Dolfender by PixelPusher27
Defend the ocean with the very trash that threatens it!
Eat garbage by moving over it and shoot it back through your blow hole by
pressing spacebar. Be careful! You can only eat one piece of garbage
at at time. Any more will hurt you!
*Be sure to use FULL SCREEN (see full screen toggle)
if playing here or use the WEB link. The
spacebar will make the page jump around otherwise.
[ARROW KEYS]: Movement
[SPACEBAR]: Shoot garbage eaten
[M]: Mute music
[U]: Unmute music
[ENTER]: Exit the game over screens
Team:
Lead / Programming: Alex Stommes
Programming : Robin Nelson
Art / Music / Sfx : Corey Gardner
*All assets / code were made during the 72 hr jam.
Tools:
http://phaser.io
https://github.com/rblopes/my-phaser-template
https://atom.io/
http://www.bfxr.net/
http://www.sublimetext.com/3
Adobe Illustrator
Google Drive
Skype
Eat garbage by moving over it and shoot it back through your blow hole by
pressing spacebar. Be careful! You can only eat one piece of garbage
at at time. Any more will hurt you!
*Be sure to use FULL SCREEN (see full screen toggle)
if playing here or use the WEB link. The
spacebar will make the page jump around otherwise.
[ARROW KEYS]: Movement
[SPACEBAR]: Shoot garbage eaten
[M]: Mute music
[U]: Unmute music
[ENTER]: Exit the game over screens
Team:
Lead / Programming: Alex Stommes
Programming : Robin Nelson
Art / Music / Sfx : Corey Gardner
*All assets / code were made during the 72 hr jam.
Tools:
http://phaser.io
https://github.com/rblopes/my-phaser-template
https://atom.io/
http://www.bfxr.net/
http://www.sublimetext.com/3
Adobe Illustrator
Google Drive
Skype
| Web | http://alexstommes.com/ld32/index |
| Source | https://github.com/AlexStommes/LD32Jam |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16529 |
Ratings
| Coolness | 20% | 2240 |
| Overall(Jam) | 3.40 | 362 |
| Audio(Jam) | 3.07 | 376 |
| Fun(Jam) | 3.20 | 413 |
| Graphics(Jam) | 3.87 | 226 |
| Innovation(Jam) | 3.67 | 164 |
| Theme(Jam) | 4.20 | 33 |
Too many garbage too close with each other, and there is a delay before you can shoot the garbage out, it limits the player's skill.
Suggestions:
1) Not very obvious when stomach is empty/full; maybe make that more prominent by showing a larger/different dolphin when its 'full'?
2) Spacing out the garbage a bit more -- the garbage falls on top of each other sometimes to where you take 2 hits rapidly.
3) Hitboxes could be a bit more accurate. Either the dolphin or the garbage's hitboxes seems too large and collides where it clearly shouldn't.
Otherwise great work