Sirkles by Kyatric

[raw]
made by Kyatric for LD32 (COMPO)
Use Sirkles to fight for you in the arena.

Make money to cure and improve them, or even hire better ones.

Play this HTML5 game made with Construct 2 entirely with the mouse or Touch input on supporting devices.

Fullscreen button is in the top-left corner of each page.

Be sure to leave feedback and enjoy.

Ratings

Coolness 40% 1667
Overall 3.21 512
Audio 3.18 295
Fun 2.86 719
Graphics 2.93 634
Humor 2.52 659
Innovation 2.71 810
Mood 2.87 609
Theme 2.64 975

Feedback

sanojian
20. Apr 2015 · 08:06 UTC
Feels very complete but I feel like I should have played the Pokemon games to understand what to do here. I like the music.
ker0chan
20. Apr 2015 · 09:40 UTC
Full of content and very polished for a compo entry ! Controls are a bit annoying with a mouse, but probably better on a touchscreen.
Buko-Studios
20. Apr 2015 · 15:13 UTC
cool concept! at first i got confused about how the scoring works. but as you proceed with the game it becomes clearer. hope there is an on/off music or bgm button tho.
zatyka
20. Apr 2015 · 17:13 UTC
Wow, so much content in such a little package. There was some trial and error to figure out how the controls and battle system works. There's far more strategy in the battle system than I initially thought. Once I figured everything out, I really enjoyed playing. The graphics were a good choice for the genre... like old GameBoy or handheld LCD games where you train/fight/take care of something.

I did think of a few suggestions, but they're most polish-related (e.g. the spritefont spacing was a bit distracting). One thing I definitely would suggest is some kind of basic starter guide? It would probably help new players get up and running a bit easier.

It's probably my favorite of your LD games. Plenty of potential if you wanted to continue working on it. Also, I respect the fact that you choose interesting/uncommon genres of games to make in LD.
donan
20. Apr 2015 · 20:01 UTC
It felt a little random at first but its really addictive :D
broknecho
21. Apr 2015 · 06:17 UTC
Nice entry. Really complete package for such a short time. Well Done!
🎤 Kyatric
21. Apr 2015 · 15:46 UTC
Thank you all for all the nice comments and feedback !
bror_charlie
21. Apr 2015 · 16:46 UTC
Shhiiiiit man this is great! Love the GB visuals and audio. Surprising amount of content for a compo as well. Well done dude.
SecondDimension
21. Apr 2015 · 17:41 UTC
I really like the gameboy colour palette, and it's another interesting experience that'different from a lot of LD games. It feels like you thought about the systems and how they affected each other, I could tell that things weren't random, although it was just a little difficult to figure out exactly what was best to do. It was good when I got into it, there was a battle where both the sirkles had low HP but had run out of stamina, and it was quite tense just hitting wait until I had enough to finish off my opponent.
Taldius
22. Apr 2015 · 23:42 UTC
The game is fun, and I really like the tamagotchi style. But I wasn't able to really understand the fight system.
Anyway, good job!
pikmin4000
22. Apr 2015 · 23:49 UTC
It does feel a lot like pokemon! The music is really cute too! I would download that. I killed all my Sirkled sadly, I cried. But you should still work on this game. Add more personality to the actions and give more stuff to do with intermatches perhaps trade them or customize.
Dorgam
23. Apr 2015 · 22:17 UTC
I tried to refresh the game when I failed but I couldn't replay all data was saved. Very interesting for a small game.
Jupiter_Hadley
24. Apr 2015 · 01:46 UTC
Cute game! I included it in part 4 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/aLTEhRhwd8A
jhell
24. Apr 2015 · 08:52 UTC
Hi, cool entry, I like the pokemon feel, the limited energy is not really my style, but definitely interesting and well-made.
rudra
25. Apr 2015 · 19:31 UTC
Cool concept, pretty clean. Very enjoyable :)
Crowbeak
26. Apr 2015 · 10:07 UTC
The game is tiny, there's too much clicking involved (like, why do I have to re-select cure every time?), and it doesn't give enough feedback about what's going on in the ring. It's just really hard to get a handle on and I found that those things prevented me from enjoying the game much. I do like the graphics, though.
gruhn
26. Apr 2015 · 14:41 UTC
A simple game with a great concept. Good job.
SeriouslyCrunchy
28. Apr 2015 · 09:57 UTC
Theres a hell of a lot of good content here. You get a maximum for mood for capturing that old Gameboy-esque feel. Really good stuff!

Only thing I would say is that sometimes battle can take a looooong time if both you and the enemy end up resting, then attacking, then resting again!
Plustech
28. Apr 2015 · 21:30 UTC
I loved it even thought is really far from being an unconventional weapon. Is quite similar to other games but the loop is so simple and addictive, I played for like an hour, ended up with 6 5 4 6 5 stats. I used the money you get for dying as an exploit though. Great job nonetheless. Would love to play it on my phone XD.
Cheers
LukeZaz
29. Apr 2015 · 01:08 UTC
Good game. The menu was a bit strange to work with as I initially didn't realize the left side related to me at all.
GAFBlizzard
02. May 2015 · 05:34 UTC
Impressive job creating such a complex Pokemon-style system in 48 hours. Nice graphical consistency.

If you work on it in the future, a few suggestions:
1. Music does not seem to loop smoothly in some case(s).
2. Part of the battle theme reminds me of a Pokemon low-HP jingle, which made me wonder if I was low HP, haha.
3. Prices all around seem quite expensive. Having to pay for healing between fights was probably the most annoying part of this, but even single-stat point upgrades seemed to cost hundreds.

If you tuned some of that stuff and added a game around it (perhaps not as huge and complex as Pokemon of course :P) it could be pretty cool!