Viral Mutation Manipulation Simulation by HuvaaKoodia
-- Description --
How does running a robotic virus factory sound to you?
Here's your chance to find out.
-- Objectives --
* Combine viral strains together to form more potent viruses.
* Experiment with the effects on test subjects
-- Controls --
LMB : Inspect resource or machine. Use the menus etc.
RMB : Close inspector menus
C: Create and remove cargo zones (on cursor)
1: Create a Duplicator (on cursor, requires a bit of free space)
2: Create a Mixer (on cursor, requires a bit of free space)
(In case keyboard input isn't working in the above web build click below the screen to regain window focus. Clicking the screen alone doesn't cut it.)
-- Developer's comments --
I didn't quite have enough time to hone the controls to my liking. Stuff like drag and drop and tooltips would be nice. I'll be adding those and a few other things later on as usual. Any and all suggestions are welcome.
So many weird bugs though. Coding while tired, story of my life.
-- Release notes --
- V.0.3 Compo edition - 20.4.2015 : 02.59
- V.0.31 Major bug fixes - 21.4.2015 : 21.09
- V.0.32 Minor bug fixes - 22.4.2015 : 21.12
POSTJAM:
- V.0.33 Adds drag and drop + other interface improvements - 24.4.2015 : 21.50
- V.0.35 Gene Shifter + completely mouse driven interface - 07.5.2015 : 21.00
* The web build and desktop releases are V.0.32.
* For the latest post-jam version click the link below.
How does running a robotic virus factory sound to you?
Here's your chance to find out.
-- Objectives --
* Combine viral strains together to form more potent viruses.
* Experiment with the effects on test subjects
-- Controls --
LMB : Inspect resource or machine. Use the menus etc.
RMB : Close inspector menus
C: Create and remove cargo zones (on cursor)
1: Create a Duplicator (on cursor, requires a bit of free space)
2: Create a Mixer (on cursor, requires a bit of free space)
(In case keyboard input isn't working in the above web build click below the screen to regain window focus. Clicking the screen alone doesn't cut it.)
-- Developer's comments --
I didn't quite have enough time to hone the controls to my liking. Stuff like drag and drop and tooltips would be nice. I'll be adding those and a few other things later on as usual. Any and all suggestions are welcome.
So many weird bugs though. Coding while tired, story of my life.
-- Release notes --
- V.0.3 Compo edition - 20.4.2015 : 02.59
- V.0.31 Major bug fixes - 21.4.2015 : 21.09
- V.0.32 Minor bug fixes - 22.4.2015 : 21.12
POSTJAM:
- V.0.33 Adds drag and drop + other interface improvements - 24.4.2015 : 21.50
- V.0.35 Gene Shifter + completely mouse driven interface - 07.5.2015 : 21.00
* The web build and desktop releases are V.0.32.
* For the latest post-jam version click the link below.
Ratings
| Coolness | 99% | 2 |
| Overall | 2.86 | 837 |
| Graphics | 2.36 | 941 |
| Humor | 2.20 | 815 |
| Innovation | 3.54 | 261 |
| Mood | 2.49 | 875 |
| Theme | 3.14 | 728 |
After cursing at Google Drive for a moment I remembered GitHub pages and gave it a shot. Works out of the box. Look in the project files section at https://pages.github.com/ if you're interested. Other than that, I'm out. Not an internet tech wizard me.
Thanks for the feedback. I certainly have a lot of work to do on the interface and bug fixing.
I loved the references to the making of the game the most. The mechanics look like you have an awesome idea for what they're supposed to be, but you just didn't have enough time to really flesh them out.
Overall, I loved it! Keep making games :)
I am not able to try it at the moment, but I surely will.
I would appreciate it if you looked at mine :)
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44370
The interface in the web version gets cut, depending on the screen/browser width of the user. So I got even more lost when I played the web version. ;P
If the HTML5 webplayer is giving you any problems, try the desktop builds. I've updated them to version 0.32.