Spinnicus by NickZangus

[raw]
made by NickZangus for LD32 (JAM)
Welcome into the arena! Test your worth killing the ghosts of those who came before you ... Use your harpoon to grab your opponents and throw them over each other, like "An Unconventional Weapon"!

Controls:
WASD: Movement
Press and hold left mouse button over an enemy: grab
Release left mouse button: release

Gamaplay video:
https://www.youtube.com/watch?v=GEF3eCz2r2M

All the contents were created during the 72 hours except for
the followings:

Music by Kevin MacLeod - http://incompetech.com
Font by Dieter Steffmann http://www.steffmann.de
Some sound effects taken from freeSFX - http://www.freesfx.co.uk

Ratings

Coolness 100% 1
Overall(Jam) 3.99 45
Audio(Jam) 3.37 240
Fun(Jam) 3.93 43
Graphics(Jam) 4.22 98
Humor(Jam) 3.32 292
Innovation(Jam) 3.77 118
Mood(Jam) 3.54 184
Theme(Jam) 3.85 159

Feedback

sararyCow
21. Apr 2015 · 04:57 UTC
Interesting mechanics. I like the 3D art-style, is not common on this kind of games.
Os_Reboot
21. Apr 2015 · 05:01 UTC
Fun game, simple mechanic, very well executed. The game looks and sounds incredible. Awesome job! :D
Docjekyll
21. Apr 2015 · 07:50 UTC
Awesome! Love the art style and the gameplay is strangely addictive.
PohyCZ
21. Apr 2015 · 09:55 UTC
Wow, i really enjoyed this! The mechanic is great. It is easy to learn, hard to master, which is perfect! Your minimalistic visuals are good looking. And i will be really glad if you continue working on this game!
petitpois
21. Apr 2015 · 11:33 UTC
I like the Art style and unconventional weapon. use the enemy against itself. great.
CorgiCommander
21. Apr 2015 · 20:02 UTC
Awesome mechanics. Fun Game.
jesterswilde
21. Apr 2015 · 20:06 UTC
Great game! This is definitely one of the funnest games I've played this ludum dare :)
juaxix
21. Apr 2015 · 20:12 UTC
Amazing, hope you can improve it with something like this
http://9gag.com/gag/anKnEN0/in-case-you-were-wondering-why-daryl-is-a-badass

:)
Acrimiens
22. Apr 2015 · 11:41 UTC
Awesome grafics, i love it!
Hyoga-3D
22. Apr 2015 · 14:47 UTC
Really nice game, art is simple but very effective, but I did not understand why I died, it was a hit kill from the enemy ?
Other than that, good job.
hrd_games
22. Apr 2015 · 14:59 UTC
Really enjoyed the weapon mechanic!
commodoreKid
22. Apr 2015 · 15:07 UTC
Very good and fun to play mechanics :)
Enneract
22. Apr 2015 · 15:13 UTC
Awesome game, and really great take on the theme :D I enjoyed playing this game quite a lot. Would be interesting to see enemies with different AIs as it became quite easy to just run in circles, let the enemies clump up, and pick them off. But AI is hard thing to do in the time space of Ludum Dare :P
Elemental Zeal Games Studios
22. Apr 2015 · 15:52 UTC
Fun mechanic, and really nice looking entry. Well done. :)
UnconventionalFusion
22. Apr 2015 · 16:18 UTC
Very simple and fun game. Well done!
uheartbeast
22. Apr 2015 · 19:02 UTC
Well done
GTA LUDUM V
23. Apr 2015 · 05:05 UTC
Great game, great innovation, great art.
Zarkith
23. Apr 2015 · 11:27 UTC
I love the style of the skeletons, it reminds me a bit of Grim Fandango. :D
NoWandStudios
23. Apr 2015 · 11:30 UTC
Funny game, I spend more time than should playing it. Well done!
JALgames
23. Apr 2015 · 11:32 UTC
One of my favorites so far! I really like the look of the game and it seems quite polished. I'd like the camera to be refined a bit, but otherwise, it's really great!
ajopart
23. Apr 2015 · 12:03 UTC
GG !
eastes
23. Apr 2015 · 12:23 UTC
I'm humbled about how much better your game is over mine. Congratulations. How did you do the crowd and chain sounds?
eemmbbeerr
23. Apr 2015 · 15:21 UTC
I loved it! The best part when you catch the recently thrown guy in the air. But sometimes your hook gets stuck and wasd isn't working. Anyway, it's awesome! Let's back to the fight!
Lyje
23. Apr 2015 · 18:20 UTC
Really nice! Would be great to see the mechanic expanded to enemies which react differently, perhaps bosses etc.
Traumendes_Madchen
23. Apr 2015 · 19:48 UTC
Simple but effective game mechanics. The graphics are nice and it's really fun to play. Congratulations ^^.
thejash
23. Apr 2015 · 21:43 UTC
it looks like fun but super hard to play without a mouse.
OrangeeZ
23. Apr 2015 · 23:08 UTC
Damn, the game's so juicy! Like, the parts fall down nicely and sounds fit right in. I liked it!
Anshul Goyal
24. Apr 2015 · 21:15 UTC
AM IN NOT ENTERTAINED .... HELL YEAH
internetpaulicy
25. Apr 2015 · 15:04 UTC
This is pretty great. Its very satisfying to play. I found the control really easy to learn.
jukben
25. Apr 2015 · 15:27 UTC
Very great mechanics and beautiful art style! Nicely done!
xbcw
25. Apr 2015 · 16:10 UTC
Super fun. Epic music and art.
Simon
25. Apr 2015 · 17:09 UTC
This is so fun to play!
ButtonMasherBros
27. Apr 2015 · 16:03 UTC
Pssst - you are in today's LUDUM DARE TO BELIEVE! - https://www.youtube.com/watch?v=-b3VBbOJ7zY
Multiplexor
27. Apr 2015 · 17:25 UTC
Very nice game, I like the mechanic of grabing stuff and throwing it, tough i think it gets a bit frustrating in the end, since you can't kill all of them.

