Bar Fight by nihilaleph
Well, it's a Bar Fight! Who knows who started it, but you gotta survive!
Pick any object you can find and use it to beat your opponents. And maybe you can become a true Drunken Master!
How to Play:
1- To pick a Weapon, just touch it;
2- You can carry only one weapon;
3- Each weapon has its damage, weight (slows movement) and durability (breaks after X hits);
4- Kill all enemies to get to the next night;
5- Each night you get drunker and drunker, messing up your movement and your aim;
6- Controls:
- Move: Arrows
- Stab: z
- Swing: x
- Throw: c
- Drop: q
- Retry: r
- Next level (when level finished): n
- Exit: Esc
Tools:
- VisualStudio2013
- Piskel
- Bfxr
Update (2015-04-20):
1- Console opens with the game
2- Attempt to fix shaders for OpenGL < 3.0
3- Setted platform toolset: Visual Studio 2013 - Windows XP
=============================
This is my first entry to LD and my first game for the public. I still have a lot to learn, so I can't make a totally complete game (e.g. lack of animation and art, I didn't even finish my engine!). But still I enjoyed A LOT the experience and learned a lot too!
I hope you can enjoy this game and have some fun!
Thank you for checking in!
=============================
Post-mortem:
First of all thank you for all of you who played/rated my game! I was really nervous since it was my first time but I got surprised by the positive feedback ^^.
Again, as my first game I had lots of limitations such as lack of skills and just inexperience. Still I'm proud of what I was able to do and happy to make people have fun with my work.
What went well:
- The concept of the game came really fast, which made possible to start programing ASAP.
- Programing was smooth, specially because a lot of code (and engine) of my training to LD was useful to make this game.
- Pixel art, although very simple, I developed my skills while drawing them.
- I was able to make a lot of weapons and make it chaotic, which was the plan.
- The time management was quite good. I was able to get decent sleep and eat well. Of course more time would be better, but I prioritized my health to make to the end of the jam. I got a bit behind the schedule but still delivered most of what I wanted.
What went wrong:
- Pixel art, still needs improvement.
- UI didn't seem quite helpful.
- Sound and Music, still need to learn how to make them properly.
- Bad AI, need to learn more about implementing them.
- Collision detector is not quite right, I assumed most objects to be circles to make implementation easier but it doesn't seem right
What's next:
- Study more!
- Develop more the engine
- Practice art concepts
- Learn how to use a music/sound maker
Pick any object you can find and use it to beat your opponents. And maybe you can become a true Drunken Master!
How to Play:
1- To pick a Weapon, just touch it;
2- You can carry only one weapon;
3- Each weapon has its damage, weight (slows movement) and durability (breaks after X hits);
4- Kill all enemies to get to the next night;
5- Each night you get drunker and drunker, messing up your movement and your aim;
6- Controls:
- Move: Arrows
- Stab: z
- Swing: x
- Throw: c
- Drop: q
- Retry: r
- Next level (when level finished): n
- Exit: Esc
Tools:
- VisualStudio2013
- Piskel
- Bfxr
Update (2015-04-20):
1- Console opens with the game
2- Attempt to fix shaders for OpenGL < 3.0
3- Setted platform toolset: Visual Studio 2013 - Windows XP
=============================
This is my first entry to LD and my first game for the public. I still have a lot to learn, so I can't make a totally complete game (e.g. lack of animation and art, I didn't even finish my engine!). But still I enjoyed A LOT the experience and learned a lot too!
I hope you can enjoy this game and have some fun!
Thank you for checking in!
=============================
Post-mortem:
First of all thank you for all of you who played/rated my game! I was really nervous since it was my first time but I got surprised by the positive feedback ^^.
Again, as my first game I had lots of limitations such as lack of skills and just inexperience. Still I'm proud of what I was able to do and happy to make people have fun with my work.
What went well:
- The concept of the game came really fast, which made possible to start programing ASAP.
- Programing was smooth, specially because a lot of code (and engine) of my training to LD was useful to make this game.
- Pixel art, although very simple, I developed my skills while drawing them.
- I was able to make a lot of weapons and make it chaotic, which was the plan.
- The time management was quite good. I was able to get decent sleep and eat well. Of course more time would be better, but I prioritized my health to make to the end of the jam. I got a bit behind the schedule but still delivered most of what I wanted.
What went wrong:
- Pixel art, still needs improvement.
- UI didn't seem quite helpful.
- Sound and Music, still need to learn how to make them properly.
- Bad AI, need to learn more about implementing them.
- Collision detector is not quite right, I assumed most objects to be circles to make implementation easier but it doesn't seem right
What's next:
- Study more!
- Develop more the engine
- Practice art concepts
- Learn how to use a music/sound maker
Ratings
| Coolness | 92% | 2 |
| Overall | 2.92 | 782 |
| Fun | 3.15 | 461 |
| Humor | 3.48 | 183 |
| Innovation | 3.09 | 562 |
| Mood | 2.78 | 672 |
| Theme | 3.36 | 537 |
Welcome to Ludum Dare!
Oh I would love to make it multiplayer, but still require more skills xp
I'm glad you enjoyed it!
@hissssssssss That's wierd, it was supposed to run on 32-bit... I shall look on to it!
@hissssssssss It's highly possible that your problem has to do with the OpenGL version. The target of my engine is >= 3.0. I'm still trying to make it available for lesser versions but that would probably demand changes in my engine code. For the mean time I will upload again the game with the console open so it can print errors and the OpenGL version. I also tried to change the shaders a bit, so maybe it will work but maybe not >.<
I wish the player wouldn't turn around because it gets a little nauseating, but great game nonetheless!
Sorry about the sprite rotation >.< I wish I could make the animation/better sprites to make the game feel better, but didn't have enough time/skill xp
Thanks for the feedback!
- the weight of the objects effecting your speed. makes it super tactical to choose which item to use as weapon
- the variety of different attacks (throw, stab, swing). again makes interesting combinations between object and attack.
- the feel of movement
suggestions:
- if you get caught without an object between guys and can't move you are dead. i think stab and swing should continue to work even if i am not holding an object. maybe does little damage i would still be swinging my arms in a bar fight in that situation :)
great game overall, congrats
Good luck!
I enjoyed the fact that (at least it seems) different weapons impacted your movement speed differently.
Basically, exactly what I want out of a game.
@Reis Mahnic Glad you enjoyed it! Thanks for checking out my game too! ^^
@CalrsonAndPeeters Thank you! Likewise I promise I'll work on my art skills xp About the control, aside the drunkness of the character I thought about making the aim in the mouse to make it feel better, but I had more actions than buttons in the mouse ^^; I'll try to make it better next time!