Frickin Lazorz by Kep

[raw]
made by Kep for LD32 (COMPO)
Use WASD or arrow keys to move.
Aim mirror shield with mouse.
Survive as long as you can.

I added sound and music, but did not create those assets.
Play the version with sound on itch.io.

Ratings

Coolness 53% 3
Overall 2.87 826
Fun 2.60 893
Graphics 2.10 1032
Humor 1.92 903
Innovation 3.63 218
Mood 2.50 860
Theme 3.30 590

Feedback

JakeL168
20. Apr 2015 · 07:51 UTC
I get the concept, except not much output was given such as maybe at least an indication that my enemy is getting attacked by the laser, or destroyed.
Steven Colling
20. Apr 2015 · 14:37 UTC
I had problems starting the game (1st link) with Firefox (crashed multiple times). As it worked, I made it to multiple waves, I think, up to 150 seconds of surviving. Interesting concept! I could imagine it as a kind of learning game to teach how reflection works. You could also play with the idea of different surfaces.

(I answered on your question on my game's page)
Matsuki
20. Apr 2015 · 15:11 UTC
Was a cool idea, needs some work with communicating what is going on to the player, and some variety of enemies would have been cool too. (Maybe i just didnt make it that far, was a bit hard to line up your shots before there were just too many enemies)
DarkMeatGames
20. Apr 2015 · 15:11 UTC
Really cool concept!! It was a bit too challenging for me though, since waves seemed to come whether or not I had cleared the last wave. I would love to see this mechanic in a more complete game. Could be really fun with powerups and different kinds of enemies. Nice work!
texdata
20. Apr 2015 · 15:12 UTC
great concept !
fabsenet
20. Apr 2015 · 15:17 UTC
The sound tends to get a little monotonous after some waves but I like it how the lasers are reflected. Nice idea. Because all enemies are rotating towards you it would be nice to have more environment or moving enemies to better target them with their own lasers :)
🎤 Kep
20. Apr 2015 · 16:00 UTC
I agree that more powers and enemies would be cool. I spent a lot of Saturday just getting the raycast laser bouncing loop working. I'm happy with what I learned and I hope some people out there enjoy the game.

Thanks for the feedback, everyone.
nonetheless
20. Apr 2015 · 21:46 UTC
I don't like graphics much but the idea is great! Really nice execution and quite playable game. Great job :)
ss64games
21. Apr 2015 · 14:35 UTC
Excellent concept (I don't think I've ever seen the laser mirror mechanic used in a twin stickesque battle arena).
It would have been nice to see some kind of graphical indication that the enemy turrets were suffering damage. I also was a little overwhelmed by the pacing. I think slowing that down a bit would help the player get into the flow of the game. Nice work and very ambitious idea.
shimage
21. Apr 2015 · 18:17 UTC
I enjoyed so much! Very nice concept. I got 81.5s
kevinthr
22. Apr 2015 · 05:55 UTC
Love this concept. I think it could be expanded into a really cool strategy/puzzle game.
pixzleone
22. Apr 2015 · 05:56 UTC
Nice game. I reached 130 s.
adsilcott
23. Apr 2015 · 13:09 UTC
Cool concept, really hard!
Junber
23. Apr 2015 · 15:36 UTC
Really nice concept. Very fun. maybe you a bit to much hp: I got to around 150 seconds without getting the concept for the first few waves and like this not being able to play very tacticle by just running around dodging lasers.
Blobo
25. Apr 2015 · 01:51 UTC
pretty nice concept, but i feel like it couldve been done better.
TobiasNL
26. Apr 2015 · 09:27 UTC
Pretty cool, I like the idea of this game and the gameplay was quite smooth. It lacked feedback though (hitting an enemy, no effects etc) and was quite harsh for a beginning player (my game is too though :P)
coderitual
26. Apr 2015 · 20:58 UTC
Good idea but needs to be finished up. I hope I will see full game soon!