{"author_link":"\/author\/fueelin\/","author_name":"fueelin","author_uid":"3827","comments":[{"author_name":"Martins","author_uid":"7048","time":"Apr 20, 2015 @ 2:52pm","epoch":1429541220,"text":"&quot;LD32 has stopped working&quot; - immediately after opening ( on win7)"},{"author_name":"Datamosh","author_uid":"10942","time":"Apr 24, 2015 @ 2:52am","epoch":1429843620,"text":"I liked it, but left me wondering if weather or nature can count as a weapon or not :P"},{"author_name":"haveric","author_uid":"8119","time":"Apr 24, 2015 @ 3:06am","epoch":1429844460,"text":"It was a little hard to tell if leaving a cloud alone for a while would flood a certain area or if it had to be moved. I couldn't quite wrap my head around which tiles were going to be flooded, especially when multiple sewers were involved.  Clouds can also get stuck on top of each other if dragged to the same tile, which ended up making one level unbeatable (or maybe I didn't wait long enough).\r<br\/>\r<br\/>With all of that said, it is an interesting concept and I enjoyed it. It fits well with the theme and has a lot of potential."},{"author_name":"deadbodyoutline","author_uid":"38495","time":"Apr 24, 2015 @ 3:20am","epoch":1429845300,"text":"I loved the idea! And it's a pretty cool unconventional weapon ;)"},{"author_name":"BMacIntosh","author_uid":"15030","time":"Apr 24, 2015 @ 3:26am","epoch":1429845660,"text":"Nice idea! Definitely needs polish, but it's a great prototype. Communicating what's going on in terms of drainage would be good - maybe via a flow animation."},{"author_name":"Davikin92","author_uid":"50202","time":"Apr 24, 2015 @ 4:08am","epoch":1429848180,"text":"The idea sounds interesting but I couldn't run it."},{"author_name":"calavera","author_uid":"45053","time":"Apr 24, 2015 @ 5:00am","epoch":1429851300,"text":"Great idea! i dont even wanna know how you handled the flow"},{"author_name":"fueelin","author_uid":"3827","time":"Apr 26, 2015 @ 4:21am","epoch":1430021760,"text":"I'll work on fixing the overlapping cloud bug - hadn't encountered that yet.  \r<br\/>\r<br\/>I definitely agree that one of the biggest things that's missing is more graphical indicators of exactly what's going on\/affecting the flow.  Unfortunately I just didn't have the time to implement that."},{"author_name":"fueelin","author_uid":"3827","time":"Apr 26, 2015 @ 4:21am","epoch":1430021760,"text":"Davikin92, what happened when you tried to run the game?  Did you install the XNA redistributable?"},{"author_name":"fueelin","author_uid":"3827","time":"Apr 26, 2015 @ 5:14am","epoch":1430024940,"text":"I updated the game with a fix to the overlapping cloud that haveric mentioned, which was a game-breaking bug.  \r<br\/>\r<br\/>Note that you can also press 'r' to restart the level and 'n' to advance to the next level if you get truly stuck."},{"author_name":"fueelin","author_uid":"3827","time":"Apr 26, 2015 @ 6:10am","epoch":1430028300,"text":"I also added a Post Compo version with a new feature added to help visualize the flow of water between tiles, including drains.  See the updated description for more info."},{"author_name":"Somnium","author_uid":"50228","time":"Apr 26, 2015 @ 6:29am","epoch":1430029440,"text":"Innovative puzzle game. I liked the concept :-) As has been mentioned (and as you have fixed in the post-jam version), it was a bit hard to guess the effect of the storm drains in the jam version."},{"author_name":"Nikteddy92","author_uid":"12659","time":"Apr 26, 2015 @ 8:20am","epoch":1430036100,"text":"I really like the gamebase, the idea of the rain is nice! \r<br\/>It's a little easy but good! Well done! :D"},{"author_name":"Boberro","author_uid":"14299","time":"Apr 26, 2015 @ 8:31am","epoch":1430036760,"text":"Quite original. Water flow might have been a little faster, as it's irritating to wait two minutes (first drain level) to see that it won't go further."