I SAW A DREAM by red__hara

[raw]
made by red__hara for LD32 (COMPO)
Small small rpg with linear plot.

Controls: WASD to move and fight, SPACE to advance and save on floppy.

Ratings

Coolness 42% 1601
Overall 3.08 636
Audio 3.17 303
Fun 2.72 829
Graphics 3.04 558
Innovation 2.56 909
Mood 3.48 172
Theme 2.76 931

Feedback

Conflei
20. Apr 2015 · 11:57 UTC
Hey i enjoyed the turn RPG System but the zombie appears from anywhere sometimes, i liked the music too.
GTA LUDUM V
21. Apr 2015 · 06:07 UTC
Good RPG game.
fluidvolt
21. Apr 2015 · 07:11 UTC
An RPG for LD? That's ambitious! I like the sparse storytelling here, the graphics are also nice -- they fit the mood well. Played till the end. Good job.
feldenthorne
21. Apr 2015 · 08:14 UTC
"I'll meet her again!" Nice job on your game. I did think it was a bit short and a bit grindy for being so short, but I may have just been missing the point.
It actually reminded me on playing Dying Eyes on my Ti-86, years ago, so thanks for the memories as well!
Raiyumi
22. Apr 2015 · 03:41 UTC
It reminds me of OFF. It took me fair bit of grinding to progress, but overall, nice job!

(I'm not sure if the save points are working or how to activate them besides walking on them. I walked on the savepoint in the room after the first SWAT guy, and it seems like it didn't trigger.)
hrd_games
22. Apr 2015 · 16:40 UTC
Once I understood the battle system, I really liked it. I loved how I could grind on low level zombies with W (most of the time taking no damage), until I could kill the SWAT guys easily. Wasn't entirely sure what happened in the end, but leaving it to interpretation is nice. Only downside was that the music kinda droned on. Overall, really liked it.
LandoSystems
23. Apr 2015 · 03:14 UTC
Liked the idea, didn't get what was happening in the battles at first, but kudos on something original! Music adds to the atmosphere.
Sublustris
25. Apr 2015 · 12:51 UTC
Well done!
zatyka
29. Apr 2015 · 00:13 UTC
Bold of you to choose to do an RPG. Battle system was clever, but having some kind of feedback when choosing an action would have been helpful.