Improvisational Assassin by Vantaug

[raw]
made by Vantaug for LD32 (COMPO)
An assassin uses improvised weapons to kill his targets. If you touch anything it will make noise and you have to start over, you are a silent killer after all.

The second level is too hard for most, I'm sorry I made it during the last hour and was not able to thoroughly test it.

I used the unity web player so the game does not work in google chrome, use firefox or something instead.

Ratings

Coolness 51% 3
Overall 3.11 611
Audio 2.12 764
Fun 2.93 664
Graphics 3.69 210
Humor 2.58 630
Innovation 3.21 474
Mood 2.68 762
Theme 3.37 532

Feedback

ZQMony
20. Apr 2015 · 02:27 UTC
The graphics are really nice. My only complaint is that some of the passages your supposed to get through are way to ridiculous.
vini60
20. Apr 2015 · 02:30 UTC
Fits the theme pretty well. Needs some polish.
Ludipe
20. Apr 2015 · 02:56 UTC
The game is interesting but, in my opinion, the main mechanic, which would be moving around and being stealthy, is way to frustrating and not that fun.

I liked the graphics, they had a "hotline miami" feeling, which was pretty nice.

With just a bit more of work it could be a pretty cool game.
doitle
20. Apr 2015 · 02:57 UTC
I think I killed someone with a toilet brush? Unfortunately I could only play the first level as the second one I couldn't get through the first passage way after many tries. I really don't think colliding with a wall at slow speed should kill the player. Unfortunately it's not really fun in it's current form, but could be a good game with some work.
iSamurai
20. Apr 2015 · 03:00 UTC
I likes the pressure the game gave me, it forces me to move really carefully. The setting is also funny. Nice work!
Matthew Rayfield
20. Apr 2015 · 05:23 UTC
I liked this!

I like stealth games. And the pixel-perfect sneaking was a good challenge.

I wish there was a third level... With some snazzy graphics and move levels and such this could be sweeeet
Ilseroth
20. Apr 2015 · 23:11 UTC
The movement restriction mechanic is awkward, and just makes things annoying instead of truely introducing challenge. The game looks great; and the concept is solid, but retool the stealth mechanics.
Marcellus
20. Apr 2015 · 23:15 UTC
awesome graphics, the game is a bit repetitive and hard.
Garris
20. Apr 2015 · 23:17 UTC
I killed a man with a plunger and that was pretty great, but it was pretty hard to squeeze my broad shoulders through those passageways. It could have been more fun if there had been a bit more music and also if my shoulders didn't always get in my way.
Jungle
21. Apr 2015 · 14:12 UTC
Graphs are very good! Fits the theme well. Gameplay is a bit cansative. The idea is very original. Needs some animation on walk and killing. Good job!!!
trappytrap92
21. Apr 2015 · 22:33 UTC
Bit frustrating. I like the stealth mechanics but it's really tricky. I've missed an ambience audio
EwChap
23. Apr 2015 · 01:01 UTC
Nice concept. A little brutal with the pixel point accuracy on some paths. good start
lucidsheep
23. Apr 2015 · 01:01 UTC
do i lose when I touch a wall? it zooms in, but im not sure whats happening.
Nikteddy92
23. Apr 2015 · 21:25 UTC
Nice idea! But it's a little hard to not touch forniture xD
scorder
25. Apr 2015 · 21:43 UTC
Nice idea, and fun to use those weapons.
It was unbearably hard with azerty keyboard though...
belowzerogames
10. May 2015 · 05:34 UTC
You have to be just right to get through the narrow passages so it takes a few tries to beat the levels