially for mobiles), my tip is to balance the low level monsters, I've won all levels by only spawning dogs and upgrading DNA. I could achieve 94+ life in all levels.
Congratulations for your game, it is really really awesome.
Some keyboard shortcuts to switch types would have been useful.
Also I am always too busy trying to survive to have time to read all the information.
I did unlock all the variations in the first round which made the second round less interesting.
The graphics and audio were amazing.
Maybe it was just me, but all the type was so small it wasn't useful to me. So it was all trial and error gameplay. I'm assuming there was some rock/scissors/paper type thing going with the creatures, but I couldn't read the stats during the game to figure it out.
Great concept. Combining units to progress through the tech tree was really cool, and the larger sprites and mutation animations were very pretty. The sounds were a good mix of combat and semi-creepy scifi.
I played on a touchscreen since it was easier than trying to use a trackpad, but dragging moved the page instead of the cursor in game. Not sure if that's even a problem you could solve in the browser.
If I played more, I probably could've figured out which units were most effective against an incoming attack. My noob attempts were mostly frantic clicking and whizzing around picking up DNA seahorses every time I ran out. The pacing was quite frenetic. I would've liked a little bit slower gameplay with a little more emphasis on strategy.
It feels very complete, though. Nice job.
Well made, congraz!!
Only thing I could say : I would have liked to play with my left hand so my right hand can focus on monster placement and collecting bonus So maybe we could summon with 1 2 3 4 on keyboard and select the floor of evolution with the mouse wheel to act faster.
Anyway congratulations all the way (hello de indiemag^^)
There is a wirt bug :D If you plug in headphones, genomobs in opposite direction :)
The concept is amazing, it's just really difficult to control and understand, and the real time nature of it makes it really hard to get into it from the get go. I feel like I'm just spamming buttons as quickly as I can. I guess eventually I'll understand some of it but right now it's just spam spam spam.
I feel like keyboard shortcuts are needed. OR put this on a touch device, though touch feels like it doesn't suit it as the buttons will have to be tiny tiny tiny.
Superbly polished, well done (if you didn't start the game before 72 hours :P) I think it could become something cool if you just slowed it down a bit and made it easier to understand.
Online-Coop- and Versus-Multiplayer would make me pay 10 bucks for this.
Loved the monster combination scenes.
Really cool god damned game though. If it were a little easier it would definitely play the hell out of this thing on Kongregate or something if you continue working on it.
If you guys added multiplayer support and hotkeys, it would be perfect!
One time I started I tried to create a guy and it failed, but then all the enemies guys were going backwards.
It fixed itself as soon as I successfully created a guy.
@barkergames : Wow, that's weird ^^
Best fun and graphics I've seen so far. The concept is amazing and your Genegun is the best unconventional weapon among the games I've played. Has a lot of potential for a commercial version !
Contrary to others, I don't think that hotkeys would be a good idea because there are 13 monsters and it would be to complicated to understand this kind of controls.
Congratulations for your entry, it's one of the best I've played so far, and I can see a lot of potential to turn into a full fledged game (I don't know...for example, different arenas, lots of creatures and combinations are clear candidates).
I got the same bug as barkergames with enemies going backwards after clicking to start the round with a failed spawning. Not a game breaking bug has it's fixed after spawning a new creature.
What amazed me the most is that you sucessfully teach the game and all the features without any boring tutorial or anything. Just an intuitive interface. That's something that I'm really bad at :D
The art is beautiful, the music is good too.
I like these kind of games where you can "evoluate" and upgrade things.
Really, nice work !
I love it!
Keep it up mates!
Sadly skipped the tutorial but understood what to to after the first battle, and that grants bonus point.
Anyway, amazing job!
I don't know if it's me but the game got really easier with the clone upgrade.
Excellent job guys!
Really polished game, good graphics and sounds !
Good entry.
Hotkeys would make the gameplay a lot smoother.
Do you have any plans to port it to PC?
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