{"author_link":"\/author\/ryumaru\/","author_name":"Ryumaru","author_uid":"50820","comments":[{"author_name":"Kaijuu","author_uid":"46066","time":"Apr 21, 2015 @ 8:54am","epoch":1429606140,"text":"Awesome graphics! And I love the storyline"},{"author_name":"gene-z","author_uid":"26095","time":"Apr 21, 2015 @ 2:10pm","epoch":1429625100,"text":"Very good artwork,,, the gameplay is fun"},{"author_name":"Nikteddy92","author_uid":"12659","time":"Apr 21, 2015 @ 2:11pm","epoch":1429625160,"text":"Omg the graphic is AWESOME!!! Really good job! I really like it! \r<br\/>10\/10 I would play a longer\/complete version! :D"},{"author_name":"benbateman","author_uid":"51139","time":"Apr 21, 2015 @ 2:20pm","epoch":1429625700,"text":"Sweet visuals! I'd love to see more. Those sprites must have taken ages to do?"},{"author_name":"hbocao","author_uid":"25980","time":"Apr 21, 2015 @ 2:52pm","epoch":1429627620,"text":"Awesome graphics! Sometimes was a little hard to aim at the enemies, but very well done, guys! Excellent work! Too bad is a little bit short."},{"author_name":"maunovaha","author_uid":"41499","time":"Apr 21, 2015 @ 8:29pm","epoch":1429647840,"text":"Awesome game guys. And thanks for posting it to me via twitter. :D I didn't notice any major bugs or anything, sometimes enemies shoot me when I died with the knifes which were flying from previous round. Other than that, it was solid work. Too bad that it wasn't longer! :)"},{"author_name":"Headmade","author_uid":"42076","time":"Apr 21, 2015 @ 9:18pm","epoch":1429650780,"text":"A downloadable version would be nice."},{"author_name":"gruhn","author_uid":"50323","time":"Apr 21, 2015 @ 10:19pm","epoch":1429654440,"text":"Wow, good art and feedbacks. Some collisions seem a little strange, but does not interfere with the experience of the game."},{"author_name":"cbear_wallis","author_uid":"27018","time":"Apr 22, 2015 @ 12:13pm","epoch":1429704480,"text":"The art in this is amazing!!"},{"author_name":"phi6","author_uid":"29305","time":"Apr 24, 2015 @ 8:37am","epoch":1429864320,"text":"There's so much to like about this entry - the pixel art and animation is delicious and the combat feels just right, responsive, good radius, satisfying. It's a shame because you clearly ran out of time to finish adding the end boss! Rolling\/dashing would have added more depth to the combat, and I felt the sound design was lacking. Still one of the more polished entries out there though, and I'd love to see future entries!"},{"author_name":"sebasRez","author_uid":"24404","time":"Apr 27, 2015 @ 2:30pm","epoch":1430144700,"text":"The map says Z and X but I am not sure what Z does. It has a nice story but the enemies were a bit hard to battle against. Much of my games suffered from this as well because combat is very hard to manage but I have tried to contest this with having a slight advantage over the enemy while keeping it fair. The enemies need to have a tell for the player as well in my opinion to know when to attack. I think this can be a great game and I look forward to more because it really does look great and I am sure it can get there."},{"author_name":"Langouste","author_uid":"30245","time":"Apr 29, 2015 @ 4:47pm","epoch":1430325720,"text":"Super Game! I love it ;) Thanks"},{"author_name":"steboots","author_uid":"51802","time":"May 3, 2015 @ 9:16pm","epoch":1430687460,"text":"As a foundation, this game looks amazing.  Would love to see some variety in enemies, attacking, special abilities, cause otherwise what's the point of using a brother sword instead of a regular one?\r<br\/>\r<br\/>For Ludam Dare, the game is extremely short and no real chance to lose, but like I said, I'd be very excited to see this game as a full lengthed feature."},{"author_name":"Perjoka","author_uid":"38892","time":"May 8, 2015 @ 11:07am","epoch":1431082920,"text":"Great game! Nice graphics, good audio, just a bit short."},{"author_name":"tikilittle","author_uid":"22639","time":"May 8, 2015 @ 6:28pm","epoch":1431109380,"text":"I love the art style and enjoyed it quite a bit. I got stuck when one of the flying hooded enemies wasn't close enough to attack."},{"author_name":"Smirnov48","author_uid":"11028","time":"May 9, 2015 @ 4:14pm","epoch":1431187740,"text":"Good game, very good graphics. But too short!"}],"images":["ld32\/50820-d4a775961889efc4e9c690d868e61bc5.jpg","ld32\/50820-13711d4c2fec5bacca2514d9ca430804.jpg","ld32\/50820-6d45b7a11a48f45faed21a3595654fb2.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/15318056\/LD32Brother\/webplayer\/webplayer.html","text":"Web"},{"url":"http:\/\/fungrindergames.com\/LudumDare32\/InYourArms\/ld32-in-your-arms-postjam-win32-2015-05-03.zip","text":"Windows"},{"url":"http:\/\/fungrindergames.com\/LudumDare32\/InYourArms\/ld32-in-your-arms-postjam-macos32-2015-05-03.zip","text":"OS\/X"}],"metadata":{"g_key":"12615","g_author":"50820","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"12645","g_title":"In Your Arms","g_status":"UCHK1","g_place":"61","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/50820-shot0-1429580008.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/50820-shot1-1429580008.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/50820-shot2-1429580008.png-eq-900-500.jpg"],"text":"A story of a boy ; transformed into a sword by the evil queen, he is wielded by his older sister who is determined to ascend the minion infested castle to confront the queen and undo the transformation ritual while there is still hope!\r\n\r\nControls:\r\nWASD, arrow keys: Movement\r\nX: Attack \r\n\r\n-UPDATE- includes fixes for some relatively game-breaking things as well as making things as they were intended. Also there should now be links for downloadable windows and mac versions!\r\n\r\n- fixed \"going back to sleep\" animation frame being present in intro scene\r\n- fixed all dialogue text everywhere, and made font size and text positions consistent during intro scenes\r\n- fixed colliders (again) in all maps to prevent player from getting stuck\r\n- fixed enemies flying offscreen where you couldn't hit them\r\n- adjusted intro fade timings so there is more time to read it all\r\n- made final cliffhanger scene unskippable (12 seconds long)\r\n- fixed broken sword attack collision shapes, fixed game over bug\r\n- fixed player spawn positions. tweaked controls: player can now change attack direction while spamming attacks in-place\r\n","title":"In Your Arms"}