Eraser by celisoft
In this game, the unconventional weapon is an eraser used to help the girl in the sheet of paper. You have 15 seconds to jump into the hole and there is 10 levels available (more will probably be added after the jam).
For technical interested people, the game has been created in C++11 with SDL2.
Hope you will enjoy it ;-)
--[ Post jam information ]--
A web version is now available here: http://celisoft.com/games/eraser/web/
The C++ version will be updated after votes end with :
- A/W/S/D keys to control the hero (arrow keys will not be removed),
- Bugfix on a not correctly closed pointer,
- Erasing algorithm will be improved to avoid lag on some computers,
- An icon will be added for the Mac OS X and Windows version.
For technical interested people, the game has been created in C++11 with SDL2.
Hope you will enjoy it ;-)
--[ Post jam information ]--
A web version is now available here: http://celisoft.com/games/eraser/web/
The C++ version will be updated after votes end with :
- A/W/S/D keys to control the hero (arrow keys will not be removed),
- Bugfix on a not correctly closed pointer,
- Erasing algorithm will be improved to avoid lag on some computers,
- An icon will be added for the Mac OS X and Windows version.
Ratings
| Coolness | 83% | 2 |
| Overall(Jam) | 2.86 | 810 |
| Audio(Jam) | 2.79 | 503 |
| Fun(Jam) | 2.66 | 785 |
| Graphics(Jam) | 2.67 | 800 |
| Humor(Jam) | 2.62 | 629 |
| Innovation(Jam) | 3.15 | 474 |
| Mood(Jam) | 3.03 | 538 |
| Theme(Jam) | 3.68 | 296 |
Very interesting concept though. I think if you developed the game a little further it could turn into something very interesting.
Thank you all for your comments.
The core gameplay is interesting, and the levels you designed offer a smoothly increasing difficulty curse. I also like the humor in the game (Splash!)
My only complaint is about the fact that we cannot restart at the last level when we die - It's very hard and frustrating to have to redo all the game from the beginning, especially when we discover a new "enemy" or a difficult level - I hope you'll do a "post-compo" version with unlimited continues, so your game can also be enjoyed by non-hardcore gamers! :)