Goodie Bag by lbrande

[raw]
made by lbrande for LD32 (COMPO)
In Goodie Bag your goal is to fill your beautiful pink bag with as many caramels as possible. Press left mouse button to start the game and control your bag with your mouse. Try to catch as much candy as possible.

!WARNING! Bouncy controls makes this game really hard. PS. The controls are supposed to be bouncy.

Ratings

Coolness 69% 3
Overall 2.18 1127
Fun 2.03 1088
Graphics 1.89 1062
Innovation 1.89 1090
Mood 1.97 1012

Feedback

TaoPhoenix
19. Apr 2015 路 01:33 UTC
Pleasant little concept, but the controls are really loose and bouncy!
SmallPhil
19. Apr 2015 路 01:55 UTC
The controls should be tighter, it's really hard to catch the ball.(Maybe also make the bowl larger)
馃帳 lbrande
19. Apr 2015 路 17:13 UTC
I've made the controls a bit tighter and I've made the bowl larger. I didn't totally remove the bouncy controls as I want them to be bouncy.
Jadernak
20. Apr 2015 路 06:24 UTC
Loose controls always make the games like these annoying. Not hard just annoying. I had that experience with my previous game. Maybe try play around with different aspect than the controls.
hunttis
20. Apr 2015 路 07:15 UTC
Really hard to make catches because of the bounciness. Maybe you could make only the bottom of the bag bouncy, but the mouth would stay put (and move faster)?
GTA LUDUM V
20. Apr 2015 路 07:19 UTC
A bit hard to control the bowl
MRvanderPants
20. Apr 2015 路 14:21 UTC
It was a bit hard to get to the other side of the screen in time sometimes, but it was fun to play nonetheless.
DKoding
20. Apr 2015 路 14:40 UTC
Hmmmm and where is the Unconventional Weapon? Rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
helekopeter
20. Apr 2015 路 14:41 UTC
too boring and simple. but i have no problems with the controls
badlydrawnrod
20. Apr 2015 路 14:42 UTC
Slightly tricky controls. I like how the caramels sometimes bounce off the sides of the bag.
shatley123
21. Apr 2015 路 14:31 UTC
Fun little game. Were the bouncy controls supposed to be the unconventionality?
馃帳 lbrande
21. Apr 2015 路 15:05 UTC
The game does not involve any unconventional weapon, that's why I'm not letting you judge the game in the category theme.
richiebranson
22. Apr 2015 路 05:30 UTC
The control scheme is a bit loose. If that's intentional then cool, lol. It took a little bit to get a rhythm going. Cool concept :)
Pantelis Petsopoulos
23. Apr 2015 路 14:25 UTC
I liked the game feel with the bouncy controls and the collision around the box, but this game has nothing to do with the theme.
Demy
23. Apr 2015 路 14:30 UTC
The bouncing looks and feels good. The game is slightly too simple.
gillyadrien
25. Apr 2015 路 05:53 UTC
Because you want something in your game doesn't necessarily make it good, or interesting for the player. These controls just make it very hard to enjoy playing :/
Exeneva
05. May 2015 路 09:44 UTC
Like everyone else said, the controls need to be much tighter instead of loose. I'm not exactly what the 'weapon' is either.