HotMop by sararyCow

[raw]
made by sararyCow for LD32 (JAM)
You are a secret agent undercovered as a janitor in an airport terminal. There is red alarm attack and everyone is a suspicious subject. Make them slide to the Staff Room with your mop's trail. Also save civilization with your mop.

Ratings

Coolness 100% 1
Overall(Jam) 2.96 732
Audio(Jam) 3.08 373
Fun(Jam) 2.72 743
Graphics(Jam) 3.49 424
Humor(Jam) 2.97 465
Innovation(Jam) 3.31 370
Mood(Jam) 2.68 781
Theme(Jam) 3.60 350

Feedback

fixedgerald
21. Apr 2015 · 01:37 UTC
Good graphics and funny idea, but the controls are very loose you fly all over the place and I'm not sure of the best way to get people into the staff room.
RARoadkill
21. Apr 2015 · 01:42 UTC
Was really fun to slide around. Took me a minute to get the hang of what I was supposed to do. Well put together game
hexdie
21. Apr 2015 · 02:19 UTC
This is neat! I like the concept and the graphics. It was a bit hard to move around and I didn't totally understand how people were moving around.
Oborux
21. Apr 2015 · 02:28 UTC
Well done, love the mechanic of skidding and the crowd flocking is great.
popcorn897
21. Apr 2015 · 02:30 UTC
Cool Idea, it has its issues though.

I enjoyed the graphics and the music made it calming and I fit well because I found it a bit frustrating jamming those suspects into the room.

I also didn't find the sliding that bad. I thought it was fun to slide around, but I think the room should be larger to allow for that.

Still cool, you should do more with it.
tppr2046
21. Apr 2015 · 04:11 UTC
good idea!
muromets
21. Apr 2015 · 04:35 UTC
I loved the graphics and the music was really nice. But it was kind of hard to control. Very nice idea!
little_polygon
21. Apr 2015 · 05:38 UTC
My heroic janitorial aspirations have finally been realized.
dyfer
21. Apr 2015 · 05:41 UTC
Ho shit I shouldn't play that kind of superfast game after 3 days of game jam... :) Good looking pixel art and texture but my Harry Potter character was sometimes out of control (maybe just a web player problem ...).
aaronjbaptiste
21. Apr 2015 · 12:25 UTC
Controls were a bit crazy, artwork is great.

Cleaned that floor up real good
Pomb
21. Apr 2015 · 16:08 UTC
Controls were really difficult so didn't figure out how to get people into where they should have been. Interesting concept though :D
Drauthius
21. Apr 2015 · 16:11 UTC
"Please sir, follow me. No, you don't have time to get your bag, nor a cup of coffee."
DarkwindMedia
21. Apr 2015 · 16:12 UTC
I had fun playing this game, great job. The idea is hilarious, the music & art went well together too. As others have said, the controls could use a little TLC, but it's a great start.
Orava
21. Apr 2015 · 16:16 UTC
Looks nice other than the grain effect which is quite headache inducing.

Controls quite wonky, and I keep getting permanently stuck inside things.
SinclairStrange
21. Apr 2015 · 16:18 UTC
I love the graphics and the innovation of using your mop as a weapon. The thing that let it down for me was that sometimes the people would all group together and it was extremely difficult to mop them away to the exits.

Other than that, well solid game! Great stuff!
Nikteddy92
21. Apr 2015 · 16:28 UTC
Hahaha The idea is graet! Well done!
It's a little too hard to get in the controls..
The graphic is AWESOME! But the mop sound is a little annoying xD
BTW Well done!
nightlord
21. Apr 2015 · 16:36 UTC
congrats on the game. looks really good but the controls could be slowed down. the mopper flies around too fast. also the passengers need to move when they get stuck. for example the flower pots at the left of the door traps so many people
tripleVisionGames
23. Apr 2015 · 08:58 UTC
First go I broke it by sliding off the screen!

2nd go I quite enjoyed it! Looks good and it's fun to slide around, but would be cool to give you more room to do that
Techblogogy
23. Apr 2015 · 12:20 UTC
Great little consept
Blunt
23. Apr 2015 · 12:25 UTC
great art.
The4thCircle
23. Apr 2015 · 12:27 UTC
I like the idea of this but it falters a little on execution. The controls are a bit floaty but I can forgive that, the main problem is that the point of the game is to funnel people into a place by laying what are essentially conveyor belts. However you have to go ahead of said motion, so once you've wiped people towards the goal, the flow of people into the goal stop you from leaving until the motion marker on the floor fades.
Donpastor
23. Apr 2015 · 21:43 UTC
Music is relaxing, art looks clean, but main character moves way too fast for me. I think it is a good concept.
Taldius
23. Apr 2015 · 23:19 UTC
Really fun game, I liked the art style. The only problem was the controls that were pretty hard to handle.
Anyway good job!
ehtd
25. Apr 2015 · 18:41 UTC
The controls are difficult to handle. I liked the graphics
SayHiBen
25. Apr 2015 · 18:41 UTC
Nice mechanic, and clever answer to the jam theme.
esayitch
26. Apr 2015 · 20:30 UTC
Concept is great, so are the graphics... sound is all right but got annoying after a while... Controlling the dude was pretty hard, and I didn't really realize how using the mop helps usher anyone anywhere? I was just running into people and trying to bump them into the room... Good entry overall though.

Good luck!
MrShoestore
27. Apr 2015 · 00:59 UTC
clever idea, and nice graphics. but controls are super super fast, to the point where the camera doesn't keep up, and you can't see where your player character is. Also because of this fast movement, I was able to clip through colliders and got stuck in the side of the staff room.
Jasonsumm
29. Apr 2015 · 22:28 UTC
interesting idea :D
MaesK
01. May 2015 · 23:26 UTC
Nice idea! Controls were a little bit hard at the beginning, and it wasn't very clear where should I take them, but the arrow and pressing the button solved all this. Music is very relaxing, and the movement of people looked good. Keep it up!
tweedle
02. May 2015 · 14:38 UTC
nice graphics, cool weapon/mechanic idea. gameplay could use some fine tuning.
jk5000
02. May 2015 · 19:38 UTC
The music, graphics and the idea is really good. But misses a better introdukion.
Madball
04. May 2015 · 18:48 UTC
That was quite relaxing. The music is so calm, and I like the flipping people.

At first I was confused, I didn't know what does my mop do. I expected people to avoid walking on wet places, so I have to make a dry pathway for them, but I figured out it's the opposite.

People make quite some jams. I wish they weren't in such a haste.

Got 50 points on my first try, and ended up trapped inside the staff room. Cool game! It's short, but enjoyable.
Sergi Montaner
04. May 2015 · 21:17 UTC
Very original game but sometimes it is difficult to navigate the map.
tmpxyz
05. May 2015 · 02:12 UTC
Idea is quite nice, but it's quite easy to get the NPC to stuck beside the plants. And it would be nice to have more mechanics.
yuigoto
05. May 2015 · 15:45 UTC
Nice idea! Graphics and sound fit in a really nice way. :) Controls feel a little bit too much slippery, though.

Sometimes I get stuck/can't pass through some parts of the map (like the staff room's doors or the "wet floor" signs).
sputnik
07. May 2015 · 17:03 UTC
Controls are hard but nice idea and mechanics
pikkpoiss
09. May 2015 · 00:03 UTC
The concept, graphics, and music were great. Controls could be tightened up to give a better overall experience. Good job!