Cake War by eric777
This game was made for Ludum Dare #32. I'm a long time programmer who's trying to learn to design :)
It's a single Windows exe. Windows Vista, 7, 8, 8.1, and 10 are supported.
It's a single Windows exe. Windows Vista, 7, 8, 8.1, and 10 are supported.
| Windows | http://eric777.itch.io/cake-war |
| Source | https://subversion.assembla.com/svn/ludum-test/CakeWar |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38027 |
I got this error message :
> Dxgi.cpp : GetContainingOutput() failed!
> DXGI_ERROR_UNSUPPORTED:
> Requested audio format unsupported
Didn't rated the game :/
Movement was a bit too slippery. I understand that's the point of the game, but just a little bit less slippery would make it much more playable.
Confetti is the foundation of any good game. Well done.
@Muffin - Thankyou very much. I assure you, any cool styling was a happy accident! I'm a coder without the art gene, which is probably why the
controls are somewhat hard to approach.
@rgehan - my appologies. I wish you could have ran the game :(
@TurboCorp - That's fair. The sound effects went in 30 minutes before the deadline and it shows. I spent too much time on Saturday fiddling with the
terrain generation. Typical programmer blunder!
I have a post-compo version with visual and audible feedback on the thrust mechanic, and this made it much more playable. I wish I'd have added this
for the compo. I also made the candle wicks ignite a half second before launch, so it's easier to make decisions about what threats to engage.
Thankyou all for taking the time to play and share your comments!