Last MEOW by Fichindo
CHECK THE UPDATED VERSION IN THE LINK BELLOW:
Featuring this changes based on your feedback
-No more rocks
-Lowered general difficulty but ninjas are more resistant
-Fixed waves spawn place and boxes
-Bigger boxes
-Improved collision detection
-Mechacat can be obtained earlier
--------------------------------------------------
This was my first Ludum, I didn't make for the compo in time, so here I am for the jam
------------------------------------------------------
Defend the cat island launching cats and using the last feline technologies.
WASD to move ( dont forget to double jump)
1 to 8 to choose weapons
cycle weapons with Q and E
aim with mouse
PROTIP: after an enemy is killed the cats will jump again following your mouse
Featuring this changes based on your feedback
-No more rocks
-Lowered general difficulty but ninjas are more resistant
-Fixed waves spawn place and boxes
-Bigger boxes
-Improved collision detection
-Mechacat can be obtained earlier
--------------------------------------------------
This was my first Ludum, I didn't make for the compo in time, so here I am for the jam
------------------------------------------------------
Defend the cat island launching cats and using the last feline technologies.
WASD to move ( dont forget to double jump)
1 to 8 to choose weapons
cycle weapons with Q and E
aim with mouse
PROTIP: after an enemy is killed the cats will jump again following your mouse
| Web-Original | http://gamejolt.com/games/arcade/last-meow/61720/ |
| Web-Updated | http://www.newgrounds.com/portal/view/656622 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52350 |
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.59 | 215 |
| Fun(Jam) | 3.69 | 121 |
| Graphics(Jam) | 3.70 | 308 |
| Humor(Jam) | 3.79 | 91 |
| Innovation(Jam) | 2.96 | 607 |
| Mood(Jam) | 3.26 | 378 |
| Theme(Jam) | 3.70 | 272 |
(a bit unfair when soldiers spawn on top of you and one shot you) ^^
I didn't quite like the rocks that were kept on each platform in order to create a hindrance.
Cute game but very hard, playing the updated version. Ammo seems randomly to give you different types of ammo. So some games you will have enough, and other games you might get a mostly useless weapon.
Also it might be nice to have enemies spawn away from you, or have some brief period of invincibility, Mario-style, when you get damaged. Otherwise a squad of soldiers can spawn on top of you and nearly instantly kill you.
Two, you might try making Q and E switch to only weapons with ammo. I don't know if this would be confusing, but it would save time when you're just trying to grab a weapon, ANY weapon, and you have a bunch of empty slots.
Good job on the game!
But the art style's funny, the mood's genius, the idea is insane and it's overall very good fun!