Iridescent by PixlWalkr

[raw]
made by PixlWalkr for LD32 (COMPO)
Explore and fight your way in the shadow temple to find a relic weapon. Hit enemies and open switches by using your trusty slingshot and pick up crystals as your ammo.


The game was created withing 48hrs for Ludum Dare 32 with the theme "An unconventional weapon"

Controls:
WASD/Arrow Keys - Movement
Mouse - Aim and shoot, hold left mouse button to pull slingshot.
Restart Level -
P - Pause
M - Mute

I didn't manage to make a BGM and if there are some minor platform weirdness sorry bout that didn't have much time to tweak it. But I hope you guys finish the game and have fun :)

Iridescent 2.0 in development for stencyl jam 2015. more info here: http://pixlwalkr.com/2015/05/08/iridescent-2-0-soon/

Ratings

Coolness 49% 1305
Overall 3.43 322
Fun 3.01 579
Graphics 4.17 63
Innovation 2.98 633
Mood 3.42 199
Theme 3.33 552

Feedback

Lynx
20. Apr 2015 · 03:27 UTC
I love this idea, it's a really clever take on the theme and it's absolutely gorgeous and atmospheric. Man the enemy flying eyes are creepy. I might suggest working on the platforming physics, they feel a little bit floaty, but great work regardless!
klbrazil
20. Apr 2015 · 06:09 UTC
great game and mechanicsss clever usage of that blue crystal (y)
PachowStudios
20. Apr 2015 · 07:53 UTC
Very impressive graphics! Amazing amount of visual polish for the compo. I feel like the controls are a little floaty though.
GAFBlizzard
20. Apr 2015 · 08:10 UTC
Great graphics!
retrophantom
20. Apr 2015 · 08:15 UTC
i really like the graphics, the overall game is really nice, the only thing bad about it is no music and the platform detection is a little edgy
strega
20. Apr 2015 · 08:19 UTC
Very nice visuals. The atmosphere was good. I had some issues telling apart the orange and red crystals some times. The blue crystal freezing the water was a nice effect. Well done!
gillyadrien
20. Apr 2015 · 08:21 UTC
Great work, a lot of fun! Now I could only wish for music and SFX as beautiful as the graphics are.
0x0961h
20. Apr 2015 · 08:24 UTC
O-o-o-oh, these visuals are ama-a-azing, I love them.
But, seriously, very solid and great entry. Good job!
fullmontis
20. Apr 2015 · 08:53 UTC
Very interesting visuals, I wished there were more animations in there. The mechanics are interesting, but I found that sending the gems where I wanted them to is way too hard. I had to retry some rather simple shots a lot.

Also the controls of the character are kinda clunky.

Aside from that, I really enjoyedit.
bazld
20. Apr 2015 · 09:08 UTC
Whoa - beautiful game!
EdibleKittens
20. Apr 2015 · 09:14 UTC
Very well done, Looks awesome and plays well!
stoarch
20. Apr 2015 · 09:25 UTC
Graphics is good. No tutorials. Holding mouse button to throw farther learned occassionally.

