Crump Rush by OnlySlightly

[raw]
made by OnlySlightly for LD32 (JAM)
**An updated Post Jam version has been made available below (Same gameplay just with some annoying kinks with the browser and your cursor removed)**

NOTE: Not recommended for track pad users.
To see your times on each level look at the level select. You can reach it by either completing the game or pressing ESC or Q.


Crump Rush is a speed running physics game. In Crump Rush your weapon gives you the mobility you need complete each level as quickly as possible. Use it's magnetizing capabilities to throw yourself and destroy the ground beneath you to propel yourself across the map.

Compete against the developer by beating his times.

Here's a playthrough
https://www.youtube.com/watch?v=-yEQqeg8X10

CONTROLS:
WASD - Movement
Left Click - Magnet
Right Click - Laser
Q or ESC - Return to Level Select
R - Retry

Credits go to Zack Davidson (www.zackcomposer.com) for composing the music.

Ratings

Coolness 100% 1
Overall(Jam) 4.07 28
Audio(Jam) 3.79 90
Fun(Jam) 4.24 6
Graphics(Jam) 3.57 373
Innovation(Jam) 3.80 104
Theme(Jam) 3.52 401

Feedback

emmelineprufrock
21. Apr 2015 · 02:09 UTC
Interesting, but also like real hard. Great fun as always.
Infernobomb
21. Apr 2015 · 02:51 UTC
The challenge was great! Blasting and swinging around was a bit hard but awesome when I did it. Loved the sounds and music though, they suit well. Thanks for putting the time in to put a tutorial in!
zillix
21. Apr 2015 · 02:52 UTC
I'm super impressed by this! The mechanics work really well and the levels are well designed. Great work :)
TwittleCreator
21. Apr 2015 · 02:52 UTC
Hard, but extremely fun.
speakupgames
21. Apr 2015 · 02:52 UTC
This has been one of my favorites so far! Loving the concept. It actually felt like a balanced difficulty for me. By the end I was wishing the mechanics had been put together for a boss fight.
jmborden
21. Apr 2015 · 02:54 UTC
Freakin' Awesome game dude! Had a blast playing this entry.
dyfer
21. Apr 2015 · 02:54 UTC
Coooool. Physic and game control are neat !
Davikin92
21. Apr 2015 · 03:57 UTC
very funny
klbrazil
21. Apr 2015 · 03:57 UTC
great gamee!!!!!! nice mechanics and physics :D
spreadtheflow
21. Apr 2015 · 03:57 UTC
Had a blast playing your game! I love the mechanics, animations and feeling of the controls. I will definitely keep playing this! Awesome Job!
DaGamesta
21. Apr 2015 · 04:02 UTC
Interesting concept, really fun game, but I couldn't hear the music. Was I the only one to have this problem?
PixlWalkr
21. Apr 2015 · 04:03 UTC
Good game and great mechanics! I like how there are different approaches on how you can get the orb. Difficulty is nice also :)
🎤 OnlySlightly
21. Apr 2015 · 04:05 UTC
@DaGamesta it could be the music taking too long to load. Do you get the same problem when you visit this link? http://onlyslightly.itch.io/crump-rush
popcorn897
21. Apr 2015 · 04:09 UTC
Well holy shit, I must say

Great music, art, and gameplay. It all ties together really well: The fast paced music really sets the mood and urgency (mainly to beat your time).

