Makeshift Defense by bvanschooten
Keep the humans from reaching the other side by using any weapons that you can get your hands on. Click on an item to use it.
Press the full-screen button or follow the link to get a larger window. This will make it easier to select the weapons.
Features 9 weapons and 12 levels. Also plays nicely on a tablet.
Written in jgame.js using WebGL.
Press the full-screen button or follow the link to get a larger window. This will make it easier to select the weapons.
Features 9 weapons and 12 levels. Also plays nicely on a tablet.
Written in jgame.js using WebGL.
Ratings
| Coolness | 41% | 1634 |
| Overall | 3.56 | 219 |
| Audio | 2.61 | 593 |
| Fun | 3.62 | 165 |
| Graphics | 3.02 | 576 |
| Humor | 3.20 | 305 |
| Innovation | 3.66 | 205 |
| Mood | 3.03 | 469 |
| Theme | 3.70 | 266 |
Missing some music :)
I think you could gain some inspiration from play some of the popular ones. Maybe you could place some of the traps yourself? The pacing seems a little slow/tedious.
The balls are hard to control. The weight picking is off - I think it should drop if you click anywhere on it (String or weight) as it's a bit finicky as is.
I don't really like the graphics. Background seems random. If it's a pixelart game, why would it have high-res background and font?
Clicking seems a bit buggy, sometimes it takes a lot of clicks to use a defence unit, and one time I found myself letting loose all the frogs on a floor by simply hovering my mouse over them.
I liked the weapon variation, but I didn't like the (lack of) level variation. You could create levels with multiple lanes, or levels with several areas with unique weapons.
The difficulty of this game is well-balanced, and I had a lot of fun. Maybe you should've made the last level a bit more difficult, I completed it barely using the second floor.
Gravitation felt a little weak, but maybe I just wanted objects to fall more quickly thereby making the game easier. :-) Sometimes clicks didn't seem to register, though, which was slightly frustrating. Might have been only when I was trying to use multiple weapons one after the other quickly; is there a cooldown?
The level with the zombie potions defeated me. I found myself wishing the zombies would last longer before they faded. There was very little chance of getting a significant chain of zombie infections. Maybe with windmills I could have gotten more. Crowd control is what it's all about.
Finally, sometimes the weapons would get placed in completely useless positions, such as bows pointing in directions where an enemy will never travel. Minor, but made me sad when things came down to the wire and I only had a few weapons left, and most of them were incapable of achieving anything.