Dead Pixel by lebrokholic
Hello, guys!
We are Crazy Guys Team (Tima Zhum, Alex Vizalerd, Adil Tasimov) :) and we are from Astana, Kazakhstan.
Here is our game for Ludum Dare #32 - "Dead Pixel".
It is something like First Person Puzzler-Platformer.
You have "dead pixels". It can corrupt and destroy other objects, turning them into pixels.
By destroying red objects you get some dead pixels, and you must do this, because when you're out of dp - you die :)
The objective is to complete level by reaching it's end. Basic idea of destroying objects into pixels we got, when we saw "Pixels" movie trailer. Also, we got a lot of inspiration from "Portal" game series. So, at the moment, some of our ideas are alive and playable.
Hope you enjoy it!
P.S. "Sci Fi Scheme – Let You Go (ft Tasha Rose)" is awesome ❤
Any questions? Contact us (http://www.vk.com/timazhum or lebrokholic@gmail.com)
Teaser on YouTube: https://youtu.be/CHLj7LALHNo
Best Regards,
CGT.
We are Crazy Guys Team (Tima Zhum, Alex Vizalerd, Adil Tasimov) :) and we are from Astana, Kazakhstan.
Here is our game for Ludum Dare #32 - "Dead Pixel".
It is something like First Person Puzzler-Platformer.
You have "dead pixels". It can corrupt and destroy other objects, turning them into pixels.
By destroying red objects you get some dead pixels, and you must do this, because when you're out of dp - you die :)
The objective is to complete level by reaching it's end. Basic idea of destroying objects into pixels we got, when we saw "Pixels" movie trailer. Also, we got a lot of inspiration from "Portal" game series. So, at the moment, some of our ideas are alive and playable.
Hope you enjoy it!
P.S. "Sci Fi Scheme – Let You Go (ft Tasha Rose)" is awesome ❤
Any questions? Contact us (http://www.vk.com/timazhum or lebrokholic@gmail.com)
Teaser on YouTube: https://youtu.be/CHLj7LALHNo
Best Regards,
CGT.
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.55 | 248 |
| Audio(Jam) | 3.20 | 317 |
| Fun(Jam) | 3.29 | 335 |
| Graphics(Jam) | 4.01 | 176 |
| Humor(Jam) | 2.18 | 832 |
| Innovation(Jam) | 3.28 | 389 |
| Mood(Jam) | 3.23 | 395 |
| Theme(Jam) | 3.34 | 527 |
@elpaulo, the idea is that we don't want to show the mouse cursor on the screen in a play mode (as in all the shooters in the game industry)
Only downsides are that the collision with the broken walls messes you up a lot and it's WAYYYY too short. I really wanted more.
It's still phenomenal though.
ATTENTION! SPOILER!
It is a part of a puzzle. Just try not destroy a wall after the first press, look behind, there is a red pixel on the press which is moving with it (up and down). Don't forget about timing, because it is a little bit hard to hit the pixel, even for developers :D
Also the music sounded great at first but then started to bug me ... Maybe it's just my taste. Felt like I was being put to sleep. With a dull drill.
We've almost done the 3rd level with a lot of cool things such as thorns, beams, flying angel-pixels, switches, "spring"-platforms, mirrors and etc. What does it mean? It means that because of your positive comments about the game, we'll continue the development with more serious attitude and maybe deploy it on Steam's Greenlight! Yeah!
There's not much visual clue as to what you can and can't hit. So... try everything. Which makes me feel stupid, not clever. A game in which you must try everything is just a slideshow.
The pixels exploding shouldn't have collision with the player, too many times colliding with them just make the controls awkward.
After throwing three pixels in the "watch your back" part you can't throw a fourth and so the game can't continue. Stuck.
It's pretty. But yeah... Pretty pointless. Not enjoyable.
However, I would consider either "speeding up" the wall destruction or completely disabling the collision so that the player can move through when the wall is destroyed. I was going at a "normal" pace and felt a little constrained by having to wait for the cubes to disappear.
Good luck on your future Steam Greenlight!
Great and fun game, add more levels please,and the music is perfect
Back to serious mode, I really think that the graphics was the highlight of the game. It's awesome to see walls crumble from the pixel thrown.
However, a lot of annoyances had to with flaws, such as the cubes having colliders and capable of stopping you from progressing. The pixels having gravity applied made a few parts harder than necessary. Lastly, a collider should be devoted to blocking off the ceiling.
It seemed like great idea with great mechanics, but it felt like your team ran out of time to implement anything interesting.
Still, I like the game very much! The concept alone is very good and I like the simplistic style!
Well done! I like cube games. Check mine if you'd like. :)
THANKS! Your replies, whether positive or negative, are combining in an extremely huge portion of the motivation to create an actually worthy product with an as good quality as possible!
I was sent back to the start over and over.
https://soundcloud.com/sci-fi-scheme/letyougo .
You mentioned the track, but did not mention that you've used their music, and you even ignored @dydx question if you have permission to use the music.
As there is no report button i feel forced to leave this comment, hoping someone will read it.
The final level was very difficult, I am uncertain if there was any way to beat it legitimately. I ended up beating it by climbing out of the level bounds without using any pixels and climbing back in so I could skip a couple obstacles.
Being able to destroy obstacles with a thrown projectile does not provide the opportunity for many puzzles when they're just static environments you're moving through. It would have been more interesting to have more things you could potentially destroy so you'd have to make choices on what to hit so you'd still have enough by the end.
Good graphics, good music, good mood, good hands.