overall, sweet.
Peach Pie Productions
21. Apr 2015 · 12:43 UTC
Wow beautiful work! The physics handled just as expected and when I died it was only my fault. Great mechanics. Great Artwork. Great Challenge. Good Level design!
Hectate
21. Apr 2015 · 20:59 UTC
Nice little game. If you spent a little bit of time making it all smoother you could have a great game for speedrunning competition. Thanks!
ajopart
21. Apr 2015 · 21:14 UTC
Awesome ! difficulty curve well balanced. blowing blocks is quite difficult to use. Great entry !!
tigerbyte
22. Apr 2015 · 00:19 UTC
Love the music. Super difficult, as one would expect with this type of game. I don't have the coordination to click the green orbs fast enough, but I like the concept enough.
Cheshyr
22. Apr 2015 · 00:20 UTC
Fun game. We came up with similar mechanics, but you actually made a good game out of yours. Nicely done.
SmilingCat
22. Apr 2015 · 00:26 UTC
Very nice! I was just barely able to complete it. Loved the mechanics, they were well done and well polished.
Two Scoop Games
22. Apr 2015 · 01:13 UTC
I really like the idea of building the levels and mechanics specifically for speedrunning. This game is crunk off the hizzy yo. Cump cump.
BoyWithStick
22. Apr 2015 · 02:21 UTC
Very fun game and challenging! The audio fit really well. I laughed a bunch at all my stupid deaths. I liked how there was many was to obtain the orbs in each level. Very well done! :D
Hambone
22. Apr 2015 · 02:42 UTC
Very cool! Very fun game!!!
Firaa
22. Apr 2015 · 03:29 UTC
This was pretty good. I really liked how colorful the grappling effect was, and it was fairly challenging. I only managed to beat the developer times on stage 5 and 10 (through judicious use of the laser). The magnet/laser felt really good to use. Good work!
🎤 OnlySlightly
22. Apr 2015 · 03:40 UTC
@Firaa oh wow. I actually didn't expect anyone to be able to beat my times, let alone 5 of them!
PoQA Games
22. Apr 2015 · 05:07 UTC
Great game!
🎤 OnlySlightly
22. Apr 2015 · 20:32 UTC
@Firaa I just realized I read your comment too fast. Two is still amazing though!
mockthebear
22. Apr 2015 · 21:12 UTC
interesting gameplay
Dreyan
22. Apr 2015 · 23:23 UTC
Incredible entry. Not a bad word to say about this one, top marks all around. Kept me playing for over an hour to beat the dev times :)
micahcowan
23. Apr 2015 · 03:32 UTC
This game is freaking fantastic. Really well-done!

My only complaint is that it's hard to click on the green balls while moving - maybe if there were an in-game cursor whose game-field position stayed in place while the character moved off (until it hits the edge of the screen anyway), it would be easier to grab? But then I suppose mouse-grabbing's a problem for the most part in web games... And it helps that the actual gamespeed is slow enough to usually give me time to grab stuff (unless that's just my computer, heh)

It doesn't seem like it fits the theme very well, though... I mean, repulsor/rocket/attractor is a common enough theme in 2d platform games I think. But still loads of fun!
NoxNode
23. Apr 2015 · 04:12 UTC
This game is great, only complain is that it seems a bit laggy sometimes, but it's not to the point that it makes it any less fun.
Teesquared
23. Apr 2015 · 04:36 UTC
Very visceral game. Nice foundation to build a variety of different challenges. Looks and plays great too. Good job.
Saker Games
23. Apr 2015 · 05:31 UTC
Wow, really nice game mechanics you have made here! Congrats! :)
Tatsu Studio
23. Apr 2015 · 16:10 UTC
Good game, i liked the mechanics and is a funny game. good job! ^^
Bashabookoos
23. Apr 2015 · 17:05 UTC
Great entry! Music works very nice. Some things I didn't enjoy: The self propulsion by explosion was definitely finicky and didn't behave how I wanted. The death sound was really loud and abrasive. It would have been easier on the eyes to have the screen fade in and out after dying. Last, the difficulty spiked up when you introduced the blades. The level of precision needed in that first blade level felt too high compared to the lack of precision needed with the earlier levels. That being said, I still really enjoyed myself and like this game a lot!
AlfalfaStudios
24. Apr 2015 · 03:24 UTC
Very cool game! I loved how some levels could be solved multiple ways.

