PaperBeatsTyranny by Sébastien Bernery

[raw]
made by Sébastien Bernery for LD32 (COMPO)
In this game, you have to fight against dictatorship by sticking poster on some spot in a city.
Every revolution started with some poster altering people that the government can't be trust ! Or not, but this one will !

There is only 2 level. No time for more.
Controls are classicals : zqsd, wasd or keys. F or SPACE for action and C or G to drop a tool.
If you are lost, use the action with the "!?" cases. It will help.
You'll unlock the Ashament if you have been caught by every single guards.

Press M to mute. Music can be annoying quickly.

Enjoy.

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Postcompo FIX : on the last victory screen, text was misplaced (unreadable).

Ratings

Coolness 55% 3
Overall 2.67 958
Audio 2.28 721
Fun 2.53 929
Graphics 2.00 1045
Humor 2.76 522
Innovation 2.97 638
Mood 2.74 701
Theme 3.43 482

Feedback

morgondag
20. Apr 2015 · 10:38 UTC
nice concept. a little rought gameplay
ndebruyn
20. Apr 2015 · 10:50 UTC
Overall nice idea.
Ilseroth
20. Apr 2015 · 10:51 UTC
Game feels a little awkward, and honestly may have been better without music at all.
trashcan
20. Apr 2015 · 11:14 UTC
My favourite guard is Bill. On a scale from 0 to 20, he is a very good guard.
metalfist213
21. Apr 2015 · 20:41 UTC
A little rough gameplay - nice concept though!
Supernovadx
21. Apr 2015 · 20:43 UTC
nice little game. art is nice, music seems to fit. guards are easy to avoid.
slowfrog
21. Apr 2015 · 20:45 UTC
Interesting concept. Crude graphics (the text is sometimes unreadable on the background and when opening it several times it 'sticks'), but at least the controls work pretty well. I did not succeed in using the cape. I thought I could take off, using the road as a runway...
chikun Dev Team
23. Apr 2015 · 05:52 UTC
The genesis of some good ideas here, with nice little touches (such as the guard names and quotes) but a lot of work could be done on the art to improve the look and feel of the game. Best of luck with your future development!
gillyadrien
23. Apr 2015 · 05:59 UTC
Cool little game. I couldn't really see the sight cone of the guards on a green background. but that actually made it more challenging.

Good work though!
ruerob
23. Apr 2015 · 08:16 UTC
Nice game. I like it!
Frozenfire92
25. Apr 2015 · 16:45 UTC
Interesting idea, what was the cape for?
🎤 Sébastien Bernery
25. Apr 2015 · 18:46 UTC
The cape was for reduce the guards reactivity when you walk in their sight (as anyone knowns, it's really hard to see someone wearing a red cape).
Unfortunately, I didn't had time to add game mechanism where the cape is really usefull.

Thanks all of you for your reviews, thanks to you trashcan, I laughed ;-). Ilseroth, I can't agree more, especially on the music, I did it something like one hour before the end with no experience in music (understand, I pressed random notes for half an hour on pixitracker). But I'm really happy just by having produce a music.
Vantaug
25. Apr 2015 · 21:09 UTC
Damn you Irvin!!!
I like that all the guards have a unique name and some detail.
careless
29. Apr 2015 · 01:09 UTC
I like the idea but am unable to stick a poster? The guard heat is nice as they catch sight of you. The art is a little rough but its a good concept.

Thanks
Fluffy Tigers in the Sky
03. May 2015 · 12:46 UTC
I liked the cone-of-sight thing as well as the one-item-at-a-time principle. The few sounds in the game were quite fitting while the music was less irritating than I expected it from the description ;)
jshaffer94247
10. May 2015 · 19:43 UTC
Fun. I actually liked the slower music which reduced anxiety over getting caught. Had some trouble with posters on the 2nd level and have no idea what that red skirts or lampshades are.
francoisvn
10. May 2015 · 23:55 UTC
Interesting idea, but a bit frustrating to have to juggle the glue and posters.