Pipe Mouse by Jimmyoshi

[raw]
made by Jimmyoshi for LD32 (JAM)
"Chester The Mouse's home is being invaded by cats! Defend his home by creating a path using the pipes, allowing him to launch himself at them!"

(The weapon is the mouse in case it isn't clear)

Also, ran out of time so there aren't very many levels.

Ratings

Coolness 45% 1497
Overall(Jam) 3.63 181
Audio(Jam) 3.48 191
Fun(Jam) 3.52 199
Graphics(Jam) 3.79 262
Humor(Jam) 3.00 448
Innovation(Jam) 2.83 669
Mood(Jam) 3.47 231
Theme(Jam) 3.45 443

Feedback

AdamW
21. Apr 2015 · 07:27 UTC
Great game! My only complaint is that the animations and waiting times are too long.
Kaijuu
21. Apr 2015 · 07:33 UTC
Than was weally good! Love to play
Nice graphics and funny game
phi
21. Apr 2015 · 07:34 UTC
The concept has a lot of potential! The funky art and music style is oddly fitting, the mechanics are easy to understand, the levels are not too hard. Very well done!
kardamom
21. Apr 2015 · 08:38 UTC
Oh, you can split the mouse! Fun! Quicker changes to other levels would be nice and I would appreciate faster difficulty ramp, but I know I am a bit extreme in that.
ZQMony
22. Apr 2015 · 02:56 UTC
Great game. Very simple and easy to start playing.
Selzier
24. Apr 2015 · 03:20 UTC
Good game!!
sP0CkEr2
24. Apr 2015 · 04:19 UTC
cannot download
TeamQuadratic
25. Apr 2015 · 23:00 UTC
Fun and very polished! Not sure how the mouse gets split though :P
dos
25. Apr 2015 · 23:16 UTC
Great game! Simple, but fun :)
Octopus Melange
25. Apr 2015 · 23:17 UTC
My son loved this one!
these are his scores
O.5
I.4
F.5
T.2
G.5
A.5
H.0
M.5
lucentbeam
25. Apr 2015 · 23:26 UTC
Like many forms of art, video games must struggle to balance the new with the old: a game must be familiar enough to not leave a player lost, confused, and ultimately frustrated, but offer enough innovation to provide the exciting frisson of discovery. PIPE MOUSE is a game which joyously embraces classic video game archetypes and gameplay, but which struggles to effectively transform them into a sum greater than their parts.

The visual design calls to mind not only the Mario game franchise, with its pipes and layered backgrounds, but also the classic pixel art of Tapper and Donkey Kong. The color scheme is pleasant enough, and Chester has a certain charm, but he lacks the distinctive characteristics that help to make a protagonist unique and memorable. The cats' potential is sadly wasted, with none of the deranged energy of a Donkey Kong or even the personality of the Angry Birds series' pigs; they are almost entirely generic, except for their burning yellow eyes (suggestive of a demonic nature that feels at odds with the rest of the material). The greatest misstep here is likely the grid overlaid on the gamescreen, a feature likely intended to evoke the arcade screens of old, but which instead distracts and confuses.

The gameplay is executed competently, although it is somewhat derivative of the classic "Pipe Mania" and, without any countdown or timer, lacks that title's compelling urgency. The addition of new game components such as blocks and splitters helps to gradually ramp up the difficulty, but it does feel like something is missing. Also, while I realize it is unreasonable to quibble with the internal logic of a video game world, the multiplication of the mouse as it travels through the splitter pipes is abstruse and mildly disturbing. Since Level 8 appears to be finished but unbeatable, the frustrating conclusion casts both mouse and player into an unceasing purgatory watched over by your grey-haired nemesis.

The music is pretty good.
sorlok
11. May 2015 · 22:49 UTC
Really great game! Loved the music and visuals, and the game flowed well (loved the level transitions). Wished the animations were a bit faster though.
srakowski
11. May 2015 · 23:06 UTC
Fun little puzzle game! I think you could speed up the mouse moving through the pipes a bit, but otherwise really fun. Well done!
lizard455
11. May 2015 · 23:44 UTC
It was pretty fun, and I really liked the art style!