Anima's Keeper by fafastudio

[raw]
made by fafastudio for LD32 (JAM)
RESUME:

You're a little boy who seen his mother kidnapped by the superior race.

You want to find her by face the "god race".

The only way to beat them, is to go to the laboratory, which contains all the data of the city. Let's solve these puzzles, and take your revenge !


_______________________________________________________________
COMMAND:

z,q,s,d : movement

u : use/interact

i : fire
_______________________________________________________________​

TEAM:

Jean Claisse : LevelDesign, MusicComposer, GameDesign
Eliot Rabaud : GameDesign, programmation
Hugo Bombail : GameDesign, Programmation, Animation
Maxime Zobenbueler​ : Graphism, Animation, GameDesign

Ratings

Coolness 56% 3
Overall(Jam) 2.66 935
Audio(Jam) 2.96 426
Fun(Jam) 2.29 978
Graphics(Jam) 2.89 715
Humor(Jam) 2.27 795
Innovation(Jam) 2.19 954
Mood(Jam) 2.50 860
Theme(Jam) 2.48 953

Feedback

🎤 fafastudio
21. Apr 2015 · 01:52 UTC
Nice game !
I've never seen a performance like that !
Especially the musics which are probably composed by mozart or god himself
benzobubu
21. Apr 2015 · 01:54 UTC
AWESOME GRAPHICS
Supernovadx
21. Apr 2015 · 05:34 UTC
Controls are super funky. Art is good. Music is good. I would have gone farther in the game, but I could not figure out the controls.
terpin
22. Apr 2015 · 01:04 UTC
"You're a little boy who seen his mother kidnapped by the superior race.

You want to find her by face the "god race".

The only way to beat them, is to go to the laboratory, which contains all the data of the city. Let's solve these puzzles, and take your revenge!"

With a story like that and graphics like these, there's a lot to love about this little game! I love the music, too!
jhell
22. Apr 2015 · 14:08 UTC
Cool Zelda feel but lacking a bit in directions.
OrkyOrks
22. Apr 2015 · 14:13 UTC
Game art and music was really good. Control scheme for english keyboards is a little funky. Was unable to get very far in the game due to this. Consider using the Unity input manager and changing the values in the inspector.
Hyoga-3D
22. Apr 2015 · 14:31 UTC
Nice little game, I had some fun with it, also the music is very nice.
F. Wiktora
22. Apr 2015 · 14:40 UTC
I liked the idea! But the controls felt wierd. Fix that and it will be really good!
🎤 fafastudio
22. Apr 2015 · 15:03 UTC
Thanks for all the comments guys, we tried to fix the controls, but we hadn't enough time =)
Now, we will end developping the game.
When this will be done, we'll notice it to you here !
TheMeorch
22. Apr 2015 · 16:12 UTC
The desert theme music was particularly enjoyable. The camera in that area seems to lag behind the character, though, which makes it difficult to see enemies before it's too late.
pi_pi3
23. Apr 2015 · 15:53 UTC
You shouldn't have developed it for AZERTY. The control layout makes it unplayable on QWERTY, which is the majority.
deadbodyoutline
24. Apr 2015 · 04:16 UTC
nice music, cool art. Got problems with the controls, and some invisible walls too (can't move forward inside the "temple")
Andy Gainey
28. Apr 2015 · 22:15 UTC
Invisible walls seemed to be everywhere. Sometimes it seemed to just be glitchy collision detection that would go away if I moved around enough, but other times it seemed permanent. In particular, I couldn't get anywhere inside the castle thing because there was an invisible wall just beyond the black button-controlled wall.

Not that I knew what was happening in the first room inside the castle anyway. Not sure what the create was, why I couldn't shoot it, when or why it decided to occasionally move forward, or why it walked through the entrance in the middle. Nor could I determine why the entrance was no longer usable and would disappear if I shot either of the orbs next to it.

The camera was really obnoxious in the desert, the way it lagged behind the character. If anything, I want a camera to move out ahead of the character, so I can see where I'm going and what enemies or other relevant objects are areas I might run into.
gelisam
28. Apr 2015 · 22:49 UTC
When I was using qwerty, it was weird because it seemed like I could only move in certain directions. Then I switched to azerty and I often stumbled upon a bug which would similarly disable certain directions!! Horribly frustrating. Gave up after getting stuck inside a dungeon with a button and an invisible wall.
🎤 fafastudio
30. Apr 2015 · 15:16 UTC
Thanks another time for comments ! :) It really help us to focus on what's wrong !

We had fix the control, collision and the invisible walls that appear sometimes when moving or shooting !
Camera is faster than the prototype too and vision is better.

The invisible wall inside the lab, "the first puzzle" was not finished in the ludum dare version, so yes, we think it's frustrating too but this wall is the end of our prototype, we didn't have enough time to fix that or make a clean end...

We'll finish debugging the prototype and upload it.
We are currently working on another consequent project so you will not see a new version soon..