Superwell done graphics
Plustech
27. Apr 2015 · 17:47 UTC
Really well executed overall. Great art and fun mechanic, I wish the weapon could scale somehow, at 2 or 3 min it became a little "mechanic" and was not as fun as the first min. Please keep working on this game!
Anyhow, what a great entry!. awesome job, mad respect

Cheers
Saker Games
28. Apr 2015 · 07:03 UTC
Woohoo, this is so funky! Spinning enemies are so cool.
Nice graphics, good music and challenging gameplay. Very good game. Congrats!
Clavus
28. Apr 2015 · 11:31 UTC
Great little game. Solid weapon mechanic, though a bit hard to aim with it. Nice work on the assets.
Omiya Games
29. Apr 2015 · 01:29 UTC
Very nice presentation, with solid graphics and use of sound. I personally had a hard time predicting where a released enemy would fly, making it a bit hard to appreciate the simplicity of the game. Additionally, the lack of variety and objectives leaves the experience a bit dry. I think a line indicating the enemy's trajectory could have been useful.
Pat AfterMoon
29. Apr 2015 · 23:04 UTC
Nice and fun, would like to see the next version with more enemies types, and bosses.
ChuiGum
30. Apr 2015 · 03:41 UTC
Awesome innovation, very very original I like that. Great graphics too. Overall I loved it, I had a really good time. Well done!
Crowbeak
05. May 2015 · 07:16 UTC
1) If most of your sound is from non-you sources, you should opt out of audio voting.

2) This is a neat concept, but it was too easy to kite the enemies around the arena.
🎤 NickZangus
05. May 2015 · 08:26 UTC
Hi Crowbeak, thanks for the comments. For the audio, I was undecided whether to opt out or not. In the end I decided to keep this category since I spent much time on this aspect, and in the creation of most of the sound effects used. I clearly stated in the description and in the opening game screen, that the music was not made by me.
freeholdgames
06. May 2015 · 16:33 UTC
Awesome entry! Great job!
Dorgam
06. May 2015 · 16:47 UTC
Loved it! what a beautiful game!
paulbalauru
06. May 2015 · 16:56 UTC
Looks great and sounds great!
chromebookbob
06. May 2015 · 17:59 UTC
Fun gameplay mechanic!
acro
06. May 2015 · 18:21 UTC
What a cool little game. Very nice visual look about it.
Deity
06. May 2015 · 18:46 UTC
Well done. Graphics look great and the grappling mechanic works well. It's a bit hard to aim since the spin seems to be a bit too fast but otherwise a fun game.
Demy
06. May 2015 · 18:52 UTC
Cool and brutal idea! Nice game.
recursor
06. May 2015 · 19:45 UTC
Great graphics, lovely sound effects and nice animations. The game play is pretty fun too. Nice polish on this one. More enemy types, boss fights, and weapon powerups would round it out quite nicely.
Hjalte500
06. May 2015 · 19:49 UTC
I loved the mechanic and feel of the game. It was especially awesome when killing a bunch of enemies at once. Good job
MrShoestore
06. May 2015 · 21:00 UTC
pretty great game, well put together. wish i was better at knowing when to let go to hit the big crowd
Xanjos
06. May 2015 · 23:15 UTC
"Get Over Here!!" Oh wait wrong game.

Simple mechanic but I like how well it's implemented in this game plus I love how you've managed to capture the Roman Colosseum aesthetic.
SledKnight
07. May 2015 · 01:36 UTC
Very well executed! One of the better games I've played!
tmpxyz
07. May 2015 · 05:35 UTC
Well polished work!
Gunzil
10. May 2015 · 05:56 UTC
Nice swinging mechanic, the multiple states where you have to grab -> swing -> throw gives it a nice workflow for executing attacks. Throws are difficult to aim since it's based on the enemy's velocity when you let go and the swing radius is pretty small.

I like how you can play it safe and just hit a skeleton with your currently held enemy directly, but it only kills just the one, while a successful throw can kill all the skeletons in a line.

Really good grpahics, I like how everything is a well textured box guy. The skeleton gibs are especially appealing.
mike.cullingham
11. May 2015 · 04:25 UTC
Solid mechanic. Would like to have more control over which way the ghosts flew away when you release them. As it is I only really had success when I got close to other ghosts and let them crash into each other. Cool idea & nicely done.