Bazooka Vespa: The Tri-Miniguns by Crawler Studios
Ever seen a guy riding down the street in a scooter? Pretty lame, right? Well imagine if that scooter had A BAZOOKA ATTACHED TO IT?!?!?
Bazooka Vespa: The Tri-Miniguns is a little game that uses an old unconventional weapon, the Vespa 150 TAP, and its -very real- bazooka attachment to destroy evil robots made up of 3 miniguns. The robots have a 1950s town under their control, and it is up to you to save it... or get the heck out of there alive.
Controls:
W - Move forward.
A - Turn left.
D - Turn right.
R - Reload Weapon.
Space - Fire rocket.
Objective(s):
- Destroy the miniguns/robots.
- Get to the other side of the town.
Made for LD32 Compo, made by Crawler.
*PC and Mac builds coming soon*
www.twitter.com/ImCrawler
Please keep in mind this is more of a concept than a real full-length game. I just started researching, found a Scooter with a rocket launcher and made my game purely off of that. While the objective might be a little unclear, remember: you are driving a scooter with a bazooka attached to it.
Bazooka Vespa: The Tri-Miniguns is a little game that uses an old unconventional weapon, the Vespa 150 TAP, and its -very real- bazooka attachment to destroy evil robots made up of 3 miniguns. The robots have a 1950s town under their control, and it is up to you to save it... or get the heck out of there alive.
Controls:
W - Move forward.
A - Turn left.
D - Turn right.
R - Reload Weapon.
Space - Fire rocket.
Objective(s):
- Destroy the miniguns/robots.
- Get to the other side of the town.
Made for LD32 Compo, made by Crawler.
*PC and Mac builds coming soon*
www.twitter.com/ImCrawler
Please keep in mind this is more of a concept than a real full-length game. I just started researching, found a Scooter with a rocket launcher and made my game purely off of that. While the objective might be a little unclear, remember: you are driving a scooter with a bazooka attached to it.
Ratings
| Coolness | 44% | 1566 |
| Overall | 2.56 | 1023 |
| Audio | 2.75 | 523 |
| Fun | 2.20 | 1039 |
| Graphics | 2.88 | 659 |
| Humor | 2.68 | 568 |
| Innovation | 2.40 | 983 |
| Mood | 2.86 | 612 |
| Theme | 2.71 | 946 |
Turning was a bit awkward but it worked.
1. A different control scheme (especially mouse steering) would be really nice. FPS fights against enemies work for stuff like this because you can strafe.
2. Some sort of crosshairs. Since enemies are so hard to see, there's no way to strafe, and the clip only has 3 rockets, turning to fire off quick shots at enemies is super difficult.
3. Some sort of feedback for enemies and/or a map. Knowing you hit them, knowing how many are left to win, etc. Enemies are really hard to see because it's dark, and do a lot of damage.