Backfire by Marjie62

[raw]
made by Marjie62 for LD32 (JAM)
This cellular automata based puzzle game tells the story of armor-eating nanobots living on a bullet in flight. Created as a military experiment in armor-eating rounds, these nanobots have woken up early, and have plans of their own, despite understanding very little of their environment.

NOTE: The behavior of each nanobot is described by the 3x3 grid in the upper right of the nanobot's placement button. The letters in the grid indicate which nanobots the bot will generate and/or which direction it will move.

For Web: Works better in full screen.

Credits:
Art: Kieran Lampert
Sound and music: Marco Longo
Programming: Taylor Bergquist, Kevin Granade, Marjie Volk
Game Design: All of us!

Ratings

Coolness 45% 1497
Overall(Jam) 3.93 64
Audio(Jam) 4.00 44
Fun(Jam) 3.66 132
Graphics(Jam) 4.07 154
Humor(Jam) 3.26 320
Innovation(Jam) 3.98 54
Mood(Jam) 3.54 184
Theme(Jam) 3.31 549

Feedback

MightyToast
21. Apr 2015 · 02:34 UTC
Fantastic concept! I enjoyed the puzzle elements a lot, and the audio and graphics were very complementary to the tone of the game.
nightlord
21. Apr 2015 · 02:52 UTC
Super consistent and beautiful audio visually. Great level of polish. I really enjoyed this one.
Pinktreeleaf
21. Apr 2015 · 02:52 UTC
Very pretty, really catchy music, smooth as butter controls.
torcado194
21. Apr 2015 · 05:17 UTC
wow! this is very polished! the music is nice, the graphics are great. i could see this released as a mobile app right now!
rodobodolfo
22. Apr 2015 · 01:33 UTC
Ah yeah, awesome music! great art, and gameplay is very solid. Great Work!
m3_on
22. Apr 2015 · 01:34 UTC
Wow, the visuals are really great! I'm super impressed!
CliffracerX
22. Apr 2015 · 01:39 UTC
Pretty nice work, although the second level is really hard!

Decent use of the theme. Music gets a tad repetitive though...
Reis Mahnic
22. Apr 2015 · 01:46 UTC
What a great concept! Visuals and audio felt great for the game's mood, and the puzzles themselves were very cool.
Pitzik4
22. Apr 2015 · 02:43 UTC
This is quite elegant and polished! After a few levels, though, I started having to experiment a *lot* each level, since the way things work wasn't explained at all and things became so sensitive to very, very precise details. Some elaboration on the rules would have been nice; I ended up giving up on the checkerboard level where the "twinbot" is introduced because I was getting tired of experimenting.
wg_phancock
22. Apr 2015 · 02:54 UTC
Really fun concept, and solid graphics
Buko-Studios
22. Apr 2015 · 02:59 UTC
very cool concept.
BoxedMeatRevolution
22. Apr 2015 · 03:15 UTC
All of the elements of your game fit together very well, creating a very polished game! Nitpicky detail on how this could have been improved: make waiting for the nanobots to move more fun. Maybe a speed up button would have helped, I dunno.
calavera
22. Apr 2015 · 07:40 UTC
Wow great concept and just hard enough to keep you playing =D
Zak
22. Apr 2015 · 09:11 UTC
Well balanced concept!
benbateman
22. Apr 2015 · 09:53 UTC
Great concept and one of the few games that I've kept playing for a long time before moving to the next submission to rate. I'll be coming back to this for sure. Quality work in all areas.
TurboCorp
22. Apr 2015 · 11:58 UTC
Sounds became a bit repetitive.

The nanobots are absolutely lovely, and the gameplay is pretty cool, kept me engaged until I finished it.
muumeroinen
22. Apr 2015 · 12:25 UTC
Very creative concept!
gogo199432
22. Apr 2015 · 13:00 UTC
A great game, one of the best I had the chance to play until now! As everybody before me said, it's very well-thought out. :)
SiENcE
22. Apr 2015 · 13:18 UTC
Really nice and consistent art style! I love the colors your choose and also that you give them a face.
chromebookbob
22. Apr 2015 · 15:37 UTC
Great graphics style, I like the gameplay, but it is a little confusing at first. Well done!
kyyrma
22. Apr 2015 · 15:42 UTC
Fantasticly polished and very consistent art style. The gameplay was interesting as well, although I'm not quite sure if I understood everything correctly. I did manage to make it further on to other bullets though.

If I would improve something, it's the instructions. Have some more controlled tutorial levels in the beginning.
goblin
22. Apr 2015 · 15:47 UTC
Very cool concept. Those nanobots are so cute ^^
Check our game too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Andre05
22. Apr 2015 · 15:57 UTC
Hum, the loading is so long for me but.... The music are great. Am I the only one who didn't get the way to play? :/
Ludonaut
22. Apr 2015 · 17:22 UTC
Wow, what a concept. Fantastic art style and audio, everything feels very polished. Great job!
NekuSoul
22. Apr 2015 · 17:24 UTC
Very cool Art-style and Presentation
peterkirk
22. Apr 2015 · 19:20 UTC
This game was absolutely brilliant. I liked the effort that went into the small details. I might have liked a little more detail explaining what each nanobot did, but I still managed to learn everything with trial and error. Good work.
lochmann-apps
22. Apr 2015 · 19:22 UTC
This game is cool! Really good job!
kunzbe
22. Apr 2015 · 19:55 UTC
Interesting cellular automat-ish concept indeed. Good work
jacobturn
22. Apr 2015 · 20:40 UTC
i liked the way you did this
WiErD0
23. Apr 2015 · 00:21 UTC
Wow. This is by far the best game I have played so far. I absolutely love the art, excellent job! The music is great; it reminds me of like a Mario kart-Pokemon kind of style, which I love. This is extremely polished, and, while slightly more difficult than average, rewarding enough to be worth it. I'm sure you will do excellent in the rankings, and would be honored if you could try my game out and give some suggestions. If you're interested in having more of a conversation, and less of me just talking to a text box, I would love it if you would email me at: mywumbogames@gmail.com, or at least check out my game and let me know how I can improve: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37149. Thanks so much!
ShawnFeatherly
23. Apr 2015 · 05:07 UTC
Great puzzles, great music, and well written plot. An undo button (or speed up) would be nice for when you realize too late that you messed up your last couple moves.
kabutakogames
23. Apr 2015 · 07:22 UTC
A really solid entry, love the music, it reminds me of Bobble Bobble
syncxzoz
25. Apr 2015 · 22:58 UTC
i love it..
SamH
02. May 2015 · 18:59 UTC
Took me some time to understand, but it’s great overall. Two minor nitpicks: the interface doesn’t render well in small resolutions (e.g. 800×600), and the tutorial screens interrupt my actions. Apart from that, the music, gameplay and graphics are most excellent for a 72-hour project!