Color Commander by kristof

[raw]
made by kristof for LD32 (COMPO)
In Color Commander you try to control all minions on the board and make them follow you. A very unconventional fighting mechanic ( :-P ) lets you take minions from your opponents.

You win by taking all minions or all tiles from your opponents.

If you capture a tile by controlling more minions on it than any of your opponents, all minions on that tile will switch to your color.

Controls:
Left Mouse Button: Move command
Right Mouse Button: Rotate the camera

Tools:
Emacs, cfxr, JavaScript, WebGL, WebAudio

Ratings

Coolness 72% 3
Overall 3.65 167
Audio 2.42 662
Fun 3.85 66
Graphics 2.68 770
Humor 2.06 867
Innovation 3.87 108
Mood 2.71 734
Theme 3.08 769

Feedback

Photon
20. Apr 2015 · 02:52 UTC
Simple but nifty mechanic for sure. I like it! Not sure its that unconventional though. Also, the pathfinding wasn't too great, so enemy minions would sometimes get stuck on tiles I already had captured or get surrounded by my own horde of minions. This made finishing games a little tedious as this often led me to try and lead them back to their own commander so I could capture them. All things considered, still pretty solid stuff!
salmonmoose
20. Apr 2015 · 03:12 UTC
0
handkor
20. Apr 2015 · 06:04 UTC
Nice very original idea. Good job
Dustician
20. Apr 2015 · 16:32 UTC
I really like this game. I'm not very good at it though apparently
Marcellus
20. Apr 2015 · 16:35 UTC
Very nice take on the theme, AI is quite clever, I had fun playing.

This is the most innovative game I played so far. Well done !
CireNeikual
20. Apr 2015 · 16:36 UTC
Interesting mechanic! Could using some pathfinding though. My minions often get stuck behind walls. Would be a nice multiplayer game!
oskardevelopment
20. Apr 2015 · 16:36 UTC
Hi! Great game! Cool mechanic, took a while to master! Love that it's so simple but still so fun! :)

Good luck!
kyyrma
20. Apr 2015 · 16:38 UTC
The visuals are basic yet really really cool! Solid game, although getting your minions caught behind a wall does cause some weird effects with the AI and there is a bit too much luck involved with the random layouts.
Andrew Adams
20. Apr 2015 · 19:12 UTC
Fun mechanic. Took me a couple games to figure out, but I eventually got it. I like that you put barriers to seperate some of the minions.
grifdail
21. Apr 2015 · 11:56 UTC
Once again, some great game here ! I had a lot of fun ! Thank ! I really liked the fast gameplay !
psychonull
21. Apr 2015 · 18:32 UTC
The game is really fun, and as others commented, it would be great to have this as multiplayer.
I found some minor "bugs", such as some aisled AI minions left alone in my coulor area making it difficult to capture (they have to go to an uncaptured area first).. but that's just being too picky! good job.
SuperMsp10
21. Apr 2015 · 20:13 UTC
didnt know how to win
Kevlanche
21. Apr 2015 · 20:19 UTC
Great game! Quite simple, but it seems most great LD games are simple. I can imagine this being a ton of fun as a multiplayer game. Imagine yelling at your friends in the couch to "stop stealing my f#¤"ing guys" :-). If you have any plans of post-LD work, I highly suggest looking into getting gamepad+multiplayer support. Theres room for multiple maps, powerups and more as well if you feel like turning it into a full game. I'd probably buy it as I'm a big fan of couch-multiplayer games.
M9Josh
21. Apr 2015 · 23:49 UTC
Fun game, I had a problem with the camera once I got to the top of the map however, a player-controllable camera would have been nice, besides that I enjoyed it!
balom
22. Apr 2015 · 01:17 UTC
What a fun game! Great mechanic, I really enjoyed trying to get every one of the units to follow me. Simple and effective. With some tweaking and polish, this could be a really nice little game!
Jimjam
22. Apr 2015 · 11:52 UTC
Very cool concept!
Chris M
22. Apr 2015 · 15:25 UTC
Good design to adjust the hall width and follower circumference allow follower siphoning. I was a bit confused exactly how followers were stolen- perhaps you could make this more explicit. A lot of potential here, hope to see you iterate on this!
nicklink483
22. Apr 2015 · 17:48 UTC
That was very challenging and amazing. I loved it!
Horsed
22. Apr 2015 · 18:17 UTC
Gives a nice feeling of cleaning up :-) Neat little game. It crashed a cupple of times and took the whole browser with it :-)
BraindeadGeo
22. Apr 2015 · 19:25 UTC
A nicely ambitious game! Bit confusing over why i was losing so many chaps until i figured it out though :)
josefnpat
22. Apr 2015 · 19:45 UTC
I really like the mechanics here. They're smart and have a nice learning curve!

I really wish this game had some pathfinding though, but solid with or without it, esp because its 3d!
Tipyx
22. Apr 2015 · 19:59 UTC
Very nice, and very addictive :)
megahold
23. Apr 2015 · 16:03 UTC
I'm confused be I'm having fun.
Plustech
23. Apr 2015 · 18:48 UTC
I really like the concept, is like a simplified version of total war, really neat. I wish there was pathfinding but besides that I really like it, very addictive. Not really sure on the theme though, the mechanic is very unconventional but is hard for me to see it as a weapon.
Great job nevertheless! =)
jk5000
24. Apr 2015 · 18:50 UTC
I am already addicted. Fantastic. Better sound and graphics could do it al most perfect.
bvanschooten
25. Apr 2015 · 22:57 UTC
Nice and original game mechanic! The game is a bit too easy perhaps, better AI and bigger board? It's sometimes boring to convert that last enemy minion even though you've practically won.
FistBumpGames
26. Apr 2015 · 20:47 UTC
Nice job on the AI, and the game itself is quite challenging! Reminds me of Splatoon.
frogcheese
01. May 2015 · 07:37 UTC
Cool idea. It's deceptively simple, but requires some strategic thinking to prevent your opponents from stealing all of your units. My only complaint is that I would've liked a button for quick restart, since it's possible to become impossibly outmatched without losing completely.