Blackboard Wars by KedumeBits
The idea is to make a classic arcade game into a blackboard. The unconventional weapon is a "chalk".
==CONTROLS==
Cursors: move
Space: fire
Alt: bomb
==CREDITS==
Code: @kedumebits
Gfx: @kedumebits
Sound: mediateca.educa.madrid.org
http://mediateca.educa.madrid.org/audio/reproducir.php?id_audio=5nq1e8wm66v12a5g
http://mediateca.educa.madrid.org/audio/reproducir.php?id_audio=gpvbrythz8au72cv
http://mediateca.educa.madrid.org/audio/reproducir.php?id_audio=sdw5qsto6ti9wed2
http://mediateca.educa.madrid.org/audio/reproducir.php?id_audio=95aquyarus274x52
Fonts: Marta van Eck
http://www.fontspace.com/marta-van-eck-designs/chalkboard-by-marta-van-eck
==CONTROLS==
Cursors: move
Space: fire
Alt: bomb
==CREDITS==
Code: @kedumebits
Gfx: @kedumebits
Sound: mediateca.educa.madrid.org
http://mediateca.educa.madrid.org/audio/reproducir.php?id_audio=5nq1e8wm66v12a5g
http://mediateca.educa.madrid.org/audio/reproducir.php?id_audio=gpvbrythz8au72cv
http://mediateca.educa.madrid.org/audio/reproducir.php?id_audio=sdw5qsto6ti9wed2
http://mediateca.educa.madrid.org/audio/reproducir.php?id_audio=95aquyarus274x52
Fonts: Marta van Eck
http://www.fontspace.com/marta-van-eck-designs/chalkboard-by-marta-van-eck
Ratings
| Coolness | 100% | 1 |
| Overall | 3.18 | 548 |
| Audio | 3.20 | 281 |
| Fun | 2.86 | 719 |
| Graphics | 3.44 | 324 |
| Humor | 2.56 | 639 |
| Innovation | 2.68 | 835 |
| Mood | 3.23 | 309 |
| Theme | 3.42 | 490 |
In the game itself it could be nice if the speed increased after a while to make it more challenging
I really liked your take on the theme and how you put together art and sounds, by the way, the sounds add A LOT to this game, I loved them.
The graphics are superb, but the gameplay can easily be fooled: I kept firing at random height, and I sometime were able to kill enemies before they even show up on the screen ;)
2. Space as controll - not best idea cause when I hold it - it scrolls page.
Aside from that, gameplay was a bit repetitive. With some powerups or different chalk behavior I tihnk this would have been addicting xD
Good job overall, good luck.
Thanks.
I felt that the movement of the chalk was a bit too slippery, which is frustrating when the main mechanic is dodging enemy fire, and then you accidentally slide into one.
I also happened to wind up in a situation where there were so many yellow shots that there was literally nowhere to dodge. I don't know if the enemies are random or what, but you could maybe do something to prevent no-win situations like that.
Could make the chalk "lives" indicator more clear (perhaps flash it when dying, or animate the chalk being pulled out of it).
GTA LUDUM V: Yes, more enemies and final bosses would be great. Not enought time.
ManicMiner: I changed it from autofire. I throught the sound of the chalk is better with normal fire.
Multiplexor, Havacore, natalye, jukimv1986: Yes. Not enought time.
syawqy: Good!
Leon75, peterkirk, drludos, frondeus, Blobo, cgmorton, Xanderzoo: Thanks for the comment.
Ludipe: Gracias :-)
It does play a bit to easy for my taste, however all in all decent game.
Thanks for sharing.