Forest Hecate by Jordan
Forest Hecate is a level based game where you must use collected and cooked flowers from objects such as trees to defeat enemies and win levels, along with avoiding various objects or entities that may come in your way. There are multiple different levels and bosses with different ways of winning, though I was not able to complete many levels due to time.
All levels are unlocked and accessible via the main menu by default, but you must win a level in order to fight it's boss, therefore giving an incentive to win while
allowing the user to easily skip levels.
I did a lot of difficulty adjusting, so hopefully the difficulty is not too hard or too easy. Difficulty varies a lot between levels/bosses.
Tools/languages used:
Eclipse / Java / Slick2D / LWJGL / Gimp / Debian
All levels are unlocked and accessible via the main menu by default, but you must win a level in order to fight it's boss, therefore giving an incentive to win while
allowing the user to easily skip levels.
I did a lot of difficulty adjusting, so hopefully the difficulty is not too hard or too easy. Difficulty varies a lot between levels/bosses.
Tools/languages used:
Eclipse / Java / Slick2D / LWJGL / Gimp / Debian
Ratings
| Coolness | 91% | 2 |
| Overall | 3.04 | 680 |
| Audio | 2.31 | 705 |
| Fun | 2.90 | 685 |
| Graphics | 2.38 | 929 |
| Humor | 2.60 | 619 |
| Innovation | 3.08 | 573 |
| Mood | 2.68 | 762 |
| Theme | 3.20 | 668 |
Still, interesting idea and impressive amount of content.
Thanks for rating.
I think you're not setting the viewport size on resize event of LWJGL display. It took me a few minutes to understand the game, and after that it's indeed fun to play.
Maybe you should describe the controls in the description.
Good job on the boss ammo graphics though! :D
The boss battles are quite funny as well
Well done!
Awesome job!
It was enjoyable once I got it. I'm going to come back to this one tomorrow when I'm not tired and try it again.
There is some fun and enjoyment though. Nice work.