Dead Pixel by lebrokholic

[raw]
made by lebrokholic for LD32 (JAM)
Hello, guys!

We are Crazy Guys Team (Tima Zhum, Alex Vizalerd, Adil Tasimov) :) and we are from Astana, Kazakhstan.
Here is our game for Ludum Dare #32 - "Dead Pixel".

It is something like First Person Puzzler-Platformer.
You have "dead pixels". It can corrupt and destroy other objects, turning them into pixels.
By destroying red objects you get some dead pixels, and you must do this, because when you're out of dp - you die :)
The objective is to complete level by reaching it's end. Basic idea of destroying objects into pixels we got, when we saw "Pixels" movie trailer. Also, we got a lot of inspiration from "Portal" game series. So, at the moment, some of our ideas are alive and playable.

Hope you enjoy it!

P.S. "Sci Fi Scheme – Let You Go (ft Tasha Rose)" is awesome ❤

Any questions? Contact us (http://www.vk.com/timazhum or lebrokholic@gmail.com)
Teaser on YouTube: https://youtu.be/CHLj7LALHNo

Best Regards,
CGT.

Ratings

Coolness 57% 3
Overall(Jam) 3.55 248
Audio(Jam) 3.20 317
Fun(Jam) 3.29 335
Graphics(Jam) 4.01 176
Humor(Jam) 2.18 832
Innovation(Jam) 3.28 389
Mood(Jam) 3.23 395
Theme(Jam) 3.34 527

Feedback

chromebookbob
19. Apr 2015 · 19:08 UTC
Hey, your screenshots look great, but the OSX download doesn't open. If you unzip it you get the contents of the .app
elpaulo
19. Apr 2015 · 20:09 UTC
Careful, on windows 8.1, the window don't capture the mouse on windowed mode. Very nice game, remind me portal and mirror edge.
elpaulo
19. Apr 2015 · 20:10 UTC
Oups, mouse capture don't work on windowed mode and full screen !
🎤 lebrokholic
20. Apr 2015 · 07:39 UTC
@chromebookbob, reuploaded a download file for OSX. Now it's a zip archive with .app inside

@elpaulo, the idea is that we don't want to show the mouse cursor on the screen in a play mode (as in all the shooters in the game industry)
Hyoga-3D
20. Apr 2015 · 17:10 UTC
Nice gameplay, good entry.
MFEP
22. Apr 2015 · 12:49 UTC
Enjoyed playing, the base concept is great, and i can imagine levels which could be really challenging, so i think you should keep on working on more levels, i'm looking forward to see some more. One remark would be that it's a little bit annoying that you have to wait for the broken peaces to collapse.
Jupiter_Hadley
22. Apr 2015 · 17:13 UTC
Love the simple but super clean graphics. Nice gameplay as well! I included it in part 2 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/N2U1d1bXaPI
rudra
22. Apr 2015 · 17:30 UTC
Very Cool game ! I love the simple, yet beautiful graphics, overall, a very good effort ! Keep it up !
dydx
22. Apr 2015 · 18:45 UTC
Hey do you have permission to use that music?
Modoc73
23. Apr 2015 · 05:05 UTC
Cool concept and like the clean graphics. However, I can't get passed the level in the last screenshot. Once might deal pixel count reaches zero the level restarts. A bit annoying. Or maybe there was around way around the piston things. Good job.
tummyache
23. Apr 2015 · 05:07 UTC
Oh man, I loved this. The music and the graphics were amazing.

Only downsides are that the collision with the broken walls messes you up a lot and it's WAYYYY too short. I really wanted more.

It's still phenomenal though.
Mykaelos
23. Apr 2015 · 05:09 UTC
I like the simplicity of the art style. I was looking forward to more puzzles at the end.
jdselsor
23. Apr 2015 · 05:12 UTC
This is a really good game. I loved the graphics and game play. I can't wait until a full version is released.
Yaroslav Kravtsov
23. Apr 2015 · 05:24 UTC
I don't get how to pass second level. I use one pixel for round door, second on floor, third on moving wall and fourth on wall in corridor with moving things. And after that I return to start, because I lose all pixels. Can't find red wall to resupply.
maunovaha
23. Apr 2015 · 08:32 UTC
Cool game, I enjoyed the puzzles a lot!
🎤 lebrokholic
23. Apr 2015 · 09:09 UTC
@Yaroslav Kravtsov, @Modoc73,
ATTENTION! SPOILER!
It is a part of a puzzle. Just try not destroy a wall after the first press, look behind, there is a red pixel on the press which is moving with it (up and down). Don't forget about timing, because it is a little bit hard to hit the pixel, even for developers :D
dyfer
23. Apr 2015 · 09:40 UTC
very good visual, if you had one or two more lvl you coud made something great
mike1101
23. Apr 2015 · 09:41 UTC
Was confused as what I was suppose to do. Threw the brick around and the level kept restarting. Managed to get through this one circular barrier but then the next didn't respond ...

