Portal Miner by TimBeaudet

[raw]
made by TimBeaudet for LD32 (JAM)
You are a mineral miner of the future, travelling to distant asteroid fields to collect resources. After finding the collection process to be slow with travelling, you've unleashed a weapon; the portal, to collect and process each resource immediately.

The job is still dangerous, so don't collide into the asteroids with your ship!

Good luck and please give us feedback!


NOTE: If you are on Windows missing OpenGL32.dll there is a link to the redistributable in the readme.txt or here: http://openal.org/creative-installers/oalinst.zip



The game was made by:

Programming: Tim "BlackBird" Beaudet
Art: Sonia "Dizzy" Augier
Audio: Jeremy "Mmango" Bell - https://soundcloud.com/jbellstudios

Ratings

Coolness 36% 1811
Overall(Jam) 3.57 236
Audio(Jam) 3.63 145
Fun(Jam) 3.33 305
Graphics(Jam) 3.18 569
Humor(Jam) 2.41 739
Innovation(Jam) 3.33 356
Mood(Jam) 3.19 431
Theme(Jam) 3.33 532

Feedback

Tijn
21. Apr 2015 · 01:46 UTC
Well done! I really like the art style and the music. The game runs very well, so go TurtleBrains!
TheScragglyMan
21. Apr 2015 · 01:49 UTC
I really liked your entry man, Would have been nice if the portal stayed open a while longer to get some of those impossible chains.

I really enjoy these types of games, would be awesome on mobile, and my missus would play it too :D haha

Awesome job *thumbs up*
WetDesertRock
21. Apr 2015 · 02:28 UTC
I like it. One thing I'd suggest is working out the mechanics so when moving your portal gets placed on whatever row you are closest to. I found I would switch rows and then right before I finished switching I'd fail to place a portal in the right spot. Also seemed like row switching could happen faster.
It seems like the map wasn't fully proc-genned or something? Was getting the feeling like everytime I restart I went through the same things.
Music was good, liked the portal sound as well.
🎤 TimBeaudet
21. Apr 2015 · 15:00 UTC
Thanks for the feedback, we appreciated it!

The map isn't procedural at all, it started out that way but then I opted for "designed patterns" so that it would always remain playable. The scroll speed does get faster and faster, although probably does so too slow. The first pattern is _always_ the same as a tutorial-ish level. And then it randomizes between the other pattens we got to make. Admittedly we meant to have more patterns, and have them designed better, but we didn't get that far.
RyanNielson
21. Apr 2015 · 18:07 UTC
Great concept, it'd be cool if the portal stayed open longer so you could build combos. There were a few instances when a gold and a normal rock were on top of each-other and I didn't get the gold because the rock was slightly ahead. Perhaps a secondary goal would be interesting like collecting certain types of materials to craft additions to your ship. Overall, good job.
Robber
21. Apr 2015 · 18:09 UTC
love the music and i like the concept of the portal placement, i wonder where all those asteriods end up ?!
Super Hamster
22. Apr 2015 · 04:19 UTC
This game was horrible. Apparently the portal was not even a donut. I really would suggest thinking about your game concept before making the game.

Alright in all honesty I thought the game was awesome. Very interesting idea, especially with all those other rocket & asteroid games. I was surprised to find such a high innovation. Music felt very calming and fit with the game well. Fun to play. Good job! :D
ProjectX593
23. Apr 2015 · 01:39 UTC
The portal mechanic is pretty cool - I was worried it would be a Portal ripoff heh. The patterns of asteroids were nicely put together too and really fit well with it.
Lancelot Gao
23. Apr 2015 · 01:57 UTC
pretty cool!
Marcus316
23. Apr 2015 · 02:07 UTC
Hey, great game! I ran into a few errors, though. Couldn't reproduce them, so it may just be my machine. Links to screenshots of errors:

http://tilde.town/~marcus/Error-PortalMiner.png
http://tilde.town/~marcus/Error2-PortalMiner.png
http://tilde.town/~marcus/Error3-PortalMiner.png

Only the 3rd error actually crashed the game, I was able to continue play through the first two.

I still wonder if I could reach 10,000 points, but I settled for stopping at 7600+. :D
pvwradtke
23. Apr 2015 · 02:14 UTC
I missed being able to move around the screen, but had fun mining in the space using my portal generator ship :).
🎤 TimBeaudet
23. Apr 2015 · 02:20 UTC
Marcus, it appears you need to reinstall OpenAL, a link to the redistributable is found in the readme and in the description above. Thanks everyone for leaving the feedback!
Marcus316
24. Apr 2015 · 02:13 UTC
I actually installed OpenAL specifically for this game. I wonder what went wrong ...
🎤 TimBeaudet
25. Apr 2015 · 18:42 UTC
Maybe there is another issue with TurtleBrains? I did have a crash during development, but reinstalling OpenAL is what fixed it, so I had figured that was vastly outdated or something, it had been a long time since I had updated.
LinusPrime
29. Apr 2015 · 00:36 UTC
Cool concept man, it's like a defensive SCHMUP. Good work.

If you kept working on it, it would be cool if there were different types of enemies and maybe different kinds of portals to use.
vegard1992
30. Apr 2015 · 15:35 UTC
I liked this :)
Exeneva
05. May 2015 · 06:49 UTC
I second what others say about the portal staying longer so combos can be built. Some of the rock layering could also use work, but overall a good entry.
Omiya Games
08. May 2015 · 23:47 UTC
Pretty good game. Felt like I was mostly dodging. I'm wondering if it's possible to take this game concept further. I admit that for me, the current implementation is a bit too simple.

Control-wase, it would have been nice if I tap up, then space very quickly, it would place the portal at the lane I would end up on, rather than the lane I'm currently in.