Farm: Obelisk by Remynfv
USE THE WEB VERSION ONLY IF YOU CAN'T DOWNLOAD. The web version is pretty buggy, so if you're able to download it, you definitely should.
HOW TO PLAY
Arrow keys to move.
Z to plant
X to harvest/feed
You win when the timer above the altar reaches 0.
You can hold up to 8 fruits at a time.
Pressing X while in front of a plant will harvest it. When you harvest a plant, you will get the fruit added to the front of your inventory. If your inventory overflows, overflowing items will be deleted.
Pressing Z will plant the last item in your inventory. Each plant takes a slightly different time to grow all of its fruit. When all of its fruit have been grown it will start to lose fruit, and eventually die.
Plants grow at a slightly accelerated rate on the far half of the map.
The stone baby will need food, the food it needs is displayed above the altar. If a fruit is solid that means it needs that fruit.
You can give it the last fruit in your inventory by pressing X near the altar. If it doesn't need the fruit you have, it won't take it.
Music by me and Canned Olives (https://www.youtube.com/c/cannedolives)
HOW TO PLAY
Arrow keys to move.
Z to plant
X to harvest/feed
You win when the timer above the altar reaches 0.
You can hold up to 8 fruits at a time.
Pressing X while in front of a plant will harvest it. When you harvest a plant, you will get the fruit added to the front of your inventory. If your inventory overflows, overflowing items will be deleted.
Pressing Z will plant the last item in your inventory. Each plant takes a slightly different time to grow all of its fruit. When all of its fruit have been grown it will start to lose fruit, and eventually die.
Plants grow at a slightly accelerated rate on the far half of the map.
The stone baby will need food, the food it needs is displayed above the altar. If a fruit is solid that means it needs that fruit.
You can give it the last fruit in your inventory by pressing X near the altar. If it doesn't need the fruit you have, it won't take it.
Music by me and Canned Olives (https://www.youtube.com/c/cannedolives)
| Web/Windows (itch.io) | https://remynfv.itch.io/farm-obelisk |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=92251 |
I fed the baby, but is there an end implemented? how do I know when I won?
Id recommend removing the unneeded fruits entirely to make it more clear what fruits are currently needed.
Also obscuring the player view on when about to lose makes it harder to play, maybe a different indicator would have worked better.
The music is nice and fits the game, and I like the concept of planting trees to feed a hungry god.
It creates an interesting mood.
Maybe it needs more feedback for player.
And it also needs a reason for feeding that baby.
Cheers,
Morco (LittleDoomDevs)
As someone else already told you, blocking the players view was not a very cool idea. Maybe just darkening the screen in a less drastic manner would have been more efficient (maybe even the same thing but with lower opacity?) or some other kind of indicator.
Basically loved it. Keep up the good work!