WHISTLE COMMAND by thristhart
WHISTLE COMMAND
---------------
Perform a training exercise with a new, experimental and very unconventional weapon - whistling!
Use the getUserMedia API (supported by modern versions of most browsers) and a microphone to control a ship by whistling.
YOU MUST HAVE A MICROPHONE!
and it probably won't hurt to be able to whistle - humming works a little bit but it's much harder
---------------
Perform a training exercise with a new, experimental and very unconventional weapon - whistling!
Use the getUserMedia API (supported by modern versions of most browsers) and a microphone to control a ship by whistling.
YOU MUST HAVE A MICROPHONE!
and it probably won't hurt to be able to whistle - humming works a little bit but it's much harder
| Web | http://tom.shea.at/ldjam32/ |
| Source | https://github.com/thristhart/ldjam32/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=3164 |
Ratings
| Coolness | 37% | 1769 |
| Overall | 4.08 | 31 |
| Fun | 4.17 | 13 |
| Graphics | 2.63 | 801 |
| Innovation | 4.75 | 1 |
| Theme | 4.71 | 1 |
The gameplay is a bit repetitive and the graphics aren't that great, but who cares? I AM CONTROLLING A GAME BY WHISTLING! Hahaha, very well done!
Your game should come with a warning!
This is a really nice idea, and very well executed. The game itself leaves a lot to be desired, the visuals and actual gameplay are functional at best, but it feels great when you hit that flow and you can accurately predict which note you need to hit and pull it off!
I had a lot of fun playing this, I wasn't expecting it and now I'm feeling light headed because of the hyperventilating ;)
The whistling can get a bit annoying. I wish it was possible to adjust one's position while the attack is charging. A little more variety would have been nice. All in all: Well done.
But seriously, this works surprisingly well. Especially the rapid fire mode feels very well controllable, the other mode is kind of weird sometimes. It's a genius concept, and you can easily expand on it, so go ahead and do that while I'm here whistling these targets to death.
PS: I got a highscore of only 5 missed target using my sopranino recorder! :D
Maybe it would be cool if the targets were aligned such that you are whistling a song. Or maybe they already are but I'm just a terrible whistler :D
The gameplay its self felt pretty good but it was still fairly lacking.
I'd say one rather disappointing thing about the game play is that your notes don't really have durability. What I mean by that is that you don't get much pay off for whistling longer notes. It's nice that your longer notes cover a larger area, but I think it would of been much better that the longer notes also could stand to hit more enemies. It was kind of disappointing that my longer notes would still only result in like one hit and instantly disappear.
In short, I feel that the note length should of effected it's durability allowing you to pierce through multiple enemies.
If that would of made the game to easy, then I'd say the remedy to that would probably be to increase the rate at which the enemies spawned or maybe increased their speed by a bit.
And in terms of the enemies themselves, I'd say that you could of improved them simply by adding more variance to their health and sizes. Like having a large (and thus easier to hit) boss, but with a lot of health.
But I can also understand that you were building this in a time limit, and likely didn't have the time for all of that.