When Diplomacy Fails by CivvyThePandaTM

[raw]
made by CivvyThePandaTM for LD32 (COMPO)
When Diplomacy Fails is a game about playing as a diplomat. However, you're not sitting in an office. You've been contacted by a group of shady people asking you to do something. They send you a weapon and a radio. A gun? For a diplomat? Isn't that a bit of an unconventional weapon?
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IMPORTANT
I had to put a thumbnail, because apparently, "When Diplomacy Fails" is too long of a title to be displayed entirely on the entry list page.
Watch the top-left corner when playing, you'll get information there.
If a build doesn't work, write about it in the comments and Il'll try to fix it.
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Tools
Unity 5 with C#
Blender
Adobe Photoshop CS5
BFXR
Abundant Music Generator
Evernote

Font : Silkscreen

Ratings

Coolness 46% 1436
Overall 2.38 1090
Audio 2.74 530
Fun 2.15 1062
Graphics 2.15 1018
Humor 2.70 556
Innovation 2.15 1051
Mood 2.46 889
Theme 2.27 1070

Feedback

BraindeadGeo
20. Apr 2015 · 11:51 UTC
Nice game! Very ambitious, think i would've preferred the look to follow the mouse though, it's hard to rotate with Q and E (plus i missed the instructions in the top left for quite a while!)
Humanoid
20. Apr 2015 · 12:16 UTC
It's pretty hard to find guards when they are shooting at you - but I guess that's part of the game. Controls messed up on me, once I was trying to walk towards the screen with w (and also shot upwards), after I died controls were inverted...
Very interesting motivation for the diplomat to do his job, maybe a bit too easily convinced?
Birke
20. Apr 2015 · 12:22 UTC
In the intro scene I'd place the blinking text in the middle of the screen. Took me a moment to figure out the dialogue would take place in both text boxes. You should also only have one use button. Shots needs to be more visible as well.
Pierrec
20. Apr 2015 · 14:15 UTC
haha "isn't it a bit of a unconventional weapon for a diplomat?" You got me here.
Unfortunately because my trackpad doesn't allow me to click while pressing something on keyboard, the game is really hard to play to me. (not your fault)
Ilseroth
20. Apr 2015 · 22:18 UTC
Cute comment about the unconventional weapon; but the controls are rubbish and my character got flipped upside down and the controls were reversed because of it; secondly the door out of the first room didn't work.
Teesquared
20. Apr 2015 · 22:29 UTC
Interesting take on the theme. Nice mood too. After I right clicked by accident the game froze. The lighting is nice but the box look could be improved.
Franklin's Ghost
21. Apr 2015 · 13:32 UTC
The controls seemed to stuff up for me where I couldn't go anywhere but straight or back and as Birke mentioned it would be nice if the text at the start was a bit more distinguished with who was talking. Maybe even just changing textbox colour depending on who was talking. Character dialogue was well written.
OrangeSpikyGames
26. Apr 2015 · 10:23 UTC
I managed to flip my cube over and could not longer rotate my character.