The narrator is dyxleic by madflame991

[raw]
made by madflame991 for LD32 (COMPO)
This is one of Jack's adventures.
The author of these chronicles has, unfortunately, made minor spelling mistakes... and you have to fix them.

Use the text transformers to correct the mistyped words highlighted in blue.
Every situation in the game is defused with an unconventional weapon.

Done in ClojureScript

Ratings

Coolness 57% 3
Overall 3.47 281
Fun 3.40 270
Humor 3.04 384
Innovation 4.50 6
Mood 2.68 762
Theme 3.19 675

Feedback

Tijn
20. Apr 2015 路 18:29 UTC
Cool puzzle game. I haven't seen these features of manipulating words in a game before :)

It's pretty difficult though, I didn't manage to get beyond "feather" :'(
micahcowan
21. Apr 2015 路 03:29 UTC
I can't get "feather" either. I can get "faether"...

Nice job using ClojureScript - functional programming ftw!
馃帳 madflame991
21. Apr 2015 路 18:10 UTC
Thanks for your feedback! I fixed the issue :D
freeholdgames
21. Apr 2015 路 22:57 UTC
This is a cool little puzzle game. Might make for a good time re-purposed as a competitive game, or simply a game versus a timer. I mostly just felt compelled to ignore the story and try to solve the word. I think it would be more focused and fun if it simply gave you a target work to work towards.
micahcowan
22. Apr 2015 路 00:09 UTC
Thanks for fixing, it works great now.
But: I had no idea what to do with "thcr"; I had to peek levels.cljs to see what word I was meant to make, heh. :)

It would be nice if there was at least some sort of congratulatory message when you finally beat it.

Anyway, I had fun!
panurge
23. Apr 2015 路 17:04 UTC
I love word puzzles and hadn't seen a mechanic like this before. Really good, clever fun!
diiq
23. Apr 2015 路 19:07 UTC
Neat idea! I'd love to have a 'max number of moves needed' indicator.

As others mentioned, I stopped reading the story almost immediately, and concentrated on the word.
SuperUserNameMan
23. Apr 2015 路 19:15 UTC
This is the first time i see and play a puzzle like this one. From this point of view, it is a very interesting and innovative concept. But, because i'm relatively weak with the english tongue, I could not go farther than "cellut".
Also, I'm totally unable to say what and where is the relation to the "unconventional weapon". (maybe i did not read the story carefully enough, or did not go far enough)
crazya02
23. Apr 2015 路 22:44 UTC
Loved the concept! Provided some interesting puzzles.
馃帳 madflame991
24. Apr 2015 路 19:32 UTC
@SuperUserNameMan Every foe/situation is defused with an unconventional "weapon" (I still can't think of rabbits as weapons)
CarlsonAndPeeters
25. Apr 2015 路 06:44 UTC
Really interesting ideal for a puzzle. Made me really think, and eventually I got stuck. Story wasn't particularly engaging for me, and I would reconsider the title; spelling mistakes =/= dyslexia
f7f5
28. Apr 2015 路 19:50 UTC
I just loved the mechanic and had to play till the end!

On the flipside, I just finished the game and have no idea what the story was about, except that I killed cthulhu with a m****r (no spoilers)
goerp
03. May 2015 路 19:42 UTC
OOH, very original. Never seen a game like this in a Ludum Dare.
I liked it, played it through in one go. And then played again, because I realised I had not read all of the stories :D
flummox3d
07. May 2015 路 10:01 UTC
A bit abrupt ending, but a fun puzzle game nonetheless. Nice job! :)
caryoscelus
09. May 2015 路 11:16 UTC
This was pretty fun. Unlike some other commentators, i've read the story, though it wasn't especially engaging. I actually thought at first that unconventional weapon was supposed to be the word-changing buttons, but then realised there were a lot of these weird weapons during the story itself.

Since you asked to fix the minor spelling mistakes, here are some:
Jack deflect*s*
have been *eating* mushrooms
we*a*sel climbs
:)
impossibleleaf
10. May 2015 路 18:59 UTC
The story was amazing accounts of unconventional weapons. The puzzle got a bit daunting, but I enjoyed playing with letters of a word like that, something I don't believe I have ever experienced in a game before.