Unmapped by FiSilva

[raw]
made by FiSilva for LD36 (COMPO)
Travel the land and mark the landmarks in your map.
WebGL version in the making

WASD to walk
M to toggle map
Left click to place landmark
Right click to swap landmark
X to end the game

Sorry no sound this time

Feedback

peterthehe
29. Aug 2016 · 14:02 UTC
A very interesting concept. It'd be amazing if you took it further and perhaps had some enemies - spying on an enemy camp or something. Brilliant work!
blubberquark
30. Aug 2016 · 12:02 UTC
I got level A cartography after I saw the compass. Interesting take on the theme. Maybe you could make the map bigger or the terrain less flat, because I can see the whole map from one place (or two if I'm thorough) in the middle.
Zccc
30. Aug 2016 · 15:12 UTC
Your art is amazing as always, and I really had fun discovering how I could map the things before I realized it was divided in a grid. Then it became very easy. Now make it with a randomly generated land!
jplur
30. Aug 2016 · 18:32 UTC
OK this was fun, got level A second try :)
Toureiro
30. Aug 2016 · 18:49 UTC
Noice! I'd play I full game like this.
oskardevelopment
30. Aug 2016 · 18:52 UTC
Cool idea and nice graphics. I'd would've liked if "Quit" was renamed to "Done". Some music would've also added some extra coolness! :)

A cartography was quite easy after everything was figured out.
Volcanic Giraffe
31. Aug 2016 · 23:12 UTC
I like the ability to climb houses and trees to expand the view. Color scheme is pretty neat.
Volcanic Giraffe
31. Aug 2016 · 23:16 UTC
And it would be super useful to see the correct placement at the end. For instance, by moving up the camera above the center of the map, so player will see a bird's-eye view.