Awesome job!
pvwradtke
24. Apr 2015 · 03:42 UTC
Damn, you guys nailed it! This is super Meat Boy on magnets, really great game. This is something that could easily become a commercial game. Congratulations!
uvwar
25. Apr 2015 · 00:17 UTC
Very meat-boy-esque. I wasn't quite sure how to use the lasers effectively, and I was getting some weird slowdown, but overall a really cool and fun game!
Larry
25. Apr 2015 · 15:14 UTC
I also think it's great. It was hard at first, but I try to use the laser whenever possible. It didn't seem to keep track of total time for me. I never felt the need to skip a level, but I understand why it's there.
Frozenfire92
25. Apr 2015 · 20:23 UTC
Awesome! The mechanics are great and the speed run element makes it really fun. Would love to see this keep going
Split82
25. Apr 2015 · 21:33 UTC
Awesome stuff. Great job!
martymon
25. Apr 2015 · 21:36 UTC
That was a great game! Love the mechanics. 5/5 for fun!
Tortoise
25. Apr 2015 · 21:42 UTC
Really fun and nice clean mechanics. it lagged a few times when using the weapon though.
HolyBlackCat
25. Apr 2015 · 21:44 UTC
The idea is very good! Sound is also not bad.
Better graphics would be nice. Also, these levels are too easy for me. :D
iceburg7
25. Apr 2015 · 21:47 UTC
The idea of using speedrunning weapon jumping as the main mechanic is really cool. It would be nice if the movement felt less sluggish.
Justin Mullin
25. Apr 2015 · 21:49 UTC
There were a few little quirks, but I think this is the best "hardcore" platformer I've played for LD. The sound and music fit great, the difficulty was spot on, and tracking user and developer times added a big oomph to the replay value for what's an (understandably) short game. Very nicely done!
Aaranos
25. Apr 2015 · 22:47 UTC
I like this game a lot. There are a few performance problems with the magnet but other than that really fun.
shadow64
26. Apr 2015 · 00:25 UTC
This was a great play. :) Had a good time. At first I was wondering why the mouse buttons were set up the way they were, but as I got going and realized the mistake I was making it picked up pace. Cool stuff. Very Meat Boy. :)

Thanks for sharing and congrats on finishing!!
funisfun8
26. Apr 2015 · 03:29 UTC
Cool idea, well executed. However, it's WAY to hard. I couldn't get past one of the first levels with the saws. Overall, well done.
siryakko
26. Apr 2015 · 08:20 UTC
Really great game!
Trasevol_Dog
26. Apr 2015 · 10:29 UTC
Really nice game ! Good game design in there I can see... Some people seem to think it was too hard, I didn't. Maybe make sure that we remember the right clic thing, I see that as easily forgettable.
pi_pi3
26. Apr 2015 · 12:36 UTC
This is a good idea. With some polish, more levels and some story with enemies, it would make a great game. Stop whatever you're doing right now and make a full game out of this!
ftvs
26. Apr 2015 · 12:54 UTC
Very impressive. Interesting idea and execution, solid level design. Difficulty was ok for me.
reiknight
26. Apr 2015 · 14:26 UTC
Wow, awesome game. Fun 5/5, by the way, I think it doesn't fit the theme.
mildmojo
26. Apr 2015 · 20:24 UTC
I played the web version hosted at itch.io, which doesn't seem to record your high scores to display on the level select screen. I'll have to secretly know that I beat one of the developer times. =)

I had a problem where the HTML5 build didn't seem to consume key repeats properly, so they'd fall through to the browser and trip my typeahead find box, taking focus away from the game. It only happened when keys were held down, not if they were repeatedly tapped. Maybe there's some setting in Game Maker where you have to define what keys it should eat? In Javascript you solve it by calling .stopPropagation() and .preventDefault() on the key event objects.

The attraction beam to the circles looks great, and the physics feel good. The character feels like it has weight, which is nice. The environment tiles and the character sprite look very good, too. I like how you can destroy the anchor circles with your gun.

Playing on a webpage, it was pretty easy to overshoot the edge of the screen and wind up clicking or right-clicking on the surrounding page. The camera could be zoomed out just a little more for that environment to make the buffer wider.

