Aquadrata by Four Quarters
Hello everyone, it's our seventh Ludum Dare, and we're excited to present our new game.
- Aquadrata -
A game about dismantling ancient technology.
Controls:
WASD - move
E - interact
arrows - puzzle controls
Game has 3 various endings.
-----------------------------
31.08.2016:
Small bugfix and ingame switches add:
F4 - toggle fullscreen
L - toggle water shaders
Add a WEB version(s)!!
WARNING! On main link is FULL Web version, that good works on Firefox
If you hear sound bugs or sound completely disappear - try another link below.
------------------------------
All code, art, animation, music and sounds were made during Ludum Dare #36
Four Quarters team.
- Aquadrata -
A game about dismantling ancient technology.
Controls:
WASD - move
E - interact
arrows - puzzle controls
Game has 3 various endings.
-----------------------------
31.08.2016:
Small bugfix and ingame switches add:
F4 - toggle fullscreen
L - toggle water shaders
Add a WEB version(s)!!
WARNING! On main link is FULL Web version, that good works on Firefox
If you hear sound bugs or sound completely disappear - try another link below.
------------------------------
All code, art, animation, music and sounds were made during Ludum Dare #36
Four Quarters team.
| Windows | https://www.dropbox.com/s/7jzxzzur2e9wa3w/Aquadrata_FQ_LD36.exe?dl=0 |
| Web (full) | http://the-random.net/_LD36/ |
| Web (less laggy) | http://the-random.net/_ld36/ |
| Music ost (Soundcloud) | https://soundcloud.com/blinch_music |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=40789 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
Wonderful atmosphere. Music and art are splendid. Controls are not that great, spacebar would be much more appropriate button for action (pressing "E" so much hurts!).
Felt myself an asshole by ruining this beautiful machine, no wonder it threated me the way it did in the end.
Gameplay is monotonous, which is great thing in the first playthrough and sets the tone, but while playing I've caught myself thinking that it's unlikely that I would play again.
However, ending got me intrigued, so I've decided to give it another shot. Unfortunately, I've got the same ending, although I've did another thing (didn't touch the puzzle and dismantle machine completely). Frustrating. It would be nice to be able deal with the machine faster in the consecutive playthroughts, especially with this trial and error manner of figuring out how to get endings.
Overall, it was surprisingly satisfying experience for this kind of gameplay. Thank you!
Two of endings not required dismantle at all ;)
Only if you can state more clearly, that vandalising machine is not the only possible action player can start with, because it really, really seemed like only the one option for me. I understand, that this decision may be intentional (to encourage player explore machine more carefully after they got the bad ending), but if there was a puzzle first, so player can understand, that there ARE puzzles, not only the final (and obvious) one, and have a choice to brute force machine, or look for another puzzles.
Probably I'll try to get another ending.
Looking forward your next submissions!
The graphics and audio are awesome! Unfortunately I wasn't able to find the third ending. A hint would be nice ;)
I could only figure out how to get the bad ending though ><
The art style and music kinda reminded me of "Please, Don't Touch Anything"
Regarding other endings - try don't dismantle at all, and maybe you will notice some new.
Thx :D the third ending was a bit strange thou ;) Again, awesome work!
since i didn't get a good ending clearly has some replay value since i wonder which order you would have to dismantle the piece to get a different ending and it takes quite some time to find the elements you can interact with.
solid entry, well done !
I was able to get all endings, but I'm still don't quite get the last one... (the one involving jellyfishes).
On my first playthrough, when I was dismantling the last part, I stumbled upon a puzzle. That was the first clue I got about the other endings... If that was intentional, you've done an amazing job on pointing players toward the others "non-trivial" endings!
This was really impressive, love all bits of this jam.
its been a while since I played an atmospheric game :)
The art is inspiring, thank you! ♥
Great atmosphere of the old cartoons about Alice Seleznev. I really enjoyed this story. The end is banal. :)
I did get annoyed of the laggy music, it kept on getting worse and worse until I finally muted it.
Great work!
It's because you use web-version, in description we warm about it =\