},{"author_name":"jprogman","author_uid":"15225","time":"Apr 26, 2015 @ 10:27pm","epoch":1430086920,"text":"Great idea of using monsoon rain as a weapon. Clever puzzler!\r<br\/>Hopefully the post-compo version addresses some issues with the water flow. Some spots not near the drain wouldn't flood with just one cloud."},{"author_name":"Croze","author_uid":"24715","time":"Apr 27, 2015 @ 9:04am","epoch":1430125140,"text":"That was a really cool, reminds me of a game I played about infecting a human and spreading it through choice of placement, idk the strategy concept was similar haha. Nice to see a realtime puzzle game fitting with the theme though, very innovative."},{"author_name":"Saker Games","author_uid":"43705","time":"Apr 28, 2015 @ 8:49am","epoch":1430210640,"text":"Good idea. Outside of the screen are an invisible indian who dancing the rain dance. XD"},{"author_name":"CodeNMore","author_uid":"33942","time":"Apr 28, 2015 @ 2:12pm","epoch":1430230020,"text":"Neat concept, liked it!"},{"author_name":"LukuluK","author_uid":"19988","time":"Apr 29, 2015 @ 12:10am","epoch":1430265900,"text":"I liked the concept, but I was feeling too passive while looking at the water expanding on the ground."},{"author_name":"L0N3 W0LF","author_uid":"7045","time":"May 8, 2015 @ 12:38pm","epoch":1431088380,"text":"A very apocalyptic concept hahah great work :D"}],"images":["ld32\/3827-81f5d220d4f2bfa9bc25a24d61d1aba9.jpg","ld32\/3827-22b0535b0a96f40774dc94a55e976349.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/2908100\/Global%20Warning%20by%20Fueelin\/Compo.rar","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/2908100\/Global%20Warning%20by%20Fueelin\/PostCompo.rar","text":"Windows (Post Compo)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/2908100\/Global%20Warning%20by%20Fueelin\/Source.rar","text":"Source"}],"metadata":{"g_key":"12636","g_author":"3827","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12666","g_title":"Global Warning","g_status":"UCHK1","g_place":"697","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/3827-shot0-1429592905.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/3827-shot1-1429592905.PNG-eq-900-500.jpg"],"text":"Game Summary:\r\nMother Nature is tired of those pesky humans and their polluting ways.  She has entrusted you with some of her power so you can thin the herd.  \r\n\r\nUse rain and lightning to make those climate change deniers expire!\r\n               \r\nThe less you can impact the natural order the better, but Mother Nature knows that some sacrifices must be made for the greater good.\r\n\r\nDev Summary:\r\nI had too many obligations this weekend to finish within the Compo, so I decided to switch to the Jam.  I still didn't have time to make decent graphics or add any sound - apologies for that!\r\n\r\n\r\nTutorial:\r\nThe goal is to kill all of the humans by drowning or crushing them.\r\n\r\nClick and drag a rain cloud to move it - watch the water flow!\r\n\r\nSewers drains halt the flow from nearby tiles.\r\n\r\nLightning can be used to knock over trees.  Click on the tree and hold the button to aim the tree's fall.  Falling trees will block the flow of water, block sewer drains, and can crush humans.\r\n\r\nThe less you move rain clouds and the fewer lightning strikes you use, the higher your score will be.\r\n\r\nEvery level can be beaten while only moving each cloud once!\r\n\r\n\r\nPOST-COMPO ADDITION:\r\nHold Control and mouse over a tile to see details about its flow.  Normally, it will draw white lines to indicate its sources.  If the line is red, the puddle is evaporating.  If it's flowing into a drain, a red line will be drawn to the drain.\r\n\r\n\r\nControls:\r\nMouse (see tutorial)\r\nR - Restart level\r\nN - Skip level\r\n\r\n\r\nIF THE GAME CRASHES ON START:\r\nInstall the XNA 4.0 distributable (located in 'IFCRASH' folder in .rar)","title":"Global Warning"}