Alien Death Run by Boltz Interactive

[raw]
made by Boltz Interactive for LD32 (JAM)
*Intended for mobile web* Controls are optimized for touch screen
Tip: Duck + Jump = Super Jump

This entry came from the mind of my 9 year old nephew. I showed him the Kenney Asset Package and Construct 2 engine we had to work with and he came up with all the game play elements and level design. I simply "transcribed" his ideas as they unfolded over many small iterations. Each "level" is assembled from areas he pre-designed. We didn't have time to add enemies which would have been killed by calling down nearby stars from space.

Keyboard Controls
------------------
Left/Right - Arrows
Jump - Up/Space
Duck - Down
Super Jump - Jump while ducking

Gamepad Controls
---------
Left/Right - Left Stick
Run - Left or Right Trigger
Jump - A
Duck - X
Super Jump - Jump while ducking


Web Controls
------------
Left/Right/Run - Thumb Pad
Duck - Down on Thumb Pad
Jump - Up arrow button
Super Jump - Jump while ducking

Diego Mondragon - Game/Level Design
Jeff Neet - Programming

Ratings

Coolness 33% 1901
Overall(Jam) 2.50 1007
Fun(Jam) 2.53 869
Humor(Jam) 2.06 866
Innovation(Jam) 1.95 1012
Mood(Jam) 2.47 873
Theme(Jam) 2.11 1020

Feedback

Sogomn
21. Apr 2015 路 10:18 UTC
Intended for mobile web but only a Dropbox link...?
DesignerNap
21. Apr 2015 路 11:59 UTC
Kinda tricky to play this on Win PC BUT it is a nice game. Great visuals.
GoraGames
21. Apr 2015 路 14:48 UTC
i kept dying on the first spike again and again.
Maybe the distance is too far?
馃帳 Boltz Interactive
21. Apr 2015 路 14:53 UTC
Sorry, I didn't include the "Super Jump" (Jump while ducking) in the description. That should get you over those long spike areas or let you jump up onto a platform.
Jajo
21. Apr 2015 路 15:11 UTC
Well, shame there was no sound. Other than that it was pretty fun.
blob
22. Apr 2015 路 07:27 UTC
I like the charge jump, mario bros 2 style but it's not really a "weapon"!
F. Wiktora
23. Apr 2015 路 00:26 UTC
It's fun! But sound would make it even better!
zatyka
24. Apr 2015 路 01:43 UTC
Not sure where the theme was in this game. Controls are definitely awkward for keyboards, but I won't hold that against you since you said it's made for Mobile.

One thing I kept wishing for was the camera to be fixed on the Y access. There were multiple times where I would jump to my doom because I couldn't see what was coming beneath me.

Never-the-less, I still enjoyed playing, and think this has potential if you choose to keep working on it.
psychonull
25. Apr 2015 路 15:16 UTC
Nice graphics. It was a little repetitive and it has no goal. Anyways was pretty funny to play it.
SeriouslyCrunchy
08. May 2015 路 20:39 UTC
I love the little story behind this, sad its a little unfinished I woulda liked to have seen where this ended up.