Vacuum Hero by Evgiz
-
Description
--------------
Be a hero! You couldn't find a sword, unfortunately, but a vacuum cleaner will probably do, right? Vacuum Hero is an action and puzzle game. Use your vacuum cleaner to suck up enemies, bullets and whatever else you may find, and launch them wherever you please. Do not try at home!
Tools used
--------------
IntelliJ IDEA
Pixen
Tiled
Audacity
LibGDX
If you find any bugs etc, I would appreciate a heads up on twitter (@Evgiz).
Some computers seem to struggle with HTML5 version (especially with the audio) so if you have any trouble I recommend downloading the desktop version instead.
Thank you for playing!
Description
--------------
Be a hero! You couldn't find a sword, unfortunately, but a vacuum cleaner will probably do, right? Vacuum Hero is an action and puzzle game. Use your vacuum cleaner to suck up enemies, bullets and whatever else you may find, and launch them wherever you please. Do not try at home!
Tools used
--------------
IntelliJ IDEA
Pixen
Tiled
Audacity
LibGDX
If you find any bugs etc, I would appreciate a heads up on twitter (@Evgiz).
Some computers seem to struggle with HTML5 version (especially with the audio) so if you have any trouble I recommend downloading the desktop version instead.
Thank you for playing!
Ratings
| Coolness | 73% | 3 |
| Overall | 4.05 | 34 |
| Audio | 3.36 | 202 |
| Fun | 3.77 | 97 |
| Graphics | 4.20 | 52 |
| Humor | 3.39 | 220 |
| Innovation | 3.77 | 137 |
| Mood | 3.47 | 181 |
| Theme | 4.38 | 11 |
Unfortunately, infinitely-respawning enemies is one of my host hated game mechanics. :'( Having to walk up the really slow stairs for the boss every time was also saddifying.
I probably killed myself many times by getting locked into the wrong direction. It would be neat if you could change directions while holding the vacuum. I finished it though.
How did you reproduce the AIM noise or whatever so accurately? That sound effect is spot-on. Also the music is nice, but one tiny extension at the end could make it loop more seamlessly I think.
By aim noise, do you mean the sucking/vacuum noise? I made that with my mouth and edited it slightly in Audacity. I actually made most sounds that way, I just recorded them on my phone then edited them. The music was hard to get to loop properly, yes. I tried for quite a while then just gave up and decided to work on more content instead.
I made the vacuum stay in its direction while using it so that you can move backwards from an enemy and still protect yourself, it would've made certain parts of the game (the boss!) more difficult if you couldn't.
Thank you for your feedback!
My only gripe is that while the weapon is unconventional, the enemies are not. I would have like something more creative than a slime.
I did not finish the game as I just couldn't beat the room where the guns are introduced. Either I'm too stupid or you have a bit of a difficulty spike there. Maybe introduce the guns, without throwing infinitely respawning enemies at the player?
Still a great game though!
Good luck!
I think the audio could be somewhat improved. it was a bit gloomy and repetitive.
It is a bit annoying with infinite spawning enemies in the "puzzle-heavy" sections though, since you have to start over when dying.