Also the music sounded great at first but then started to bug me ... Maybe it's just my taste. Felt like I was being put to sleep. With a dull drill.
🎤 lebrokholic
23. Apr 2015 · 09:49 UTC
GOOD NEWS!

We've almost done the 3rd level with a lot of cool things such as thorns, beams, flying angel-pixels, switches, "spring"-platforms, mirrors and etc. What does it mean? It means that because of your positive comments about the game, we'll continue the development with more serious attitude and maybe deploy it on Steam's Greenlight! Yeah!
kabutakogames
23. Apr 2015 · 10:20 UTC
I didn't get that there was a red pixel going up and down - I couldn't see anything on looking and ended up finishing the level by jumping up the uneven walls and over the levels boxes to the end - it'd be cool to have an indicator of where to look for pixels like that :)
Conk
23. Apr 2015 · 10:45 UTC
Really nice art and a cool concept, there was an issue with the mouse, but I'm sure you know about it.
jk5000
23. Apr 2015 · 10:47 UTC
Amazing game. The only problem is the mouse is not locked to the screen.
Tuism
23. Apr 2015 · 10:48 UTC
A pretty game. Music is great but not yours so can't really mark you on that. Other than that:

There's not much visual clue as to what you can and can't hit. So... try everything. Which makes me feel stupid, not clever. A game in which you must try everything is just a slideshow.

The pixels exploding shouldn't have collision with the player, too many times colliding with them just make the controls awkward.

After throwing three pixels in the "watch your back" part you can't throw a fourth and so the game can't continue. Stuck.

It's pretty. But yeah... Pretty pointless. Not enjoyable.
HeffJoker
23. Apr 2015 · 10:53 UTC
Great game! The art design is really well done and thought through. It feels a lot like QUBE or Portal to me.
However, I would consider either "speeding up" the wall destruction or completely disabling the collision so that the player can move through when the wall is destroyed. I was going at a "normal" pace and felt a little constrained by having to wait for the cubes to disappear.

Good luck on your future Steam Greenlight!
Jasonsumm
23. Apr 2015 · 10:57 UTC
Very cool ;)
juaxix
23. Apr 2015 · 12:13 UTC
I found a way to beat the first and second door in last level with a single cube, just pushing it towards the circle :D
Great and fun game, add more levels please,and the music is perfect
JALgames
23. Apr 2015 · 12:43 UTC
A really nice game! I have the feeling that the graphics are inspired by mirror's edge...
Lovelace Lair
23. Apr 2015 · 14:44 UTC
Amazing game, loved the mirrors edge art style!
scorched
23. Apr 2015 · 16:03 UTC
Personally, I don't like that the weapon is just a voxel (not pixel BTW) and don't see in it a puzzle game, and the song is boring:-) But the gameplay is fun, graphics are pleasant, wanting to destruct these walls all over again. Thanks
morokiane
23. Apr 2015 · 16:32 UTC
Enjoyed playing the game. Would play a full version for sure.
Lyje
23. Apr 2015 · 18:20 UTC
Nice graphics amd style, but 'puzzle' mechanic isn't very deep.
chromebookbob
23. Apr 2015 · 20:18 UTC
Great gameplay, I want more!
agmcleod
23. Apr 2015 · 23:05 UTC
Nice game, but yeah the lack of mouse capture was rather frustrating. Windows 8.1
Aevek
24. Apr 2015 · 04:59 UTC
Really some questionable level design in this game. It looks good, but that second levels design annoyed me. The dev tagged a spoiler here so I should too. SPOILER AHEAD I guess. Hiding the thing necessary to complete the second level of your game is not a puzzle. It is just annoying. This idea definitely has potential with these mechanics, but please try to think of how the player moves through your levels. There is no reason that you should expect the player to inspect the back side of the obstacle they just passed. Thats just some poor design. And the lack of mouse capture and the fact that the escape key just closed the game made it feel unpolished. In the context of a time-limited game jam, bout an hour more of testing and thought instead of making your game pretty would have been an hour better invested in my opinion.
TheWzzard
24. Apr 2015 · 16:24 UTC
Using unlicensed music is pretty lame especially when you don't opt out of the audio category.
lucentbeam
25. Apr 2015 · 03:21 UTC
Neat concept and visuals. Once I'd destroyed one white object and one red object, that seemed to be it? If not, more guidance would seem in order. I also had a lot of trouble jumping while running; kept falling off platforms and starting over. Glad to see you're continuing to work on it!
D.B.O.NStudios
25. Apr 2015 · 06:13 UTC
Nice and clean!
tripleVisionGames
25. Apr 2015 · 10:45 UTC
Very stylish and very cool mechanics
Almax27
25. Apr 2015 · 11:04 UTC
This was pretty awesome! Movement felt slick and little touches like animating the hands when jumping really made it feel polished. big grip on windows though, I have 2 screens and the cursor wasn't bound to the window, so it kept minimising if I happened to click in the other screen. Otherwise great work!
SayHiBen
25. Apr 2015 · 18:37 UTC
Great entry, guys. Reminiscent of Antichamber. Love it.
Pietro Ferrantelli
27. Apr 2015 · 16:11 UTC
Brillant entry, loved your minimalistic art style. Clever and interesting mechanics, I'm a huge fan of First Person Platform-Puzzler. That's a really good work !
Omiya Games
29. Apr 2015 · 03:46 UTC
WHY!? Why did you hide the red pixel behind a stomping door!? That's just trolling the player!!

