Clean Killings by Jeedan
Hello,
Edit: 4/27/2015; Fixed crash on wave 5+... a counter variable wasn't being reassigned...................
First of the Controls:
== WASD to move ==
== Left click to attack ==
== Key #1 or Key #2 key to swap weapon ==
== Player looks at mouse ==
== To exit, die and click on Quit/ or close the browser ==
Description of the Game:
You are an intern at a mysterious store that sells weapons. However the boss has a dungeon filled with monster rats and spiders and no weapons in sight...except for a broom and a vacuum cleaner?(wave 5). Perhaps the boss only wanted to feed his pets...muhahahah
The game's UI and mechanics are based on Dark Souls... You can never win and each time you die you spawn right back to continue killing...forever.
Post Mortem:
This is my first game jam and I really needed to participate in this.
My main purpose was to get something finished, in a reasonable time frame. As you will see, the theme itself was not important to me this time around but I will focus on that more during the next Ludum Dares, as I will force myself to participate in as many as possible as this was super fun.
Sorry for the art, I am a programmer, which doesn't say much but eeeehhh I have no skills in designing.
I began working on this project maybe 7 hours in to the Jam. My plan was to have a game that has 3 enemy types, each with attack, move and die animations. I have completed no enemy animations. Doesn't matter as I got a few player animations and a Dark Souls-like Death animation. This was my first time really working with animations so there are a few hitbox issues and maybe some flickering but will be better next time.
Things that did not get done:
- a few more enemy types
- more weapons (honestly I ran out of ideas, as I didn't have any to start with).
- pause menu (i am so sorry).
- animations
- sound effects and background music
MADE WITH:
Unity 5
Made by "Jeedan",Cuneyt Acar.
SORRY FOR WALL OF TEXT, got excited.
Feedback Appreciated
Edit: 4/27/2015; Fixed crash on wave 5+... a counter variable wasn't being reassigned...................
Edit: 4/27/2015; Fixed crash on wave 5+... a counter variable wasn't being reassigned...................
First of the Controls:
== WASD to move ==
== Left click to attack ==
== Key #1 or Key #2 key to swap weapon ==
== Player looks at mouse ==
== To exit, die and click on Quit/ or close the browser ==
Description of the Game:
You are an intern at a mysterious store that sells weapons. However the boss has a dungeon filled with monster rats and spiders and no weapons in sight...except for a broom and a vacuum cleaner?(wave 5). Perhaps the boss only wanted to feed his pets...muhahahah
The game's UI and mechanics are based on Dark Souls... You can never win and each time you die you spawn right back to continue killing...forever.
Post Mortem:
This is my first game jam and I really needed to participate in this.
My main purpose was to get something finished, in a reasonable time frame. As you will see, the theme itself was not important to me this time around but I will focus on that more during the next Ludum Dares, as I will force myself to participate in as many as possible as this was super fun.
Sorry for the art, I am a programmer, which doesn't say much but eeeehhh I have no skills in designing.
I began working on this project maybe 7 hours in to the Jam. My plan was to have a game that has 3 enemy types, each with attack, move and die animations. I have completed no enemy animations. Doesn't matter as I got a few player animations and a Dark Souls-like Death animation. This was my first time really working with animations so there are a few hitbox issues and maybe some flickering but will be better next time.
Things that did not get done:
- a few more enemy types
- more weapons (honestly I ran out of ideas, as I didn't have any to start with).
- pause menu (i am so sorry).
- animations
- sound effects and background music
MADE WITH:
Unity 5
Made by "Jeedan",Cuneyt Acar.
SORRY FOR WALL OF TEXT, got excited.
Feedback Appreciated
Edit: 4/27/2015; Fixed crash on wave 5+... a counter variable wasn't being reassigned...................
Ratings
| Coolness | 46% | 1436 |
| Overall(Jam) | 3.28 | 468 |
| Fun(Jam) | 3.17 | 438 |
| Humor(Jam) | 2.71 | 584 |
| Mood(Jam) | 2.82 | 686 |
| Theme(Jam) | 2.87 | 823 |
Otherwise it was quite fun even though I found the controls a bit weird to get used to.
Also I really liked the design of the main character, he had a je-ne-sais-quoi that made him/her look cute
Maybe absolute controls would be a bit more intuitive.
Game worth getting excited about.
Two quick things:
Your cauldrons have no colliders :(
Also, you may want to consider switching the particle system on the vacuum from local space to world space.