Makeshift Defense by bvanschooten

[raw]
made by bvanschooten for LD32 (COMPO)
Keep the humans from reaching the other side by using any weapons that you can get your hands on. Click on an item to use it.

Press the full-screen button or follow the link to get a larger window. This will make it easier to select the weapons.

Features 9 weapons and 12 levels. Also plays nicely on a tablet.

Written in jgame.js using WebGL.

Ratings

Coolness 41% 1634
Overall 3.56 219
Audio 2.61 593
Fun 3.62 165
Graphics 3.02 576
Humor 3.20 305
Innovation 3.66 205
Mood 3.03 469
Theme 3.70 266

Feedback

stray
19. Apr 2015 · 10:20 UTC
Pretty cool. I enjoyed it. I think lvl 2 is easier than lvl 1
ironleonem
19. Apr 2015 · 10:50 UTC
Looks really good! I don't know what system you're using, but it looks like your enemies are rotating when they ascend the ladder.
SplazerProductions
19. Apr 2015 · 11:40 UTC
I like it, it's a fun game.
Jaloko
20. Apr 2015 · 08:36 UTC
Simple yet fun game. The difficulty ramps up nicely. Well done.
scumbly
21. Apr 2015 · 03:25 UTC
Fun! Levels get more and more interesting as the game goes on. Combo system is great.
jmborden
22. Apr 2015 · 00:59 UTC
Interesting game.. kind of the opposite of Lemmings.
gnx
24. Apr 2015 · 05:18 UTC
This is a fun spin on tower defense, that has a nice mix of reflex and strategy. The animations and sounds are a big bonus, as they make the gameplay really satisfying.

Missing some music :)
Sundr0
24. Apr 2015 · 22:36 UTC
Really nice concept, very fun game !
SamH
24. Apr 2015 · 22:40 UTC
Great overall: nice graphics, the game mechanics are not boring. I had some trouble estimating the crossbow angles, though. The levels are challenging but well balanced. I played with a mouse but a touchscreen would be great for this.
lucentbeam
24. Apr 2015 · 23:00 UTC
Really interesting game, with very clever mechanics. I seem to be pretty bad at it :)
DKoding
25. Apr 2015 · 09:47 UTC
Too hard to hit the weapon you want to use.
TeamQuadratic
25. Apr 2015 · 23:09 UTC
Brilliant game, awesome concept! My only complaint is that level one was pretty... boring. I feel like you should have introduced the ground spring things first as they were much more interesting and would definitely have caught my interest more.
pinkrobopanda
25. Apr 2015 · 23:11 UTC
Interesting concept! I like it!
SimianLogic
27. Apr 2015 · 20:50 UTC
Pretty good idea for a game! I also enjoyed L2 a lot more than the first once I figured out you could combo the bouncy platforms (ditto for L3 -- much easier to use the bounce plates than the arrows).
kunzbe
02. May 2015 · 13:32 UTC
Great job! Great fun. Every level brings something new, I really loved that.
SeriouslyCrunchy
04. May 2015 · 10:48 UTC
Brilliant idea. I would have loved to see more level layouts.
Steven Colling
04. May 2015 · 11:20 UTC
This game is so much fun! I played through every level and really enjoyed it. Level 9 was the most difficult I think. Very good job!
Crefossus
04. May 2015 · 11:21 UTC
Innovative, sort of like a tower defense. You're onto something here. I like the energy of the animations and chaining deaths. If you could set that up yourself (like a weight above the ladder so they all die)

I think you could gain some inspiration from play some of the popular ones. Maybe you could place some of the traps yourself? The pacing seems a little slow/tedious.

The balls are hard to control. The weight picking is off - I think it should drop if you click anywhere on it (String or weight) as it's a bit finicky as is.
siryakko
04. May 2015 · 11:31 UTC
Really fun game, loved it
Madball
04. May 2015 · 13:00 UTC
I liked the combo aspect, it's making you think about every action. I find it a bit difficult to look at the entire level, I usually end up killing enemies in front only.

I don't really like the graphics. Background seems random. If it's a pixelart game, why would it have high-res background and font?

Clicking seems a bit buggy, sometimes it takes a lot of clicks to use a defence unit, and one time I found myself letting loose all the frogs on a floor by simply hovering my mouse over them.

I liked the weapon variation, but I didn't like the (lack of) level variation. You could create levels with multiple lanes, or levels with several areas with unique weapons.

The difficulty of this game is well-balanced, and I had a lot of fun. Maybe you should've made the last level a bit more difficult, I completed it barely using the second floor.
Traumendes_Madchen
04. May 2015 · 14:16 UTC
It took me several minutes to realize I wasn't controlling the little creatures but was actually supposed to kill them XD. Pretty original and fun! I wouldn't say no to more music though =).
OrangeeZ
04. May 2015 · 15:25 UTC
The concept is definitely interesting, but I agree with those who mentioned that lvl1 is boring - I almost dismissed the game because of it, but things really get more fun afterwards. Well done :)
Krunoslav
04. May 2015 · 16:00 UTC
Really fun gam! I love it! It is nice to kill marios!
Andy Gainey
08. May 2015 · 04:34 UTC
Pretty cool. The possibilities of using different types of weapons in combination with each other for effects not achievable by a single weapon type on its own is promising. The windmill + 10 ton weight was the best example of sort of effect that I saw in the levels I played.

Gravitation felt a little weak, but maybe I just wanted objects to fall more quickly thereby making the game easier. :-) Sometimes clicks didn't seem to register, though, which was slightly frustrating. Might have been only when I was trying to use multiple weapons one after the other quickly; is there a cooldown?

The level with the zombie potions defeated me. I found myself wishing the zombies would last longer before they faded. There was very little chance of getting a significant chain of zombie infections. Maybe with windmills I could have gotten more. Crowd control is what it's all about.

Finally, sometimes the weapons would get placed in completely useless positions, such as bows pointing in directions where an enemy will never travel. Minor, but made me sad when things came down to the wire and I only had a few weapons left, and most of them were incapable of achieving anything.