6RAVITY by MFEP

[raw]
made by MFEP for LD32 (JAM)
You wake up in a strange place with hazy memories. Try to find your way out of this dreamlike maze with your gravity-bending weapon!

Movement: WASD
Interaction (for carrying boxes): Left click
Gravity change: Space bar

Developed by a four-member team. Original music by Seaside (facebook.com/seasidesounds)

Update Log

2015.04.22.
-boxes don't block view when hauled
-cannot drop box out of the level anymore
-unintended slow walking with box bug fixed
-multiple door opening sound fixed (this was confusing, since doors open only once)
-now you actually have to solve level 2 to pass through
-invisible weapon bug on level 2 is fixed
-missing fonts bug on level 2 is fixed
-windows build
2015.04.23
-sticky boxes are now sticky initially

Ratings

Coolness 50% 3
Overall(Jam) 3.64 176
Audio(Jam) 3.22 306
Fun(Jam) 3.21 404
Graphics(Jam) 3.04 640
Humor(Jam) 2.25 801
Innovation(Jam) 3.46 282
Mood(Jam) 3.37 303
Theme(Jam) 3.39 489

Feedback

jk5000
21. Apr 2015 · 11:30 UTC
The concept is good, level design is fine. The box's blocks my view when I am waking with them.
KCrimson
21. Apr 2015 · 20:44 UTC
Nice idea, worth expanding upon. Boxes could do with being smaller/transparent when picked up.
chromebookbob
21. Apr 2015 · 20:49 UTC
great concept, fun puzzles. Only complaint is the block restricts view a lot when you hold it.
12 Pechás Of Souls
21. Apr 2015 · 21:03 UTC
Nice weapon concept and level design.
Cliff Lee(CL)
22. Apr 2015 · 11:16 UTC
Great concept and atmosphere!
But the box is blocking my view so much that I can't see the road :(
SpringCabal
22. Apr 2015 · 11:25 UTC
I loved playing this game (and not just because we have games with a similar name :) - they play completely differently).
I especially liked the approach, mood and audio - all those fit well together.
The texts that pop up are neat.
The gameplay would be better if boxes didn't block my view (should be positioned further away), and if they didn't fall down and got stuck in the ground/wall. One such box couldn't be moved anymore so I couldn't continue playing it.
Also maybe it would be good if there was a way to get better orientations - I was kinda getting confused from all the gravity switches (but maybe that's a "feature").
Still, best game I played so far, I hope you make a final version eventually.
lochmann-apps
22. Apr 2015 · 15:47 UTC
Very good concept! Would scale the boxes a little bit down when youhave them in the hand. But really cool, love the ambient sound!
dyfer
22. Apr 2015 · 19:40 UTC
I liked the idea and the ambiance. very confusing !
Cstudios
22. Apr 2015 · 20:33 UTC
I see valve buying the idea... omg! this will be on half life 3? Sorry, i am over reacting. Great innovation, reminded me portal and antichamber.
novadream
22. Apr 2015 · 20:34 UTC
Great idea for a game mechanic. :)
The gravity change didn't seem to affect any of the boxes that I had previously carried, is that supposed to happen? Maybe they were getting stuck in the wall?
Luminar
22. Apr 2015 · 20:35 UTC
Daaamn interesting concept. I really liked it :)
DeadFragment
22. Apr 2015 · 20:38 UTC
Really nice idea that fits into the unconventional weapon theme nicely. The gravity changing was handled really well and the sounds and music were great. Only complaint would be that it gets quite confusing as to where you are as the walls kind of blend in and look the same. Great Idea with lots of potential

-Neith
Blobo
22. Apr 2015 · 20:39 UTC
Awesome concept!
🎤 MFEP
22. Apr 2015 · 20:59 UTC
Thank you all for playing our game! We are surprised how much positive feedback we got, because that was the first LD we participated (even the first common project of ours), and we hardly succeeded creating the first 2 levels of the 5 planned, but now we consider to bring on!

@DeadFragment, @SpringCabal
The lack of orientation is intentional, but there's some help: the floor is always gray, the ceiling is always brownish and the walls are always colored in a gradient of the two

@novadream
If you mean the red ones, that's also intentional, they are the so called "sticky" boxes
PanKamil
24. Apr 2015 · 15:43 UTC
My God... that plot ;_;
Flayk
27. Apr 2015 · 07:31 UTC
First thing I notice is that this game had a very familiar mood. Something about first person puzzle games brings this bitter-sweet sense of calm. The graphics were alright, it was innovative and I caught myself having fun during those tricky moments. The audio was soothing, and fit the game. My main criticism is that the gravity-gun seemed more like a tool than a weapon.
JoshyOshKenoshi
27. Apr 2015 · 13:13 UTC
I think this is a neat little game! It's a very clever mechanic that you're working with, although I must admit that I did find the levels a bit disorientating.
waveformmodulations
27. Apr 2015 · 22:29 UTC
Enjoyable and colorful style, Liked the simple design of the level, there's alot of similarities between this and our game!
Fabraz
06. May 2015 · 20:41 UTC
Physics based puzzlers are always great. Very "portal" like. Nice take on the gravitational mechanics. I'd suggest steering away from the "testing lab" theme though, been done.