Q.T. Feline Disruptor by GAFBlizzard

[raw]
made by GAFBlizzard for LD32 (COMPO)
Instructions:

WASD or arrow keys - Move
G - Toggle FPS
Left mouse - Target Q.T. device
Space - Switch control

Please read the poll below before commenting, opinions wanted.




Opinion poll:

The theme was one of my favorites, yet I didn't even get to sound effects or music, let alone
the additional basic puzzles and mechnics I had planned. It seemed like a cute idea in my head, but
I spent a fair bit of time just getting the Pokemon-style tiles and movement working, resulting
in an extremely trivial, generic game that takes less than a minute to run through.

However, the concept still makes me feel like something more entertaining could be done with
decent art, graphics, and mechanics. If you were at all amused by the idea, I would appreciate
a comment with one of the four options below, should I get around to making a full game:

A: Secret agent with quantum cat, more puzzles/mechanics etc., 2D engine.
B: Secret agent with quantum cat, more puzzles/mechanics etc., 3D engine.
C: Stupid human with cat that has to protect them (keep them out of manholes, traffic, etc.), 2D engine.
D: Stupid human with cat that has to protect them (keep them out of manholes, traffic, etc.), 3D engine.

If you have no desire to see such a game, no need to vote on an option. I'm not offended and
thanks for your time!

Ratings

Coolness 91% 2
Overall 2.96 739
Fun 2.77 800
Graphics 2.49 876
Humor 2.38 730
Innovation 3.17 504
Mood 2.60 818
Theme 3.30 590

Feedback

pegno304
20. Apr 2015 · 01:14 UTC
Option A. C/D would be humorous but I like the idea of Option A better. I loved the "aww it's a kitty" guard. Great diversion technique.
nurabsal
20. Apr 2015 · 03:45 UTC
would have liked to see it more complete
qapn
20. Apr 2015 · 04:30 UTC
Option A! I played before reading the text below and my thought was "there's something interesting here that just needs more time".

As you say, with some additional mechanics, you could have a really solid platform for a puzzle game.
amras0000
20. Apr 2015 · 04:54 UTC
A sounds great, can't get enough grid-based puzzle games
Evgiz
20. Apr 2015 · 06:52 UTC
Nice little game! Would've liked some music though. Gameplay is good, feels fairly innovative with the cat and all. Graphics are okay. Keep up the good work!
Interface
21. Apr 2015 · 04:01 UTC
Option A. Adding music would allow you to really set a great mood.
Dir3kt
21. Apr 2015 · 20:20 UTC
A game with a kitty: auto 5/5!!

On a more serious note I quite liked the core mechanic but obviously the game was too short. What I didn't liked is the permadeath. Restarting and doing the same puzzles again was boring.

As far as your poll goes. 2d/3d doesn't matter much but as the gameplay is in 2D I would stick to 2D as this is much simpler to make. About story again both would do. All that matter is how you but the story in place and execute your wall game.

Good luck with your game!
Dir3kt
21. Apr 2015 · 20:22 UTC
Arg can't edit :/

" All that matter is how you put the story in place and execute your game. "
glenaskey
22. Apr 2015 · 07:10 UTC
Option B, but I think 3D is more fun to make ;)
lucien
22. Apr 2015 · 08:29 UTC
funny idea
IndieST
22. Apr 2015 · 08:43 UTC
Option A. Stick to the 2D engine you are using and focus on the level design. Hope to see more of your idea!
HellBlazer
22. Apr 2015 · 19:21 UTC
Nice concept, I would definitely be interested in playing a more evolved version. I would pick option A (B would probably be fine too, but it seems a lot more complex).
tummyache
23. Apr 2015 · 05:59 UTC
I would go with option A. I like the idea, but yea there should be more there. Looking forward to the finished thing if you continue to work on it.
chikun Dev Team
23. Apr 2015 · 06:06 UTC
Cute cat. Best Ludum feline puzzle game of the year.

No need to change the formula when the existing game works well - keep at it! I think more mechanics and obstacles to the completion of the levels could break up the labyrinthine feel of the map, which doesn't pose much of a challenge in its current form. Still, great effort!
gillyadrien
23. Apr 2015 · 06:10 UTC
Pretty fun game, too bad it doesn't have more levels!
Great work!
Robotic-Brain
23. Apr 2015 · 06:16 UTC
Nice concept and execution :)
But to be honest, I never liked the strange, tile based movement of Pokemon... (subjective opinion of course!)

For the Poll: definitely A or B!
You could of course combine both ideas in a special level...
e.g.: the main game uses A/B, but in one chapter the Agent gets drugged by the villain, so the quantum cat has to take over and find a cure.
cdgugler
24. Apr 2015 · 02:02 UTC
I really like the concept for both the story and the game mecanics. I'd play Option A.
uvwar
24. Apr 2015 · 23:03 UTC
Another for option A!
6DownStudios
25. Apr 2015 · 06:11 UTC
Really neat concept! The art is simple but I like the skifree vibe sprites (although I'd offset the wall image so you don't have a 1px brick.
I'd certainly like to see Option B made into a game. C's my second choice; would likely be simpler, and could be quite funny.
Ludonaut
26. Apr 2015 · 20:02 UTC
A or C, definitely.
bossmojoman
27. Apr 2015 · 00:49 UTC
I like option B - In a 3d environment this could be a cool take on the stealth genre. Good job.
LeftRight92
27. Apr 2015 · 18:40 UTC
More than a prototype than a finished game, but shows promise and is entertaining none the less. I look forward to a fleshed out (option A!) version.
KaiseanGames
28. Apr 2015 · 04:05 UTC
Nice game! I was a bit annoyed by the fact that I had to replay the first two levels only because I just wanted to handshake with the guy, but it's ok.

The game has much potential if expanded upon, so Option A :)
🎤 GAFBlizzard
28. Apr 2015 · 05:37 UTC
Sorry about the entire game restart when you die. I think I submitted pretty close to the deadline and did not even implement level restart checkpoints. On the bright side I think a complete game run takes under 60 seconds at least. :P
CarlsonAndPeeters
28. Apr 2015 · 05:42 UTC
Option A for me. Solid stuff here; would be eager to play more!
arhpositive
28. Apr 2015 · 21:31 UTC
Graphics are definitely the high point for this game and the idea is decent. It has room for improvement and I'd love to see a more fleshed out version of this.
IDidGame
30. Apr 2015 · 18:27 UTC
cool idea that fits the theme
would have liked some more since level design is what carries this kind of game imo
Op. A
Yword
02. May 2015 · 09:30 UTC
Really clever and interesting mechanics! And I just completed it. I would vote for option A. Well done!
pixelballoon
04. May 2015 · 10:28 UTC
I would have liked to see some variation on the mechanics, or some puzzles implemented, but a good start to a nice idea.