Into The Fray by Naked_Samurai
Here is a quick tutorial to anyone who has difficulties playing :
* You play as the green character and the enemies are the red characters
* You cannot directly control the green or red characters
* If you click on the white dots they will turn into blue circles with crosses meaning that the path is blocked.
* If a character comes to a blocked path, it will find another path to move to.
* Characters select paths randomly
* If you close a path with a character already on it, the character will continues to move across the path until it comes to a junction
* You can only kill the enemy that has an orange triangle around it
* If you come to contact with an enemy without a orange triangle, you will die.
* You need to defend the purple shields from the red enemies, if they find a shield, another enemy will be added to the lev
*This game was intended to be a Compo entry but I wasn't able to complete it within the 48 hours assigned; therefore, I am entering it into the Jam*
Controls :
Mouse Click : Open/Close Paths
Q : Invisibility Mode
W : Stealth Mode
R : Restart Level
Tools used:
Unity 5.0
Visual Studio 2013 (C#)
Photoshop CC
Music by Martin Stig Andersen and Kevin MacLeod (incompetech.com)
Story :
Various organisations around the world have discovered the potential use
of perilous creatures as a means of fending off any opposition forces.
Even though this proves to be an effective method, these beasts cannot be
tamed. But by altering their environment, they can be forced to perform
the required actions to achieve the objectives the organisation desires.
* You play as the green character and the enemies are the red characters
* You cannot directly control the green or red characters
* If you click on the white dots they will turn into blue circles with crosses meaning that the path is blocked.
* If a character comes to a blocked path, it will find another path to move to.
* Characters select paths randomly
* If you close a path with a character already on it, the character will continues to move across the path until it comes to a junction
* You can only kill the enemy that has an orange triangle around it
* If you come to contact with an enemy without a orange triangle, you will die.
* You need to defend the purple shields from the red enemies, if they find a shield, another enemy will be added to the lev
*This game was intended to be a Compo entry but I wasn't able to complete it within the 48 hours assigned; therefore, I am entering it into the Jam*
Controls :
Mouse Click : Open/Close Paths
Q : Invisibility Mode
W : Stealth Mode
R : Restart Level
Tools used:
Unity 5.0
Visual Studio 2013 (C#)
Photoshop CC
Music by Martin Stig Andersen and Kevin MacLeod (incompetech.com)
Story :
Various organisations around the world have discovered the potential use
of perilous creatures as a means of fending off any opposition forces.
Even though this proves to be an effective method, these beasts cannot be
tamed. But by altering their environment, they can be forced to perform
the required actions to achieve the objectives the organisation desires.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.93 | 755 |
| Audio(Jam) | 3.19 | 324 |
| Fun(Jam) | 2.52 | 874 |
| Graphics(Jam) | 3.02 | 650 |
| Innovation(Jam) | 3.27 | 395 |
| Mood(Jam) | 2.98 | 575 |
| Theme(Jam) | 2.64 | 900 |
thanks for sharing .
Keep up the good work! :D
* You play as the green character and the enemies are the red characters
* You cannot directly control the green or red characters
* If you click on the white dots they will turn into blue circles with crosses meaning that the path is blocked.
* If a character comes to a blocked path, it will find another path to move to.
* Characters select paths randomly
* If you close a path with a character already on it, the character will continues to move across the path until it comes to a junction
* You can only kill the enemy that has an orange triangle around it
* If you come to contact with an enemy without a orange triangle, you will die.
* You need to defend the purple shields from the red enemies, if they find a shield, another enemy will be added to the level
Not sure if the green skull is meant to be redirected by closed gates as it sometimes seemed to be but not other times.
I managed to beat all three levels once I got the concept and the control scheme. It plays nice and smooth, although everything moved a little slow for my tastes.
This could really work well as a mobile/touch game
It's a good idea, it's unconventional. The graphics are great, not super awesome but great. The sounds/music is nice.
I really loved the menu, I don't know why, maybe the big font on a blurry background.
Good game anyway :)
For everybody who didn't know how to play it, turning the checkpoints to an x closes the way for everybody but only if the player isn't already inside the lane. If the x was set too late, the enemy inside the specific lane will be able to pass this checkpoint for this moment.
Check our game too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
it would probably need a bit more speed tho.
nice sounds :)
An interesting mechanic, that would work much better on touch devices.
When it was down to narrowly navigating separate enemies it was awesome. When I was waiting for 30 seconds to encounter the next enemy, it was horribly boring.
All in all, amazing idea, would love to see it polished into a great game.
It seems that closing doors do not affect the enemies or your path, dont know if it is a known issue.
From level 1 to level 2 the jump in difficulty is very big.
The unconventional weapon is hard to see. Looks more like a system than a weapon.
I really like the idea but I think it needs balance.
Great entry nevertheless!
Please let us know if you resolve that bug!
I think it would have helped understanding if instead of just the node the whole blocked path would grayed out. The nodes look like gates, but actually just block the entrance to a path.
I really liked how crisp clear the graphics were. Looks like a UI professional was at work.
The control need some better explanation, took me some time to understand how the game works.
In the end interesting game, put some more time into it :D
maybe make it more clear that by clicking on the circle you close the entire path, not just a gate at the circle, people are confused that the entities still go through it :p
awesome music and mood
good interpretation of the theme!
was lacking some 'fun' aspects though, game has way more potential that delivered, but that's to expect from such a short deadline :D
So yeah, pretty cool. Nice work.
Worked on the first level but not on the second one.
Nice mechanic idea anyway.
Then I found the instructions and tried again. Much better. Could probably make it more intuitive (turn paths red when blocked?)... Ramp up difficulty more slowly... etc.
Overall, very nice entry!