Crump Rush by OnlySlightly
**An updated Post Jam version has been made available below (Same gameplay just with some annoying kinks with the browser and your cursor removed)**
NOTE: Not recommended for track pad users.
To see your times on each level look at the level select. You can reach it by either completing the game or pressing ESC or Q.
Crump Rush is a speed running physics game. In Crump Rush your weapon gives you the mobility you need complete each level as quickly as possible. Use it's magnetizing capabilities to throw yourself and destroy the ground beneath you to propel yourself across the map.
Compete against the developer by beating his times.
Here's a playthrough
https://www.youtube.com/watch?v=-yEQqeg8X10
CONTROLS:
WASD - Movement
Left Click - Magnet
Right Click - Laser
Q or ESC - Return to Level Select
R - Retry
Credits go to Zack Davidson (www.zackcomposer.com) for composing the music.
NOTE: Not recommended for track pad users.
To see your times on each level look at the level select. You can reach it by either completing the game or pressing ESC or Q.
Crump Rush is a speed running physics game. In Crump Rush your weapon gives you the mobility you need complete each level as quickly as possible. Use it's magnetizing capabilities to throw yourself and destroy the ground beneath you to propel yourself across the map.
Compete against the developer by beating his times.
Here's a playthrough
https://www.youtube.com/watch?v=-yEQqeg8X10
CONTROLS:
WASD - Movement
Left Click - Magnet
Right Click - Laser
Q or ESC - Return to Level Select
R - Retry
Credits go to Zack Davidson (www.zackcomposer.com) for composing the music.
| Web (Post Jam) | http://www.onlyslightly.com/crumprush-post |
| Web | http://www.onlyslightly.com/crumprush |
| https://twitter.com/jetpackfandango | |
| Youtube Play Through | https://www.youtube.com/watch?v=-yEQqeg8X10 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=1959 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.07 | 28 |
| Audio(Jam) | 3.79 | 90 |
| Fun(Jam) | 4.24 | 6 |
| Graphics(Jam) | 3.57 | 373 |
| Innovation(Jam) | 3.80 | 104 |
| Theme(Jam) | 3.52 | 401 |
Great music, art, and gameplay. It all ties together really well: The fast paced music really sets the mood and urgency (mainly to beat your time).
overall, sweet.
My only complaint is that it's hard to click on the green balls while moving - maybe if there were an in-game cursor whose game-field position stayed in place while the character moved off (until it hits the edge of the screen anyway), it would be easier to grab? But then I suppose mouse-grabbing's a problem for the most part in web games... And it helps that the actual gamespeed is slow enough to usually give me time to grab stuff (unless that's just my computer, heh)
It doesn't seem like it fits the theme very well, though... I mean, repulsor/rocket/attractor is a common enough theme in 2d platform games I think. But still loads of fun!
Awesome job!
Better graphics would be nice. Also, these levels are too easy for me. :D
Thanks for sharing and congrats on finishing!!
I had a problem where the HTML5 build didn't seem to consume key repeats properly, so they'd fall through to the browser and trip my typeahead find box, taking focus away from the game. It only happened when keys were held down, not if they were repeatedly tapped. Maybe there's some setting in Game Maker where you have to define what keys it should eat? In Javascript you solve it by calling .stopPropagation() and .preventDefault() on the key event objects.
The attraction beam to the circles looks great, and the physics feel good. The character feels like it has weight, which is nice. The environment tiles and the character sprite look very good, too. I like how you can destroy the anchor circles with your gun.
Playing on a webpage, it was pretty easy to overshoot the edge of the screen and wind up clicking or right-clicking on the surrounding page. The camera could be zoomed out just a little more for that environment to make the buffer wider.
Like most of your games, it feels good to play. I can see where you could get really good flow through some of those levels. I had a few satisfying moments where the attraction gun applied just enough force to arc over a spinning sawblade toward the goal.
Good job!
This was a fun little game. Felt a bit short, though. (I know, 72 hours isn't very long to develop.)
Keep up the good work!
I win :)
The movement is good and fluid, but the controls are a bit frustrating. It would be nice if there were more tolerance for clicking on the green balls and/or you could just right-click in a direction to fire instead of having to click on the actual block.
Btw, I couldn't get the post-jam version to run. It was just a black screen.
PS. Music is still playing from your game. Love it.
Lame complaints aside, I really like how organic the attractor and blaster felt. I think the ground controls could have been less slippery, and the right clicks didn't seem to react properly on my computer. Still, a very fun game!