6RAVITY by MFEP
You wake up in a strange place with hazy memories. Try to find your way out of this dreamlike maze with your gravity-bending weapon!
Movement: WASD
Interaction (for carrying boxes): Left click
Gravity change: Space bar
Developed by a four-member team. Original music by Seaside (facebook.com/seasidesounds)
Update Log
2015.04.22.
-boxes don't block view when hauled
-cannot drop box out of the level anymore
-unintended slow walking with box bug fixed
-multiple door opening sound fixed (this was confusing, since doors open only once)
-now you actually have to solve level 2 to pass through
-invisible weapon bug on level 2 is fixed
-missing fonts bug on level 2 is fixed
-windows build
2015.04.23
-sticky boxes are now sticky initially
Movement: WASD
Interaction (for carrying boxes): Left click
Gravity change: Space bar
Developed by a four-member team. Original music by Seaside (facebook.com/seasidesounds)
Update Log
2015.04.22.
-boxes don't block view when hauled
-cannot drop box out of the level anymore
-unintended slow walking with box bug fixed
-multiple door opening sound fixed (this was confusing, since doors open only once)
-now you actually have to solve level 2 to pass through
-invisible weapon bug on level 2 is fixed
-missing fonts bug on level 2 is fixed
-windows build
2015.04.23
-sticky boxes are now sticky initially
| Web | http://mfeproject.itch.io/6ravity |
| Windows | https://www.dropbox.com/s/ziq0qmj08288yxb/6ravity1.02.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38183 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.64 | 176 |
| Audio(Jam) | 3.22 | 306 |
| Fun(Jam) | 3.21 | 404 |
| Graphics(Jam) | 3.04 | 640 |
| Humor(Jam) | 2.25 | 801 |
| Innovation(Jam) | 3.46 | 282 |
| Mood(Jam) | 3.37 | 303 |
| Theme(Jam) | 3.39 | 489 |
But the box is blocking my view so much that I can't see the road :(
I especially liked the approach, mood and audio - all those fit well together.
The texts that pop up are neat.
The gameplay would be better if boxes didn't block my view (should be positioned further away), and if they didn't fall down and got stuck in the ground/wall. One such box couldn't be moved anymore so I couldn't continue playing it.
Also maybe it would be good if there was a way to get better orientations - I was kinda getting confused from all the gravity switches (but maybe that's a "feature").
Still, best game I played so far, I hope you make a final version eventually.
The gravity change didn't seem to affect any of the boxes that I had previously carried, is that supposed to happen? Maybe they were getting stuck in the wall?
-Neith
@DeadFragment, @SpringCabal
The lack of orientation is intentional, but there's some help: the floor is always gray, the ceiling is always brownish and the walls are always colored in a gradient of the two
@novadream
If you mean the red ones, that's also intentional, they are the so called "sticky" boxes