Back to serious mode, I really think that the graphics was the highlight of the game. It's awesome to see walls crumble from the pixel thrown.

However, a lot of annoyances had to with flaws, such as the cubes having colliders and capable of stopping you from progressing. The pixels having gravity applied made a few parts harder than necessary. Lastly, a collider should be devoted to blocking off the ceiling.

It seemed like great idea with great mechanics, but it felt like your team ran out of time to implement anything interesting.
Ogniok
01. May 2015 · 20:41 UTC
Excellent entry! Shame it was so short :(
Arche-san
01. May 2015 · 22:40 UTC
Nice concept! The last level is bit hard to understand and I don't know if I found the good way to finish it.
zerocreativity1
04. May 2015 · 02:07 UTC
Was a little short, would of like to see the mechanics play out a little more. but very good entry.
DonovanWu
04. May 2015 · 15:54 UTC
Is the second level (the level in the last screenshot) impossible to beat? I ran out of pixel and couldn't find source to replenish it. Judging from the file size, there shouldn't be many levels anyway...
Still, I like the game very much! The concept alone is very good and I like the simplistic style!
KaiseanGames
04. May 2015 · 16:41 UTC
Cool. But you should know that I climbed out of the cage at second level and jumped in where I needed to be with 4/4 pixels. :) Probably a feature, not a bug. :)

Well done! I like cube games. Check mine if you'd like. :)
Evergreen Games
04. May 2015 · 20:11 UTC
very cool concept! its a shame there weren't more levels. i beat the second level without using any cubes, you can climb the first door and walk on the walls and get to the end. i didn't find the red square there until i read you comment. definetly develop further!
myachin
08. May 2015 · 06:05 UTC
very beautiful!
🎤 lebrokholic
08. May 2015 · 08:00 UTC
**************************************************************

THANKS! Your replies, whether positive or negative, are combining in an extremely huge portion of the motivation to create an actually worthy product with an as good quality as possible!
lochmann-apps
08. May 2015 · 08:56 UTC
Nice one! Really enjoyed it. I see we are working on the same universe :-D Keep on going on this one!
careless
08. May 2015 · 13:38 UTC
Nice game, runs well and a nice simple fun idea. Worked out how to skip one obstacle but 4 boxes was not enough to complete the level.

I was sent back to the start over and over.
Wayward
09. May 2015 · 10:47 UTC
You should have opted out of the audio category, as you obviously stolen the music:
https://soundcloud.com/sci-fi-scheme/letyougo .
You mentioned the track, but did not mention that you've used their music, and you even ignored @dydx question if you have permission to use the music.
As there is no report button i feel forced to leave this comment, hoping someone will read it.
Mach60KAS
09. May 2015 · 13:23 UTC
Hi there, really liked your game! You present it very nicely, and although it's way too short it's very well made. The core mechanic is very nicely handled - walls breaking down like that is quite striking! I'm a little upset that you used someone else's music without opting out of the category - that's really not in the spirit of the competition. Regardless, great work - and be a bit more careful next time.
Gunzil
10. May 2015 · 05:43 UTC
There is not a lot of room for error, and it's very easy to get into a fail-state, which isn't a good trait for first-person puzzle games.

The final level was very difficult, I am uncertain if there was any way to beat it legitimately. I ended up beating it by climbing out of the level bounds without using any pixels and climbing back in so I could skip a couple obstacles.

Being able to destroy obstacles with a thrown projectile does not provide the opportunity for many puzzles when they're just static environments you're moving through. It would have been more interesting to have more things you could potentially destroy so you'd have to make choices on what to hit so you'd still have enough by the end.

Good graphics, good music, good mood, good hands.
🎤 lebrokholic
26. May 2015 · 19:24 UTC
Our apologies about using a non-licensed music. It was our first experience and, frankly speaking, we didn't know that it will be the best practice to exclude "audio" category in such a situation. Again, sorry about that.