Q.T. Feline Disruptor by GAFBlizzard
Instructions:
WASD or arrow keys - Move
G - Toggle FPS
Left mouse - Target Q.T. device
Space - Switch control
Please read the poll below before commenting, opinions wanted.
Opinion poll:
The theme was one of my favorites, yet I didn't even get to sound effects or music, let alone
the additional basic puzzles and mechnics I had planned. It seemed like a cute idea in my head, but
I spent a fair bit of time just getting the Pokemon-style tiles and movement working, resulting
in an extremely trivial, generic game that takes less than a minute to run through.
However, the concept still makes me feel like something more entertaining could be done with
decent art, graphics, and mechanics. If you were at all amused by the idea, I would appreciate
a comment with one of the four options below, should I get around to making a full game:
A: Secret agent with quantum cat, more puzzles/mechanics etc., 2D engine.
B: Secret agent with quantum cat, more puzzles/mechanics etc., 3D engine.
C: Stupid human with cat that has to protect them (keep them out of manholes, traffic, etc.), 2D engine.
D: Stupid human with cat that has to protect them (keep them out of manholes, traffic, etc.), 3D engine.
If you have no desire to see such a game, no need to vote on an option. I'm not offended and
thanks for your time!
WASD or arrow keys - Move
G - Toggle FPS
Left mouse - Target Q.T. device
Space - Switch control
Please read the poll below before commenting, opinions wanted.
Opinion poll:
The theme was one of my favorites, yet I didn't even get to sound effects or music, let alone
the additional basic puzzles and mechnics I had planned. It seemed like a cute idea in my head, but
I spent a fair bit of time just getting the Pokemon-style tiles and movement working, resulting
in an extremely trivial, generic game that takes less than a minute to run through.
However, the concept still makes me feel like something more entertaining could be done with
decent art, graphics, and mechanics. If you were at all amused by the idea, I would appreciate
a comment with one of the four options below, should I get around to making a full game:
A: Secret agent with quantum cat, more puzzles/mechanics etc., 2D engine.
B: Secret agent with quantum cat, more puzzles/mechanics etc., 3D engine.
C: Stupid human with cat that has to protect them (keep them out of manholes, traffic, etc.), 2D engine.
D: Stupid human with cat that has to protect them (keep them out of manholes, traffic, etc.), 3D engine.
If you have no desire to see such a game, no need to vote on an option. I'm not offended and
thanks for your time!
Ratings
| Coolness | 91% | 2 |
| Overall | 2.96 | 739 |
| Fun | 2.77 | 800 |
| Graphics | 2.49 | 876 |
| Humor | 2.38 | 730 |
| Innovation | 3.17 | 504 |
| Mood | 2.60 | 818 |
| Theme | 3.30 | 590 |
As you say, with some additional mechanics, you could have a really solid platform for a puzzle game.
On a more serious note I quite liked the core mechanic but obviously the game was too short. What I didn't liked is the permadeath. Restarting and doing the same puzzles again was boring.
As far as your poll goes. 2d/3d doesn't matter much but as the gameplay is in 2D I would stick to 2D as this is much simpler to make. About story again both would do. All that matter is how you but the story in place and execute your wall game.
Good luck with your game!
" All that matter is how you put the story in place and execute your game. "
No need to change the formula when the existing game works well - keep at it! I think more mechanics and obstacles to the completion of the levels could break up the labyrinthine feel of the map, which doesn't pose much of a challenge in its current form. Still, great effort!
Great work!
But to be honest, I never liked the strange, tile based movement of Pokemon... (subjective opinion of course!)
For the Poll: definitely A or B!
You could of course combine both ideas in a special level...
e.g.: the main game uses A/B, but in one chapter the Agent gets drugged by the villain, so the quantum cat has to take over and find a cure.
I'd certainly like to see Option B made into a game. C's my second choice; would likely be simpler, and could be quite funny.
The game has much potential if expanded upon, so Option A :)
would have liked some more since level design is what carries this kind of game imo
Op. A