(mental)fairy by 0x0961h
We've all been here: Hatred, Anxiety, Solitude... These are our demons, that eat us alive. But not anymore. Secret unit of fairies called "(mental)fairies" are here to help us fight these dark emotions with the most unconventional weapons of all time: kindness, happiness and good intentions.
Controls are QWERTY/AZERTY/DVORAK friendly:
- Left Arrow/A/Q to move left
- Right Arrow/D/E to move right
- Space to shoot
Few notes:
- HTML5 version was tested on Chrome and it's highly recommended to use it to play web-version
- The winning condition: collect 9.000.000 points and don't run out of Emotion Cubes (on the left sidebar under the fairy avatar)
- Each unkilled Personal Demon (on the left sidebar at the bottom) will destroy one Emotion Cube
- Stand in the center after you got the spreading weapon upgrade -- it's the easiest way to win
- Have fun
- I mean, really, it's not a hardcore game
- Fly/stand and shoot
- That's it
- No strings attached
- Pew pew pew
Controls are QWERTY/AZERTY/DVORAK friendly:
- Left Arrow/A/Q to move left
- Right Arrow/D/E to move right
- Space to shoot
Few notes:
- HTML5 version was tested on Chrome and it's highly recommended to use it to play web-version
- The winning condition: collect 9.000.000 points and don't run out of Emotion Cubes (on the left sidebar under the fairy avatar)
- Each unkilled Personal Demon (on the left sidebar at the bottom) will destroy one Emotion Cube
- Stand in the center after you got the spreading weapon upgrade -- it's the easiest way to win
- Have fun
- I mean, really, it's not a hardcore game
- Fly/stand and shoot
- That's it
- No strings attached
- Pew pew pew
| Web | http://0x0961h.itch.io/mental-fairy |
| Windows/OSX/Linux | http://0x0961h.itch.io/mental-fairy |
| Source | http://j.mp/1IuoVjQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=21155 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.06 | 658 |
| Audio | 3.12 | 326 |
| Fun | 2.80 | 770 |
| Graphics | 3.55 | 280 |
| Innovation | 2.39 | 988 |
| Mood | 2.95 | 533 |
| Theme | 2.50 | 1017 |
@Jonathan Porta, hey thank you. Mental problems is, welp, one of the main problems I faced during making this. You know, all this "I'll drop it right now, it's a disaster, it'll be a failure" stuff...
@kabutakogames, haven't tested it on Firefox, only Chrome and PC. Thanks for testing, will add the note.
@FireSlash, yeah, I know. The main thought was "I won't make it hardcore and long, I'll make it short and fun instead!". Yay, rainbows and stuff. :D
Great graphics. Nice, innovative layout. A bit silly, though, the actual gameplay ... The sound of the gun, and the in-game audio, doesn't tie up with the cool, heavy song at the start ... A lot of great elements that don't tie together well ...
Yes, it was ;)
Well done.
The idea of personal demons was cool, though I couldn't tell which of the enemies was my personal demon because they're facing away and the portrait is facing you
The big area of improvement here would be how enemies spawn, they spawn and move slowly and very predictably, once you've got the 3-split weapon every single enemy will enter its path if you sit in the middle, and they're all slow enough that nothing will ever get beyond halfway with this stationary method.
Lots of potential
and it was easier in the later waves
A bit psychadelic.
Interesting if simple shooter, the weapon upgrades get hilariously ridiculous but seem balanced enough. Interesting concept too!
Graphics are nice, I'm a huge sucker for the voxel style. Music was really good and suiting to the game.
Good luck!
However I would have liked a little bit more of a challenge, as it indeed is rather easy to win if you just stand still and keep shooting.
Maybe fewer enemies that move quicker but take less damage would do the trick?
However it's also way too easy. I beat the first half of the game by just holding down fire and strafing back and forth randomly. Then, around 5.000.000 points, I got the 5-spread shooter, after which point I just held down fire and stood in the center lane until the game was over.
Then it's a shooter that's basically way too easy. Hold down space, alternate left/right every half second or so. Once you're halfway with your upgrades you don't even need to left/right anymore.
The music is pretty rad and the asymmetry, or what looked like asymmetry, is a great idea, but the gameplay as it is lacks big time, unfortunately.
The difficulty should increase as the player abilities expand. Maybe you could speed up the mobs, or add more lanes, etc...
Good graphics, music, everything though :)
Nice graphic! Well done! :D
The graphics are competently done and the music is very good. It's a space abr killer by the way :)
God job!
Thought it was going to be slow, but after the first round it started getting pretty intense! Good job, decent menus, graphics and audio - all in just 48 hours? :D
well done :)
Good job!
Would have been nice if some enemies shot back, forcing you to move position (i couldn't see if any did or not though).
Also, after a certain point the game becomes just keeping the space button pressed down, since your bullets hit everything anyway xD
Aside from these two points, the game is very good :) Good luck!
9 million points might have been a little higher than necessary to win since gun upgrades seemed to mostly stop before that point.
The theme incorporation does seem like a little bit of a copout.