Navennni by leffe108
Turn based strategy game, try and see if you like it.
HTML5, so all you need is an updated browser.
Those of you who have played Settlers of Catan will recognize this as a single player mini variant of that classic board game.
HTML5, so all you need is an updated browser.
Those of you who have played Settlers of Catan will recognize this as a single player mini variant of that classic board game.
| Web (html5) | http://junctioneer.net/navennni/?version=ld32 |
| Web (html5) - post compo version | http://junctioneer.net/navennni/?version=latest |
| Source | https://github.com/Leffe108/Navennni |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38630 |
Ratings
| Coolness | 39% | 1713 |
| Overall | 2.74 | 921 |
| Audio | 2.05 | 775 |
| Fun | 2.65 | 864 |
| Graphics | 2.23 | 994 |
| Humor | 1.81 | 916 |
| Innovation | 2.30 | 1003 |
| Mood | 2.40 | 920 |
| Theme | 2.09 | 1088 |
You are also spot on what I think is a weak point. That production is not displayed in the map. So it becomes a bit of a memory game trying to remember what each spot produces.
Thank you for the feedback.
great work overall!
There are absolutely no decisions to be made in the whole affair. Here's the only thing you can do:
- Spam end turn until you have enough resources to build something
- Build that something
- Rince and repeat until you've build everything.
Being robbed changes nothing as the only thing you lose is some time. Real life time I stress, something which shouldn't be wasted.
The only reason Catan works is other players. Competition forces you to start thinking about how to spend your resources and which risks to take.
You've probably already guessed what I'll suggest.
That's right, artificial intelligence. Even a simple AI opponent that steals available land and roads would introduce decision making back into the mix.
It wouldn't be challenging to beat, but you've gotta start somewhere and I promise you it's not hard to implement at all.
In the end of the game it prints out number of turns you used to complete the game. Thus you can still try to reach the moon in a short number of turns.
The difficulty to do so depends on random numbers as both dice and the resources of all places except the start location is randomized for each game.
Also with your arguments, city builders like Sim City is neither a game.
That said, an AI could be interesting to have in the game, if the board is larger and I had more time to work on the game.
I added a post compo version with some bug fixes:
> No longer possible to cheat by dismissing the robber dialog
> A "next" button on the intro screen so it is easier to understand how to proceed
> The max number of towns and cities limits did not work. In particular when you reach max number of cities there was a hint in the error message how to win the game if you had not figured it out yet by then.
The post compo version is available as a link above, but the default is still the LD32 version.