Good game. Thank you.
nicotuason
20. Apr 2015 · 11:41 UTC
Beautifully crisp graphics and great level design! I just wish there was a way to tell what color crystal you're currently holding.
lightsoda
20. Apr 2015 · 12:02 UTC
I found it a bit too easy to get yourself into a pickle, having to restart a level. Looks cute.
Split82
20. Apr 2015 · 12:35 UTC
Awesome mood and nice graphics. I enjoyed it a lot.
colludium
20. Apr 2015 · 14:51 UTC
Lovely graphics and great atmosphere. Visually polished for a compo entry, only negative points - it did feel like it needed a bit more gravity and the movement seemed slightly jerky. Good work!
Sakuyan
20. Apr 2015 · 15:58 UTC
This is really nice! The slingshot mechanic is really solid. Great work :D
madameberry
20. Apr 2015 · 16:26 UTC
I wish I could have picked up more than one crystal at a time, cycling through colors.
jsmars
20. Apr 2015 · 18:13 UTC
Really pretty graphics and nice execution, movement could be a bit more fluid and levels could be designed so you couldn't get "stuck" so often when you run out of crystals. Nice job!
marccspro
20. Apr 2015 · 18:49 UTC
This game looks so good ! The mechanic are very well made ! Well done :)
donan
20. Apr 2015 · 21:45 UTC
Very charming game :D
Loved the graphics and the gameplay :D
I only disliked that the first time you encounter the ice stone, you dont get a clue of what to do with the stone :)
Anshul Goyal
21. Apr 2015 · 02:59 UTC
sweet game! It takes a few shots to understand what path the shots will take as it is neither linear nor an ideal projectile :D. Nice work!
zillix
21. Apr 2015 · 03:21 UTC
great presentation! very smooth and good gameplay.
hexdie
21. Apr 2015 · 04:21 UTC
I like this! Very nice graphics! Could use some music but it's understandable.
Squeka
21. Apr 2015 · 09:18 UTC
Great pixel art and puzzle element. Also, the crystals look beautiful.
pLaw
21. Apr 2015 · 12:22 UTC
Cute game with nice presentation. I like the gem throwing idea. Freezing the water with the blue gem felt really inventive.
Although, the aiming was a bit of a hassle and the movement is a tiny bit clunky. I got stuck in the boss room several times because the platforms seem to overlap and their collision areas can catch you.
ETHproductions
21. Apr 2015 · 20:07 UTC
Very nice entry! The graphics are epic, and the crystal mechanic is really cool. The game feels somewhat short (which is to be expected from a compo entry), but it also feels very complete. Great work!
Geckoo1337
21. Apr 2015 · 21:51 UTC
Nice entry. Maybe a little bit too slow, but I like aesthetic, mechanic and mood. Why not add some music? However it's really neat. Thank you ++
ChuiGum
21. Apr 2015 · 22:02 UTC
Great graphics and nice innovation. Very original! Fun game overall, I supported it too!
stevenlr
21. Apr 2015 · 22:12 UTC
Really really solid entry. The mechanics are easily understandable without much explanations. The graphics are extremely nice and polished and it's not too long or too short to test it fully. The physics is just a bit slow which can be annoying at times. Other than that great game!
Traumendes_Madchen
22. Apr 2015 · 14:41 UTC
Congratulations on finishing your game! I really liked the graphics and the idea was interesting...but I can't seem to use that weapon properly so I'm stuck at the beginning not knowing what to do X'). Too bad I can't see the rest of the game.
Yword
22. Apr 2015 · 15:49 UTC
Very good atmosphere and mood, with interesting and clever gameplay mechanics! Well done!
uheartbeast
22. Apr 2015 · 18:57 UTC
Love it!
Raiyumi
22. Apr 2015 · 21:23 UTC
Really cool visuals! The sound could be quite annoying, but nonetheless, great job!
Drauthius
22. Apr 2015 · 21:26 UTC
Nice game. It is very impressive for a compo entry, especially with the nice graphics and different glowing crystals. You've managed to juice out several game play elements from something simple. Well done :)
sP0CkEr2
23. Apr 2015 · 00:46 UTC
overall very nice game - the controls need some tweaks - nice job
Pinpickle
23. Apr 2015 · 06:52 UTC
That was simply excellent. First LD game so far that has had my heart racing like that after finishing. My only gripe is that the menu graphics are a bit ugly but the graphics of gameplay make up for that entirely.
Pinpickle
23. Apr 2015 · 07:49 UTC
Apologies for that previous comment - wrong game! The graphics for this were beautiful though, and the menu graphics weren't a let down. I loved the lighting.

I'm colourblind so I had trouble telling the difference between the red and, er, red crystals. They both looked red to me.
rnlf
23. Apr 2015 · 08:38 UTC
Heck, this game looks amazing! It was fun to play, too. The lighting is just perfect, so beautiful!

The physics were a bit nasty here and there (my little heroine got stuck at the edges of objetcs like between the two wings of the trap door in the boss fight), but that's really #firstworldproblems. This is an excellent game and you should be proud!
0bl1v1on
23. Apr 2015 · 08:50 UTC
Fantastic game! The art style is great, and the weapon concept is very original. That ice crystal though! :P Great entry.
FistBumpGames
23. Apr 2015 · 11:17 UTC
Awesome looking game, with a great mood. Pity there is no fitting soundtrack though. Controls are a bit floaty, but otherwise good!
phi6
23. Apr 2015 · 15:58 UTC
Really enjoyed this, and your pixel art is amazing! Can you provide a downloadable build? Having made a platformer/Metroidvania myself I'd like to keep some of the games I like as studies into the genre.
🎤 PixlWalkr
24. Apr 2015 · 03:36 UTC
Thanks a lot for all your feedbacks!
@phi6: I added a .swf file download link :)
PapyPilgrim
24. Apr 2015 · 10:51 UTC
The controls could use some work, and the enemies are very unforgiving. It's easy to miss a shot, and you the only things left to do is to restart the level. Not cool.
6DownStudios
25. Apr 2015 · 06:00 UTC
Neat mechanic, and some great bg pixelart. The retro style coupled with the blip sfx gave me a Captain Comic vibe; could be extra nostalgic with a nice chiptune soundtrack!
zatyka
27. Apr 2015 · 01:02 UTC
Very pretty and well designed. The controls could use tightening.
ehtd
27. Apr 2015 · 04:12 UTC
Very cool lightning system, the controls are a bit off. A nice improvement can be to show the line of fire for aiming and display what crystal you have.
ceosol
27. Apr 2015 · 04:48 UTC
It was an interesting take on the theme. Sorry, I didn't finish the game. Puzzle platformers are not my cup of tea. But still, you did a fantastic job creating this in the time frame!
igoramendola
29. Apr 2015 · 23:28 UTC
Finished! \o/
The graphics are gorgeous and has a cool gameplay. Also, it's an interesting interpretation of the theme. Good entry :D
Cambrian_Man
06. May 2015 · 02:49 UTC
Very pretty, cool mood, nice graphics. I did find the mechanics a bit tricky. Namely, I would've really liked an indicator of where my shots would go. Shooting dark things in the darkness is tough enough. I'm sure that's a time thing, but in a future version, it'd be nice to be able to line up trick shots, see how they bounce, etc.
MrShoestore
08. May 2015 · 23:22 UTC
its a good idea, but having to go pick up my shots is not too fun. so i felt like i was making the game harder and more tedious for myself by mis-aiming and not hitting anything
Donni11
10. May 2015 · 22:53 UTC
Really cool !