Like most of your games, it feels good to play. I can see where you could get really good flow through some of those levels. I had a few satisfying moments where the attraction gun applied just enough force to arc over a spinning sawblade toward the goal.
deadbodyoutline
26. Apr 2015 · 22:40 UTC
Amazing Game! Take me some time to figure out how to proper use left and right mouse buttons to move through the level, but, man, it's incredible (and hard, as well :p)

Good job!
spin-down
27. Apr 2015 · 15:03 UTC
I can tell you put a lot of work into this and it shows! Great gameplay and mechanic with the magnet/laser gun was a brilliant idea. It lagged a little for me in places but was still playable. The level layouts were also well done.
SecondDimension
27. Apr 2015 · 16:48 UTC
Really liked the swinging mechanic, fun game with great graphics.
murilo
27. Apr 2015 · 17:48 UTC
This is one of my favorites! Really good mechanics and gameplay! The music was nice and the simple graphics fit well too. Great job man!!
Marcus316
28. Apr 2015 · 01:37 UTC
That was pretty good. I am on a track pad, so I had to be a bit tricky to finish the game, but I managed!

This was a fun little game. Felt a bit short, though. (I know, 72 hours isn't very long to develop.)

Keep up the good work!
Evergreen Games
28. Apr 2015 · 06:06 UTC
Wow very solid! both abilities felt great to use. at first i didn't like the platformer physics but after i played they fit the game. i beat some of your times(by lasering everything): level 1, 1.72, level 2, 3.04, level 3, 2.93, level 8, 2.53
hexdie
29. Apr 2015 · 02:03 UTC
Very nice game! I found that I got hooked and I'm a bit disappointed that's over. I can definitely see this being expanded upon. It'd be really cool if you took some inspiration from Dustforce on this one, with big levels where you never touch the ground. Very nice work all around!
Snicklodocus
29. Apr 2015 · 02:40 UTC
Really nice! I liked the music and art, and the physics were smooth. For some reason, I felt a little claustrophobic with the scale of the art - wished I could zoom out more - but that might have been by design! I'd love to see this expanded on. Good job!
jprogman
30. Apr 2015 · 04:45 UTC
Short but tough game. Love the challenge. I like how I can destroy blocks and make short cuts.
eemmbbeerr
02. May 2015 · 12:30 UTC
3.06
I win :)
RyanNielson
03. May 2015 · 18:08 UTC
I liked this. It was a very good idea to include the developer's best times on the level select screens. Make it interesting to replay level and find the best way to complete them. Well done!
BulletsArePeopleToo
03. May 2015 · 21:00 UTC
Very nice!

The movement is good and fluid, but the controls are a bit frustrating. It would be nice if there were more tolerance for clicking on the green balls and/or you could just right-click in a direction to fire instead of having to click on the actual block.

Btw, I couldn't get the post-jam version to run. It was just a black screen.
eastes
04. May 2015 · 11:51 UTC
I've rated 25 games so far and currently, you're winning with gameplay. Very enjoyable. Reddit sent me. Would love you to see my reddit post and game with my Ridiculous Bird Hunting compo entry.

PS. Music is still playing from your game. Love it.
JenniNexus
05. May 2015 · 02:24 UTC
Wonderfully engaging physics mechanics & just the right amount of challenge - w/ good music!
DrPrettyPatty
05. May 2015 · 20:30 UTC
Super fun! Reminded me of Super Meat Boy in terms of difficulty, which is good :) Also, the block laser is freakin awesome! One of the most fun entries I've played so far!
freaknarf
06. May 2015 · 09:30 UTC
Argggggggggh the game seems nice and sweet to speedrun, but controls are a bit weird at first,and as i'm on a french keyboard i keep restarting when using "q" instead of "a", so i've just ragequit ! but i made hight score on first level after multiple unwanted restarts ahaha :] cool...
jukimv1986
06. May 2015 · 11:25 UTC
Great concept, very well executed! The difficulty increases swiftly, it is a real challenge, but one feels they lose because of lack of ability, as the controls are very good. Great job!
waveformmodulations
08. May 2015 · 22:45 UTC
Really fun gameplay and audio, freaked out when I got to the sawblades.
Omiya Games
09. May 2015 · 00:00 UTC
Solid, super-fast game only ruined on my computer due to frame drops. I'll never beat your time at this performance rate!

Lame complaints aside, I really like how organic the attractor and blaster felt. I think the ground controls could have been less slippery, and the right clicks didn't seem to react properly on my computer. Still, a very fun game!
Xanjos
11. May 2015 · 17:28 UTC
Jump physics are slightly too floaty but I loved the mechanics for both the magnet and laser and how each level actually puts both of them to great use.