Backfire by Marjie62
This cellular automata based puzzle game tells the story of armor-eating nanobots living on a bullet in flight. Created as a military experiment in armor-eating rounds, these nanobots have woken up early, and have plans of their own, despite understanding very little of their environment.
NOTE: The behavior of each nanobot is described by the 3x3 grid in the upper right of the nanobot's placement button. The letters in the grid indicate which nanobots the bot will generate and/or which direction it will move.
For Web: Works better in full screen.
Credits:
Art: Kieran Lampert
Sound and music: Marco Longo
Programming: Taylor Bergquist, Kevin Granade, Marjie Volk
Game Design: All of us!
NOTE: The behavior of each nanobot is described by the 3x3 grid in the upper right of the nanobot's placement button. The letters in the grid indicate which nanobots the bot will generate and/or which direction it will move.
For Web: Works better in full screen.
Credits:
Art: Kieran Lampert
Sound and music: Marco Longo
Programming: Taylor Bergquist, Kevin Granade, Marjie Volk
Game Design: All of us!
Ratings
| Coolness | 45% | 1497 |
| Overall(Jam) | 3.93 | 64 |
| Audio(Jam) | 4.00 | 44 |
| Fun(Jam) | 3.66 | 132 |
| Graphics(Jam) | 4.07 | 154 |
| Humor(Jam) | 3.26 | 320 |
| Innovation(Jam) | 3.98 | 54 |
| Mood(Jam) | 3.54 | 184 |
| Theme(Jam) | 3.31 | 549 |
Decent use of the theme. Music gets a tad repetitive though...
The nanobots are absolutely lovely, and the gameplay is pretty cool, kept me engaged until I finished it.
If I would improve something, it's the instructions. Have some more controlled tutorial levels in the beginning.
Check our game too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367