Portal Miner by TimBeaudet
You are a mineral miner of the future, travelling to distant asteroid fields to collect resources. After finding the collection process to be slow with travelling, you've unleashed a weapon; the portal, to collect and process each resource immediately.
The job is still dangerous, so don't collide into the asteroids with your ship!
Good luck and please give us feedback!
NOTE: If you are on Windows missing OpenGL32.dll there is a link to the redistributable in the readme.txt or here: http://openal.org/creative-installers/oalinst.zip
The game was made by:
Programming: Tim "BlackBird" Beaudet
Art: Sonia "Dizzy" Augier
Audio: Jeremy "Mmango" Bell - https://soundcloud.com/jbellstudios
The job is still dangerous, so don't collide into the asteroids with your ship!
Good luck and please give us feedback!
NOTE: If you are on Windows missing OpenGL32.dll there is a link to the redistributable in the readme.txt or here: http://openal.org/creative-installers/oalinst.zip
The game was made by:
Programming: Tim "BlackBird" Beaudet
Art: Sonia "Dizzy" Augier
Audio: Jeremy "Mmango" Bell - https://soundcloud.com/jbellstudios
Ratings
| Coolness | 36% | 1811 |
| Overall(Jam) | 3.57 | 236 |
| Audio(Jam) | 3.63 | 145 |
| Fun(Jam) | 3.33 | 305 |
| Graphics(Jam) | 3.18 | 569 |
| Humor(Jam) | 2.41 | 739 |
| Innovation(Jam) | 3.33 | 356 |
| Mood(Jam) | 3.19 | 431 |
| Theme(Jam) | 3.33 | 532 |
I really enjoy these types of games, would be awesome on mobile, and my missus would play it too :D haha
Awesome job *thumbs up*
It seems like the map wasn't fully proc-genned or something? Was getting the feeling like everytime I restart I went through the same things.
Music was good, liked the portal sound as well.
The map isn't procedural at all, it started out that way but then I opted for "designed patterns" so that it would always remain playable. The scroll speed does get faster and faster, although probably does so too slow. The first pattern is _always_ the same as a tutorial-ish level. And then it randomizes between the other pattens we got to make. Admittedly we meant to have more patterns, and have them designed better, but we didn't get that far.
Alright in all honesty I thought the game was awesome. Very interesting idea, especially with all those other rocket & asteroid games. I was surprised to find such a high innovation. Music felt very calming and fit with the game well. Fun to play. Good job! :D
http://tilde.town/~marcus/Error-PortalMiner.png
http://tilde.town/~marcus/Error2-PortalMiner.png
http://tilde.town/~marcus/Error3-PortalMiner.png
Only the 3rd error actually crashed the game, I was able to continue play through the first two.
I still wonder if I could reach 10,000 points, but I settled for stopping at 7600+. :D
If you kept working on it, it would be cool if there were different types of enemies and maybe different kinds of portals to use.
Control-wase, it would have been nice if I tap up, then space very quickly, it would place the portal at the lane I would end up on, rather than the lane I'm currently in.